openclonk/src/landscape/C4MaterialList.h

42 lines
1.0 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* A primitive list to store one amount value per mapped material */
#ifndef INC_C4MaterialList
#define INC_C4MaterialList
#include "landscape/C4Landscape.h"
class C4MaterialList
{
public:
C4MaterialList();
~C4MaterialList();
public:
int32_t Amount[C4MaxMaterial];
public:
void Default();
void Clear();
void Reset();
int32_t Get(int32_t iMaterial);
void Add(int32_t iMaterial, int32_t iAmount);
void Set(int32_t iMaterial, int32_t iAmount);
};
#endif // INC_C4MaterialList