openclonk/src/mape/texture.c

598 lines
17 KiB
C

/*
* mape - C4 Landscape.txt editor
*
* Copyright (c) 2005-2009, Armin Burgmeier
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
#include <string.h>
#include "mape/cpp-handles/group-handle.h"
#include "mape/cpp-handles/texture-handle.h"
#include "mape/texture.h"
/* Declare private API */
C4GroupHandle*
_mape_group_get_handle(MapeGroup* group);
C4TextureMapHandle*
_mape_texture_map_get_handle(MapeTextureMap* map);
typedef struct _MapeTextureMapPrivate MapeTextureMapPrivate;
struct _MapeTextureMapPrivate {
C4TextureMapHandle* handle;
GHashTable* texture_table;
gboolean overload_materials;
gboolean overload_textures;
};
enum {
PROP_0,
/* read only */
PROP_N_TEXTURES,
PROP_OVERLOAD_MATERIALS,
PROP_OVERLOAD_TEXTURES
};
#define MAPE_TEXTURE_MAP_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE((obj), MAPE_TYPE_TEXTURE_MAP, MapeTextureMapPrivate))
static GQuark mape_texture_map_error_quark;
G_DEFINE_TYPE(MapeTextureMap, mape_texture_map, G_TYPE_OBJECT)
/*
* Private helper functions
*/
static guint32
mape_texture_map_get_average_color(GdkPixbuf* pixbuf)
{
int width;
int height;
int bpp;
const guchar* pixels;
int x, y;
int rowstride;
unsigned int accum[4];
double size;
width = gdk_pixbuf_get_width(pixbuf);
height = gdk_pixbuf_get_height(pixbuf);
bpp = gdk_pixbuf_get_n_channels(pixbuf);
pixels = gdk_pixbuf_get_pixels(pixbuf);
rowstride = gdk_pixbuf_get_rowstride(pixbuf);
accum[0] = accum[1] = accum[2] = accum[3] = 0;
for(y = 0; y < height; ++y)
{
for(x = 0; x < width; ++x)
{
accum[0] += (int)pixels[bpp*x + y*rowstride + 0];
accum[1] += (int)pixels[bpp*x + y*rowstride + 1];
accum[2] += (int)pixels[bpp*x + y*rowstride + 2];
if(bpp >= 4)
accum[3] += (int)pixels[bpp*x + y*rowstride + 3];
}
}
size = width * height;
accum[0] = (unsigned int)(accum[0] / size + 0.5);
accum[1] = (unsigned int)(accum[1] / size + 0.5);
accum[2] = (unsigned int)(accum[2] / size + 0.5);
accum[3] = (unsigned int)(accum[3] / size + 0.5);
return accum[0] | (accum[1] << 8) | (accum[2] << 16) | (accum[3] << 24);
}
/*
* GObject overrides.
*/
static void
mape_texture_map_init(MapeTextureMap* texture_map)
{
MapeTextureMapPrivate* priv;
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
priv->handle = c4_texture_map_handle_new();
priv->texture_table = NULL;
priv->overload_materials = FALSE;
priv->overload_textures = FALSE;
}
static void
mape_texture_map_finalize(GObject* object)
{
MapeTextureMap* texture_map;
MapeTextureMapPrivate* priv;
texture_map = MAPE_TEXTURE_MAP(object);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
if(priv->texture_table != NULL)
g_hash_table_destroy(priv->texture_table);
c4_texture_map_handle_free(priv->handle);
G_OBJECT_CLASS(mape_texture_map_parent_class)->finalize(object);
}
static void
mape_texture_map_set_property(GObject* object,
guint prop_id,
const GValue* value,
GParamSpec* pspec)
{
switch(prop_id)
{
/* we have only readonly properties */
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(value, prop_id, pspec);
break;
}
}
static void
mape_texture_map_get_property(GObject* object,
guint prop_id,
GValue* value,
GParamSpec* pspec)
{
MapeTextureMap* texture_map;
MapeTextureMapPrivate* priv;
texture_map = MAPE_TEXTURE_MAP(object);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
switch(prop_id)
{
case PROP_N_TEXTURES:
if(priv->texture_table != NULL)
g_value_set_uint(value, g_hash_table_size(priv->texture_table));
else
g_value_set_uint(value, 0u);
break;
case PROP_OVERLOAD_MATERIALS:
g_value_set_boolean(value, priv->overload_materials);
break;
case PROP_OVERLOAD_TEXTURES:
g_value_set_boolean(value, priv->overload_textures);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
/*
* Gype registration.
