forked from Mirrors/openclonk
121 lines
3.4 KiB
C++
121 lines
3.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Structures for object and player info components */
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#ifndef INC_C4InfoCore
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#define INC_C4InfoCore
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#include "object/C4Id.h"
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#include "script/C4ValueMap.h"
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#include "lib/C4Real.h"
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#include "lib/C4InputValidation.h"
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#include "player/C4ScenarioParameters.h"
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const int32_t C4MaxPhysical = 100000,
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C4MaxDeathMsg = 75;
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class C4ObjectInfoCore
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{
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public:
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C4ObjectInfoCore();
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public:
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C4ID id;
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char Name[C4MaxName+1];
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int32_t Participation;
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int32_t Rank;
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StdStrBuf sRankName;
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StdStrBuf sNextRankName;
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int32_t NextRankExp; // EXP_NoPromotion for no more promotion; 0 if standard rank system is used
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int32_t Experience,Rounds;
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int32_t DeathCount;
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char TypeName[C4MaxName+1+1];
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int32_t Birthday,TotalPlayingTime;
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int32_t Age;
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char DeathMessage[C4MaxDeathMsg+1];
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C4ValueMapData ExtraData;
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public:
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bool Save(C4Group &hGroup, class C4DefList *pDefs);
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bool Load(C4Group &hGroup);
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void Default(C4ID n_id=C4ID::None, class C4DefList *pDefs=nullptr, const char *cpNames=nullptr);
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void Promote(int32_t iRank, C4RankSystem &rRanks, bool fForceRankName);
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bool GetNextRankInfo(C4RankSystem &rDefaultRanks, int32_t *piNextRankExp, StdStrBuf *psNextRankName);
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void CompileFunc(StdCompiler *pComp);
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protected:
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bool Compile(const char *szSource);
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bool Decompile(char **ppOutput, size_t *ipSize);
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void UpdateCustomRanks(C4DefList *pDefs); // sets NextRankName and NextRankExp
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};
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class C4RoundResult
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{
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public:
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StdCopyStrBuf Title;
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uint32_t Date = 0;
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int32_t Duration = 0;
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int32_t Won = 0;
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int32_t Score = 0, FinalScore = 0, TotalScore = 0;
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int32_t Bonus = 0;
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int32_t Level = 0;
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public:
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void Default();
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void CompileFunc(StdCompiler *pComp);
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};
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class C4PlayerInfoCore
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{
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public:
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C4PlayerInfoCore();
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public:
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// Player Info
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char PrefName[C4MaxName+1];
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char Comment[C4MaxComment+1];
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int32_t Rank;
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char RankName[C4MaxName+1];
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int32_t TotalScore;
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int32_t Rounds,RoundsWon,RoundsLost;
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int32_t TotalPlayingTime;
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C4RoundResult LastRound;
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C4ValueMapData ExtraData;
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char LeagueName[C4MaxName+1];
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// Preferences
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StdCopyStrBuf PrefControl; // name of control set from definition file
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int32_t PrefMouse;
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int32_t PrefColor;
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uint32_t PrefColorDw, PrefColor2Dw;
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int32_t PrefClonkSkin;
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// Old control method - loaded for backwards compatilibity if PrefControl is unassigned
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// and stored back so you can use the same player file for CR and OC
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int32_t OldPrefControl;
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int32_t OldPrefControlStyle;
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int32_t OldPrefAutoContextMenu;
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// achievements indexed by achievement name and scenario
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C4ScenarioParameters Achievements;
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public:
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void Default(C4RankSystem *pRanks=nullptr);
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void Promote(int32_t iRank, C4RankSystem &rRanks);
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bool Load(C4Group &hGroup);
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bool Save(C4Group &hGroup);
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bool CheckPromotion(C4RankSystem &rRanks);
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static DWORD GetPrefColorValue(int32_t iPrefColor);
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void CompileFunc(StdCompiler *pComp);
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};
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#endif
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