forked from Mirrors/openclonk
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Global interdependent objects */
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#include "C4Include.h"
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#include "game/C4Application.h"
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#include "script/C4Aul.h"
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#include "editor/C4Console.h"
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#include "object/C4DefList.h"
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#include "game/C4FullScreen.h"
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#include "game/C4GraphicsSystem.h"
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#include "game/C4Game.h"
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#include "object/C4GameObjects.h"
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#include "c4group/C4LangStringTable.h"
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#include "gui/C4MouseControl.h"
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#include "network/C4Network2.h"
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#include "script/C4PropList.h"
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#include "script/C4StringTable.h"
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#ifdef _DEBUG
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C4Set<C4PropList *> C4PropList::PropLists;
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#endif
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C4Set<C4PropListNumbered *> C4PropListNumbered::PropLists;
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C4Set<C4PropListScript *> C4PropListScript::PropLists;
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std::vector<C4PropListNumbered *> C4PropListNumbered::ShelvedPropLists;
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int32_t C4PropListNumbered::EnumerationIndex = 0;
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C4LangStringTable C4LangStringTable::system_string_table;
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C4StringTable Strings;
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C4AulScriptEngine ScriptEngine;
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C4Application Application;
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C4Console Console;
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C4FullScreen FullScreen;
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C4MouseControl MouseControl;
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C4GameObjects Objects;
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C4DefList Definitions;
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// make sure C4Game reference members are initialized before Game because otherwise they're acccessed in C4Game::Default before initialization
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C4GraphicsSystem GraphicsSystem;
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C4Game Game;
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C4Network2 Network;
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