*/
static void
mape_texture_map_class_init(MapeTextureMapClass *class)
{
GObjectClass* object_class;
object_class = G_OBJECT_CLASS(class);
mape_texture_map_parent_class =
G_OBJECT_CLASS(g_type_class_peek_parent(class));
g_type_class_add_private(class, sizeof(MapeTextureMapPrivate));
object_class->finalize = mape_texture_map_finalize;
object_class->set_property = mape_texture_map_set_property;
object_class->get_property = mape_texture_map_get_property;
mape_texture_map_error_quark =
g_quark_from_static_string("MAPE_TEXTURE_MAP_ERROR");
g_object_class_install_property(
object_class,
PROP_N_TEXTURES,
g_param_spec_uint(
"n-textures",
"Texture count",
"The number of loaded textures",
0,
G_MAXUINT,
0,
G_PARAM_READABLE
)
);
g_object_class_install_property(
object_class,
PROP_OVERLOAD_MATERIALS,
g_param_spec_boolean(
"overload-materials",
"Overload Materials",
"Whether to overload globally loaded materials",
FALSE,
G_PARAM_READABLE
)
);
g_object_class_install_property(
object_class,
PROP_OVERLOAD_MATERIALS,
g_param_spec_boolean(
"overload-textures",
"Overload Textures",
"Whether to overload globally loaded textures",
FALSE,
G_PARAM_READABLE
)
);
}
/*
* Public API.
*/
/**
* mape_texture_map_new:
*
* Creates a new #MapeTextureMap. The map is initially empty. Use
* mape_texture_map_load_map() to load mappings and
* mape_texture_map_load_textures() from a Material.ocg group file.
*
* Return Value: A new #MapeTextureMap. Free with g_object_unref().
**/
MapeTextureMap*
mape_texture_map_new(void)
{
return MAPE_TEXTURE_MAP(g_object_new(MAPE_TYPE_TEXTURE_MAP, NULL));
}
/**
* mape_texture_map_load_map:
* @texture_map: A #MapeTextureMap.
* @group: A #MapeGroup to load the material mappings from.
* @error: Location to store error information, if any.
*
* Loads the mappings of material-texture combinations to palette indices
* from the group's TexMap.txt. This should only be loaded once per group.
* If an error occurs, @error is set and the function returns %FALSE.
*
* Returns: %TRUE if the mapping could be loaded or %FALSE otherwise.
*/
gboolean
mape_texture_map_load_map(MapeTextureMap* texture_map,
MapeGroup* group,
GError** error)
{
MapeTextureMapPrivate* priv;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), FALSE);
g_return_val_if_fail(MAPE_IS_GROUP(group), FALSE);
g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
c4_texture_map_handle_load_map(
priv->handle,
_mape_group_get_handle(group),
"TexMap.txt",
&priv->overload_materials,
&priv->overload_textures
);
g_object_notify(G_OBJECT(texture_map), "overload-materials");
g_object_notify(G_OBJECT(texture_map), "overload-textures");
return TRUE;
}
/**
* mape_texture_map_load_textures:
* @texture_map: A #MapeTextureMap.
* @group: The group to load textures from.
* @error: Location to store error information, if any.
*
* Loads all textures in @group. If this includes textures which are already
* contained in @texture_map, then these textures will not be loaded. If an
* error occurs, @error is set and the function returns %FALSE.
*
* Returns: %TRUE if the textures could be loaded or %FALSE otherwise.
