forked from Mirrors/openclonk
ba84fc7c4b
Before, the marker would be reset in every frame, but object markers and main counter weren't reset consistently at the same time. This could cause some objects to be not found if their markers were set after the object marker reset but before the main marker counter reset. |
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.. | ||
c4group | ||
config | ||
control | ||
editor | ||
game | ||
gamescript | ||
graphics | ||
gui | ||
landscape | ||
lib | ||
mape | ||
netio | ||
netpuncher | ||
network | ||
object | ||
platform | ||
player | ||
res | ||
script | ||
zlib | ||
C4Globals.cpp | ||
C4Include.cpp | ||
C4Include.h | ||
C4Prototypes.h | ||
C4Version.h.in |