forked from Mirrors/openclonk
56 lines
1.9 KiB
XML
56 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>BlastObjects</title>
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<category>Objects</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>int</rtype>
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<params>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>X coordinate</desc>
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</param>
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<param>
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<type>int</type>
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<name>y</name>
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<desc>Y coordinate</desc>
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</param>
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<param>
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<type>int</type>
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<name>level</name>
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<desc>Strength.</desc>
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</param>
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<param>
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<type>object</type>
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<name>container</name>
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<optional />
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<desc>Container of the objects to be blasted.</desc>
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</param>
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<param>
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<type>int</type>
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<name>caused_by</name>
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<optional />
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<desc>Number of the player who has caused the damage. If not specified, the the controller of the calling object is considered to have caused the damage in local calls.</desc>
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</param>
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</params>
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</syntax>
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<desc>Applies explosion damage to all objects at the specified position. x and y are always global coordinates. If a container is specified, damage is only applied to objects contained in that container. Explosion damage can cause incineration or fling away living objects.</desc>
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<examples>
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<example>
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<code>BlastObjects(<funclink>GetX</funclink>(), <funclink>GetY</funclink>(), 60, <funclink>this</funclink>);</code>
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<text>The calling object causes explosion damage of level 60 to its contents.</text>
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</example>
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</examples>
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<related>
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<funclink>Explode</funclink>
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</related>
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</func>
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<author>jwk</author><date>2002-04</date>
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<author>Clonkonaut</author><date>2008-04</date>
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</funcs>
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