openclonk/src/script/C4ScriptStandalone.cpp

99 lines
2.4 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2011-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
#include "../../include/c4script/c4script.h"
#include "C4Include.h"
#include "lib/C4Random.h"
#include "c4group/C4Group.h"
#include "script/C4Aul.h"
#include "script/C4ScriptHost.h"
#include "object/C4DefList.h"
/* StandaloneStubs.cpp is shared with mape, which has a real implementation of these */
C4Def* C4DefList::GetByName(const StdStrBuf &) {return nullptr;}
C4Def * C4DefList::GetDef(int) {return 0;}
int C4DefList::GetDefCount() {return 0;}
void C4DefList::SortByPriority() {}
void C4DefList::CallEveryDefinition() {}
void C4DefList::ResetIncludeDependencies() {}
static void InitializeC4Script()
{
InitCoreFunctionMap(&ScriptEngine);
// Seed PRNG
FixedRandom(time(nullptr));
}
static void ClearC4Script()
{
GameScript.Clear();
ScriptEngine.Clear();
}
static C4Value RunLoadedC4Script()
{
// Link script engine (resolve includes/appends, generate code)
ScriptEngine.Link(nullptr);
C4Value result = GameScript.Call("Main");
return result;
}
static int RunFile(const char * filename, bool checkOnly)
{
C4Group File;
if (!File.Open(GetWorkingDirectory()))
{
fprintf(stderr, "Open failed: %s\n", File.GetError());
return 1;
}
// get scripts
StdStrBuf fn;
File.ResetSearch();
if (!File.FindNextEntry(filename, &fn))
{
fprintf(stderr, "FindNextEntry failed: %s\n", File.GetError());
return 1;
}
InitializeC4Script();
GameScript.Load(File, fn.getData(), nullptr, nullptr);
if (!checkOnly)
RunLoadedC4Script();
ClearC4Script();
return ScriptEngine.errCnt;
}
static int RunString(const char *script, bool checkOnly)
{
InitializeC4Script();
GameScript.LoadData("<memory>", script, nullptr);
if (!checkOnly)
RunLoadedC4Script();
ClearC4Script();
return ScriptEngine.errCnt;
}
int c4s_runfile(const char *filename) { return RunFile(filename, false); }
int c4s_runstring(const char *script) { return RunString(script, false); }
int c4s_checkfile(const char *filename) { return RunFile(filename, true); }
int c4s_checkstring(const char *script) { return RunString(script, true); }