openclonk/src/platform/C4SoundSystem.h

139 lines
4.1 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2013, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Handles the sound bank and plays effects using FMOD */
#ifndef INC_C4SoundSystem
#define INC_C4SoundSystem
#include <C4Group.h>
const int32_t
C4MaxSoundName=100,
C4MaxSoundInstances=20,
C4NearSoundRadius=50,
C4AudibilityRadius=700;
class C4Object;
class C4SoundInstance;
#if AUDIO_TK == AUDIO_TK_FMOD
#include <fmod.h>
typedef FSOUND_SAMPLE* C4SoundHandle;
#elif AUDIO_TK == AUDIO_TK_SDL_MIXER
typedef struct Mix_Chunk* C4SoundHandle;
#elif AUDIO_TK == AUDIO_TK_OPENAL
#include <al.h>
typedef ALuint C4SoundHandle;
#else
typedef void* C4SoundHandle;
#endif
class C4SoundEffect
{
friend class C4SoundInstance;
public:
C4SoundEffect();
~C4SoundEffect();
public:
char Name[C4MaxSoundName+1];
int32_t Instances;
int32_t SampleRate, Length;
C4SoundHandle pSample;
C4SoundInstance *FirstInst;
C4SoundEffect *Next;
public:
void Clear();
bool Load(const char *szFileName, C4Group &hGroup);
bool Load(BYTE *pData, size_t iDataLen, bool fRaw=false); // load directly from memory
void Execute();
C4SoundInstance *New(bool fLoop = false, int32_t iVolume = 100, C4Object *pObj = NULL, int32_t iCustomFalloffDistance = 0);
C4SoundInstance *GetInstance(C4Object *pObj);
void ClearPointers(C4Object *pObj);
int32_t GetStartedInstanceCount(int32_t iX, int32_t iY, int32_t iRad); // local
int32_t GetStartedInstanceCount(); // global
protected:
void AddInst(C4SoundInstance *pInst);
void RemoveInst(C4SoundInstance *pInst);
};
class C4SoundInstance
{
friend class C4SoundEffect;
protected:
C4SoundInstance();
public:
~C4SoundInstance();
protected:
C4SoundEffect *pEffect;
int32_t iVolume, iPan, iChannel;
C4TimeMilliseconds tStarted;
int32_t iNearInstanceMax;
bool fLooping;
C4Object *pObj;
int32_t iFalloffDistance;
C4SoundInstance *pNext;
public:
C4Object *getObj() const { return pObj; }
bool isStarted() const { return iChannel != -1; }
void Clear();
bool Create(C4SoundEffect *pEffect, bool fLoop = false, int32_t iVolume = 100, C4Object *pObj = NULL, int32_t iNearInstanceMax = 0, int32_t iFalloffDistance = 0);
bool CheckStart();
bool Start();
bool Stop();
bool Playing();
void Execute();
void SetVolume(int32_t inVolume) { iVolume = inVolume; }
void SetPan(int32_t inPan) { iPan = inPan; }
void SetVolumeByPos(int32_t x, int32_t y);
void SetObj(C4Object *pnObj) { pObj = pnObj; }
void ClearPointers(C4Object *pObj);
bool Inside(int32_t iX, int32_t iY, int32_t iRad);
};
const int32_t SoundUnloadTime=60, SoundMaxUnloadSize=100000;
class C4SoundSystem
{
public:
C4SoundSystem();
~C4SoundSystem();
void Clear();
void Execute();
int32_t LoadEffects(C4Group &hGroup);
C4SoundInstance *NewEffect(const char *szSound, bool fLoop = false, int32_t iVolume = 100, C4Object *pObj = NULL, int32_t iCustomFalloffDistance = 0);
C4SoundInstance *FindInstance(const char *szSound, C4Object *pObj);
bool Init();
void ClearPointers(C4Object *pObj);
protected:
C4Group SoundFile;
C4SoundEffect *FirstSound;
void ClearEffects();
C4SoundEffect* GetEffect(const char *szSound);
int32_t RemoveEffect(const char *szFilename);
};
class C4SoundInstance *StartSoundEffect(const char *szSndName, bool fLoop = false, int32_t iVolume = 100, C4Object *pObj=NULL, int32_t iCustomFalloffDistance=0);
class C4SoundInstance *StartSoundEffectAt(const char *szSndName, int32_t iX, int32_t iY, int32_t iVolume = 100, int32_t iCustomFallofDistance=0);
class C4SoundInstance *GetSoundInstance(const char *szSndName, C4Object *pObj);
void StopSoundEffect(const char *szSndName, C4Object *pObj);
void SoundLevel(const char *szSndName, C4Object *pObj, int32_t iLevel);
void SoundPan(const char *szSndName, C4Object *pObj, int32_t iPan);
#endif