forked from Mirrors/openclonk
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2014-2015, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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#ifndef C4FOWREGION_H
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#define C4FOWREGION_H
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#include "C4Rect.h"
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#include "C4Surface.h"
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#include "C4FacetEx.h"
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#include "C4Player.h"
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#include "C4FoW.h"
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class C4FoWRegion
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{
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public:
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C4FoWRegion(C4FoW *pFoW, C4Player *pPlayer);
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~C4FoWRegion();
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private:
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C4FoW *pFoW;
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C4Player *pPlayer;
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C4Surface *pSurface, *pBackSurface;
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C4Rect Region, OldRegion;
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FLOAT_RECT ViewportRegion; // Region covered by visible viewport
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#ifndef USE_CONSOLE
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GLuint hFrameBufDraw, hFrameBufRead;
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#endif
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public:
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const C4FoW* getFoW() const { return pFoW; }
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const C4Rect &getRegion() const { return Region; }
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const FLOAT_RECT &getViewportRegion() const { return ViewportRegion; }
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const C4Surface *getSurface() const { return pSurface; }
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const C4Surface *getBackSurface() const { return pBackSurface; }
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void Clear();
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void Update(C4Rect r, const FLOAT_RECT& vp);
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void Render(const C4TargetFacet *pOnScreen = NULL);
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// Fills a 2x3 matrix to transform fragment coordinates to light texture coordinates
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void GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect, float lightTransform[6]) const;
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private:
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bool BindFramebuf();
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};
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#endif
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