forked from Mirrors/openclonk
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Dynamic list for crew member info */
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#ifndef INC_C4ObjectInfoList
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#define INC_C4ObjectInfoList
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#include "object/C4Id.h"
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class C4ObjectInfoList
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{
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public:
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C4ObjectInfoList();
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~C4ObjectInfoList();
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protected:
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C4ObjectInfo *First;
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public:
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int32_t iNumCreated; // number of new defs created during this round
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public:
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void Default();
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void Clear();
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void Evaluate();
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void DetachFromObjects();
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int32_t Load(C4Group &hGroup);
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bool Add(C4ObjectInfo *pInfo);
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bool Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny, C4DefList *pDefs);
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C4ObjectInfo* New(C4ID n_id, C4DefList *pDefs);
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C4ObjectInfo* GetIdle(C4ID c_id, C4DefList &rDefs);
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C4ObjectInfo* GetIdle(const char *szByName);
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C4ObjectInfo *GetFirst() { return First; }
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bool IsElement(C4ObjectInfo *pInfo);
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void Strip(C4DefList &rDefs);
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public:
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void MakeValidName(char *sName);
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bool NameExists(const char *szName);
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protected:
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C4ObjectInfo *GetLast();
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C4ObjectInfo *GetPrevious(C4ObjectInfo *pInfo);
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};
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#endif
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