openclonk/src/object/C4ObjectInfoList.h

58 lines
1.5 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Dynamic list for crew member info */
#ifndef INC_C4ObjectInfoList
#define INC_C4ObjectInfoList
#include "object/C4Id.h"
class C4ObjectInfoList
{
public:
C4ObjectInfoList();
~C4ObjectInfoList();
protected:
C4ObjectInfo *First;
public:
int32_t iNumCreated; // number of new defs created during this round
public:
void Default();
void Clear();
void Evaluate();
void DetachFromObjects();
int32_t Load(C4Group &hGroup);
bool Add(C4ObjectInfo *pInfo);
bool Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny, C4DefList *pDefs);
C4ObjectInfo* New(C4ID n_id, C4DefList *pDefs);
C4ObjectInfo* GetIdle(C4ID c_id, C4DefList &rDefs);
C4ObjectInfo* GetIdle(const char *szByName);
C4ObjectInfo *GetFirst() { return First; }
bool IsElement(C4ObjectInfo *pInfo);
void Strip(C4DefList &rDefs);
public:
void MakeValidName(char *sName);
bool NameExists(const char *szName);
protected:
C4ObjectInfo *GetLast();
C4ObjectInfo *GetPrevious(C4ObjectInfo *pInfo);
};
#endif