forked from Mirrors/openclonk
53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Implemention of NewGfx - without gfx */
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#ifndef INC_StdNoGfx
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#define INC_StdNoGfx
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#include <C4Draw.h>
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class CStdNoGfx : public C4Draw
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{
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public:
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CStdNoGfx();
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virtual bool BeginScene() { return true; }
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virtual void EndScene() { }
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virtual void TaskOut() { }
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virtual void TaskIn() { }
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virtual bool UpdateClipper() { return true; }
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virtual bool OnResolutionChanged(unsigned int, unsigned int) { return true; }
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virtual bool PrepareMaterial(StdMeshMatManager& mat_manager, StdMeshMaterialLoader& loader, StdMeshMaterial& mat);
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virtual bool PrepareRendering(C4Surface *) { return true; }
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virtual void FillBG(DWORD dwClr=0) { }
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virtual void PerformMesh(StdMeshInstance &, float, float, float, float, DWORD, C4BltTransform* pTransform) { }
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virtual void PerformLine(C4Surface *, float, float, float, float, DWORD, float) { }
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virtual void PerformPix(C4Surface *, float, float, DWORD) { }
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virtual bool InitDeviceObjects() { return true; }
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virtual bool RestoreDeviceObjects() { return true; }
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virtual bool InvalidateDeviceObjects() { return true; }
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virtual bool DeleteDeviceObjects() { return true; }
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virtual bool DeviceReady() { return true; }
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virtual bool CreatePrimarySurfaces(unsigned int, unsigned int, int, unsigned int);
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virtual bool SetOutputAdapter(unsigned int) { return true; }
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virtual void PerformMultiPix(C4Surface *, const C4BltVertex *, unsigned int) {}
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virtual void PerformMultiLines(C4Surface *, const C4BltVertex *, unsigned int, float) {}
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virtual void PerformMultiTris(C4Surface *, const C4BltVertex *, unsigned int, const C4BltTransform *, C4TexRef *, C4TexRef *, C4TexRef *, DWORD) {}
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};
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#endif
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