*/
gboolean
mape_texture_map_load_textures(MapeTextureMap* texture_map,
MapeGroup* group,
GError** error)
{
/* We don't use C4TextureMap::LoadTextures here because that would try
* to load them as C4Surface. Instead, we have our own routine which loads
* them into GdkPixbufs. */
static const char* SUFFIXES[] = {
".png", ".jpg", ".jpeg", ".bmp",
".PNG", ".JPG", ".JPEG", ".BMP",
NULL
};
MapeTextureMapPrivate* priv;
gchar* name;
const char* const* ext;
gsize len;
gchar* casefold_name;
guchar* data;
gsize datalen;
GdkPixbufLoader* loader;
GdkPixbuf* pixbuf;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), FALSE);
g_return_val_if_fail(MAPE_IS_GROUP(group), FALSE);
g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
if(priv->texture_table == NULL)
{
priv->texture_table = g_hash_table_new_full(
g_str_hash,
g_str_equal,
g_free,
g_object_unref
);
}
mape_group_rewind(group);
while( (name = mape_group_get_next_entry(group)) != NULL)
{
for(ext = SUFFIXES; *ext != NULL; ++ext)
if(g_str_has_suffix(name, *ext))
break;
if(*ext != NULL)
{
/* Make texname out of filename */
len = strlen(name)-strlen(*ext);
/* Use this for hashtable lookup */
casefold_name = g_utf8_casefold(name, len);
/* If we have this texture loaded already then don't load it again --
* this is how overloading works: We first load the primary group and
* then the overloaded one. */
if(g_hash_table_lookup(priv->texture_table, casefold_name) == NULL)
{
data = mape_group_load_entry(group, name, &datalen, error);
if(data == NULL)
{
g_free(name);
return FALSE;
}
loader = gdk_pixbuf_loader_new();
gdk_pixbuf_loader_set_size(loader, 24, 24);
if(!gdk_pixbuf_loader_write(loader, data, datalen, error))
{
g_free(name);
g_free(data);
gdk_pixbuf_loader_close(loader, NULL);
g_object_unref(loader);
return FALSE;
}
g_free(data);
if(!gdk_pixbuf_loader_close(loader, error))
{
g_free(name);
g_object_unref(loader);
return FALSE;
}
pixbuf = gdk_pixbuf_loader_get_pixbuf(loader);
g_object_ref(pixbuf);
g_object_unref(loader);
/* Add texture to texmap (without actual Surface, only texture color),
* just so that the map generator knows the presence
* of the texture. */
name[len] = '\0';
c4_texture_map_handle_add_texture(
priv->handle,
name,
mape_texture_map_get_average_color(pixbuf)
);
g_hash_table_insert(priv->texture_table, casefold_name, pixbuf);
}
else
{
g_free(casefold_name);
}
}
g_free(name);
}
return TRUE;
}
/**
* mape_texture_map_get_overload_materials:
* @texture_map: A #MapeTextureMap.
*
* Returns whether the OverloadMaterials flag is set in the mapping. This
* flag is initialized by calling mape_texture_map_load_map().
*
* Returns: Whether the OverloadMaterials flag is set in the mapping.
*/
gboolean
mape_texture_map_get_overload_materials(MapeTextureMap* texture_map)
{
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), FALSE);
return MAPE_TEXTURE_MAP_PRIVATE(texture_map)->overload_materials;
}
/**
* mape_texture_map_get_overload_textures:
* @texture_map: A #MapeTextureMap.
*
* Returns whether the OverloadTextures flag is set in the mapping. This
* flag is initialized by calling mape_texture_map_load_map().
*
* Returns: Whether the OverloadTextures flag is set in the mapping.
*/
gboolean
mape_texture_map_get_overload_textures(MapeTextureMap* texture_map)
{
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), FALSE);
return MAPE_TEXTURE_MAP_PRIVATE(texture_map)->overload_materials;
}
/**
* mape_texture_map_get_texture_count:
* @texture_map: A #MapeTextureMap.
*
* Returns the number of textures loaded. This will only be non-zero after
* mape_texture_map_load_textures() was called.
*
* Returns: The number of textures loaded.
*/
guint
mape_texture_map_get_texture_count(MapeTextureMap* texture_map)
{
MapeTextureMapPrivate* priv;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), FALSE);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
return g_hash_table_size(priv->texture_table);
}
/**
* mape_texture_map_get_texture_name:
* @texture_map: A #MapeTextureMap.
