openclonk/planet/Objects.ocd
David Dormagen e6d89b078d added model for the armory 2012-09-28 13:28:47 +02:00
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Animals.ocd/Butterfly.ocd Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Clonk.ocd #752: Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it) 2012-07-26 15:01:23 -07:00
Effects.ocd Change trajectorye effect script to compensate with GetGravity() change 2012-08-07 11:57:55 -07:00
Environment.ocd renamed VisualEnvironment.ocd to Ambience.ocd 2012-07-02 21:34:12 +02:00
Goals.ocd added new scoreboard abstraction layer on top of the engine functions - it scales! 2012-06-28 00:17:15 +02:00
HUD.ocd added progress bar GUI_CustomImageProgressBar 2012-07-09 11:18:44 +02:00
Helpers.ocd fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
Icons.ocd Added new Ok and Cancel icons 2012-04-14 22:29:25 +02:00
Items.ocd Iron bomb is made from 1x Metal and 1x Sulphur 2012-08-09 17:40:25 -07:00
Libraries.ocd Fixed carry-heavy library from inserting items into ground on drop 2012-08-07 12:30:35 -07:00
Rules.ocd #796: Added missing gravestone rule 2012-08-02 12:00:11 -07:00
Structures.ocd added model for the armory 2012-09-28 13:28:47 +02:00
Vegetation.ocd Coconut tree: fixed some more issues 2012-08-11 18:56:35 +02:00
Vehicles.ocd Cannon: Remove accidentally committed SelfPropellent script for projectiles 2012-08-07 12:32:36 -07:00