openclonk/planet/System.ocg
David Dormagen cd0e1ef219 cottons: when a fruit pops without being shot, it doesn't drop CottonSeed but directly spawns a plant
This reduces the amount of cotton seeds that lie all over the map. It also eliminates the possibility of being struck dead by falling cotton.
2015-12-09 20:15:05 +01:00
..
Action.c Squelch varargs warnings in System.ocg 2014-12-12 23:27:17 +01:00
Array.c add RandomElement function to get a random element from an array 2015-07-20 18:11:16 +02:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Controls.c reimplement alt use on right mouse button 2015-06-28 09:44:50 +02:00
Creation.c made CastObjects not throw an error when an object removes itself in Construction 2015-09-11 19:08:10 +02:00
Explode.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
Fade.c prevent bubble from growing infinitely large 2015-09-11 23:15:23 +02:00
FindObject.c Added implicit layer check to local calls of FindObjects-family functions (#1383). 2015-09-09 20:19:45 -04:00
Fire.c New global const FIRE_LIGHT_COLOR. Added fire light color to various objects. 2015-10-07 23:26:03 +02:00
FunctionOverview.txt MakeInvincible includes MakeNonFlammable by default. 2015-09-14 22:25:27 -04:00
GUIs.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
GetXVal.c Move GetDefWidth and GetDefHeight script functions to engine. 2015-09-19 21:22:55 -04:00
Heal.c Foodstuff heals the Clonk over time. 2015-10-29 11:33:31 +01:00
HitChecks.c split ProjectileHit up into three functions 2015-10-07 07:25:24 +02:00
LanguageDE.txt Enable immediate tooltips on mouse-over-event for unlabeled icons in lobby and scenario selection (#1132). 2015-12-06 21:03:54 -05:00
LanguageUS.txt Enable immediate tooltips on mouse-over-event for unlabeled icons in lobby and scenario selection (#1132). 2015-12-06 21:03:54 -05:00
Library_Inventory.c crlf -> lf 2013-05-24 19:16:49 +02:00
Material.c Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe. 2015-05-01 18:13:41 +02:00
Math.c Added shape library. 2015-07-31 00:42:01 -04:00
MeshAnimation.c Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c Fixed null pointer error in growth effect. 2015-09-17 23:56:44 +02:00
Particles.c cottons: when a fruit pops without being shot, it doesn't drop CottonSeed but directly spawns a plant 2015-12-09 20:15:05 +01:00
Player.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
PlayerControl.c roll: only roll while direction key is held down 2015-11-14 14:58:02 +01:00
PlayerControls.txt shift+click support: used undocumented GetPlayerControlState instead of own memory for key state 2015-10-10 00:52:43 +02:00
Proplists.c Added shape library. 2015-07-31 00:42:01 -04:00
SaveScenario.c Scenario saving: Concatenate multiple equal calls to CreateContents. 2015-01-18 14:28:10 +01:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
String.c fix ToEmString and introduce ToPercentString for GUIs 2015-06-05 12:06:02 +02:00
StringTblDE.txt script guis: added tooltip for default "close" button 2015-10-14 11:22:06 +02:00
StringTblUS.txt script guis: added tooltip for default "close" button 2015-10-14 11:22:06 +02:00
Version.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Vertices.c Invert the functionality of CNAT_CollideHalfVehicle 2015-10-21 22:15:33 +02:00