* @index: The index of the texture whose name to retrieve.
*
* Returns the name of the @index<-- -->th material in @texture_map. Allowed
* values for @index range from 0 to mape_texture_map_get_texture_count() - 1.
*
* Returns: The texture name of the texture corresponding to @index.
*/
const gchar*
mape_texture_map_get_texture_name(MapeTextureMap* texture_map,
guint index)
{
MapeTextureMapPrivate* priv;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), NULL);
g_return_val_if_fail(
index < mape_texture_map_get_texture_count(texture_map), NULL
);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
return c4_texture_map_handle_get_texture(priv->handle, index);
}
/**
* mape_texture_map_lookup_texture:
* @texture_map: A #MapeTextureMap.
* @name: The name of the texture to lookup.
*
* Looks up the graphics for the texture with name @name. If there is no such
* texture available in @texture_map then the function returns %FALSE.
*
* Returns: A #GdkPixbuf corresponding to the texture with the given name.
* This is owned by the texture map and should not be unrefed or freed.
*/
GdkPixbuf*
mape_texture_map_lookup_texture(MapeTextureMap* texture_map,
const gchar* name)
{
MapeTextureMapPrivate* priv;
gchar* casefold_name;
GdkPixbuf* pixbuf;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), NULL);
g_return_val_if_fail(name != NULL, NULL);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
casefold_name = g_utf8_casefold(name, -1);
pixbuf = GDK_PIXBUF(g_hash_table_lookup(priv->texture_table, casefold_name));
g_free(casefold_name);
return pixbuf;
}
/**
* mape_texture_map_get_material_name_from_mapping:
* @texture_map: A #MapeTextureMap.
* @index: A material-texture combination index.
*
* Returns the name of the material which corresponds to the given
* index in the material-texture mapping. The function returns %NULL if the
* corresponding entry is empty. The mapping must be loaded with the function
* mape_texture_map_load_map() before this function can be used.
*
* Returns: The name of the material which corresponds to the given index,
* or %NULL.
*/
const gchar*
mape_texture_map_get_material_name_from_mapping(MapeTextureMap* texture_map,
guint index)
{
MapeTextureMapPrivate* priv;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), NULL);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
return c4_texture_handle_get_entry_material_name(priv->handle, index);
}
/**
* mape_texture_map_get_texture_name_from_mapping:
* @texture_map: A #MapeTextureMap.
* @index: A material-texture combination index.
*
* Returns the name of the texture which corresponds to the given
* index in the material-texture mapping. The function returns %NULL if the
* corresponding entry is empty. The mapping must be loaded with the function
* mape_texture_map_load_map() before this function can be used.
*
* Returns: The name of the texture which corresponds to the given index,
* or %NULL.
*/
const gchar*
mape_texture_map_get_texture_name_from_mapping(MapeTextureMap* texture_map,
guint index)
{
MapeTextureMapPrivate* priv;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), NULL);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
return c4_texture_handle_get_entry_texture_name(priv->handle, index);
}
/**
* mape_texture_map_get_average_texture_color:
* @texture_map: A #MapeTextureMap.
* @name: The name of the texture whose color to retrieve.
*
* Returns the average color of the texture with name @name. The color is
* returned in 32-bit ABGR format.
*
* Returns: The average texture color of the texture with name @name as a
* 32-bit integer.
*/
guint32
mape_texture_map_get_average_texture_color(MapeTextureMap* texture_map,
const gchar* name)
{
MapeTextureMapPrivate* priv;
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(texture_map), 0);
priv = MAPE_TEXTURE_MAP_PRIVATE(texture_map);
return c4_texture_handle_get_average_texture_color(priv->handle, name);
}
/* This function is for internal use only */
C4TextureMapHandle*
_mape_texture_map_get_handle(MapeTextureMap* map)
{
g_return_val_if_fail(MAPE_IS_TEXTURE_MAP(map), NULL);
return MAPE_TEXTURE_MAP_PRIVATE(map)->handle;
}
/* vim:set et sw=2 ts=2: */