openclonk/src/object/C4ObjectInfo.h

55 lines
1.4 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Holds crew member information */
#ifndef INC_C4ObjectInfo
#define INC_C4ObjectInfo
#include "graphics/C4Surface.h"
#include "object/C4InfoCore.h"
#include "object/C4Object.h"
#include "graphics/C4FacetEx.h"
class C4ObjectInfo: public C4ObjectInfoCore
{
public:
C4ObjectInfo();
~C4ObjectInfo();
public:
bool WasInAction;
bool InAction;
int32_t InActionTime;
bool HasDied;
int32_t ControlCount;
class C4Def *pDef; // definition to ID - only resolved if defs were loaded at object info loading time
char Filename[_MAX_PATH+1];
C4ObjectInfo *Next;
public:
void Default();
void Clear();
void Evaluate();
void Retire();
void Recruit();
void SetBirthday();
bool Save(C4Group &hGroup, bool fStoreTiny, C4DefList *pDefs);
bool Load(C4Group &hGroup);
bool Load(C4Group &hMother, const char *szEntryname);
};
#endif