openclonk/src/player/C4RankSystem.h

59 lines
2.1 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Rank list for players or crew members */
#ifndef INC_C4RankSystem
#define INC_C4RankSystem
#include "lib/C4InputValidation.h"
class C4RankSystem
{
public:
C4RankSystem();
~C4RankSystem() { Clear(); }
enum { EXP_NoPromotion = -1 }; // experience value for NextRankExp: No more promotion possible
protected:
char Register[256+1];
char RankName[C4MaxName+1];
int RankBase;
char **pszRankNames; // loaded rank names for non-registry ranks
char *szRankNames; // loaded rank-name buffer
int iRankNum; // number of ranks for loaded rank-names
char **pszRankExtensions; // rank extensions (e.g. "%s First class") for even more ranks!
int iRankExtNum; // number of rank extensions
public:
void Default();
void Clear();
int Init(const char *szRegister, const char *szDefRanks, int iRankBase);
bool Load(C4Group &hGroup, const char *szFilenames, int DefRankBase, const char *szLanguage); // init based on nk file in group
int Experience(int iRank);
int RankByExperience(int iExp); // get rank by experience
StdStrBuf GetRankName(int iRank, bool fReturnLastIfOver);
bool Check(int iRank, const char *szDefRankName);
int32_t GetExtendedRankNum() const { return iRankExtNum; }
int32_t GetBaseRankNum() const { return iRankNum; }
static bool DrawRankSymbol(C4FacetSurface *fctSymbol, int32_t iRank, C4Facet *pfctRankSymbols, int32_t iRankSymbolCount, bool fOwnSurface, int32_t iXOff=0, C4Facet *cgoDrawDirect=nullptr); // create facet from rank symbol for definition - use custom rank facets if present
};
extern C4RankSystem DefaultRanks;
#endif