openclonk/src/lib/StdMeshLoaderBinary.cpp

707 lines
24 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2010-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
// A loader for the OGRE .mesh binary file format
#include "C4Include.h"
#include "lib/StdMesh.h"
#include "lib/StdMeshLoader.h"
#include "lib/StdMeshLoaderBinaryChunks.h"
#include "lib/StdMeshLoaderDataStream.h"
#include "lib/StdMeshMaterial.h"
namespace
{
using Ogre::unique_ptr_vector;
bool VertexDeclarationIsSane(const unique_ptr_vector<Ogre::Mesh::ChunkGeometryVertexDeclElement> &decl, const char *filename)
{
bool semanticSeen[Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_MAX + 1] = { false };
for(auto& element: decl)
{
switch (element->semantic)
{
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Texcoords:
// FIXME: The Ogre format supports denoting multiple texture coordinates, but the rendering code only supports one
// currently only the first set is read, any additional ones are ignored
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Position:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Normals:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Diffuse:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Specular:
// Only one set of each of these elements allowed
if (semanticSeen[element->semantic])
return false;
break;
default:
// We ignore unhandled element semantics.
break;
}
semanticSeen[element->semantic] = true;
}
return true;
}
template<size_t N>
void ReadNormalizedVertexData(float (&dest)[N], const char *source, Ogre::Mesh::ChunkGeometryVertexDeclElement::Type vdet)
{
static_assert(N >= 4, "");
dest[0] = dest[1] = dest[2] = 0; dest[3] = 1;
switch (vdet)
{
// All VDET_Float* fall through.
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float4:
dest[3] = *reinterpret_cast<const float*>(source + sizeof(float) * 3);
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float3:
dest[2] = *reinterpret_cast<const float*>(source + sizeof(float) * 2);
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float2:
dest[1] = *reinterpret_cast<const float*>(source + sizeof(float) * 1);
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float1:
dest[0] = *reinterpret_cast<const float*>(source + sizeof(float) * 0);
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ABGR:
dest[3] = source[0] / 255.0f;
for (int i = 0; i < 3; ++i)
dest[i] = source[3 - i] / 255.0f;
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ARGB:
dest[3] = source[0] / 255.0f;
for (int i = 0; i < 3; ++i)
dest[i] = source[i + 1] / 255.0f;
break;
default:
assert(!"Unexpected enum value");
break;
}
}
std::vector<StdSubMesh::Vertex> ReadSubmeshGeometry(const Ogre::Mesh::ChunkGeometry &geo, const char *filename)
{
if (!VertexDeclarationIsSane(geo.vertexDeclaration, filename))
throw Ogre::Mesh::InvalidVertexDeclaration();
// Get maximum size of a vertex according to the declaration
std::map<int, size_t> max_offset;
for(const auto &el: geo.vertexDeclaration)
{
size_t elsize = 0;
switch (el->type)
{
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float1: elsize = sizeof(float) * 1; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float2: elsize = sizeof(float) * 2; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float3: elsize = sizeof(float) * 3; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float4: elsize = sizeof(float) * 4; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ABGR:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ARGB: elsize = sizeof(uint8_t) * 4; break;
default: assert(!"Unexpected enum value"); break;
}
max_offset[el->source] = std::max<size_t>(max_offset[el->source], el->offset + elsize);
}
// Generate array of vertex buffer cursors
std::map<int, const char *> cursors;
for(const auto &buf: geo.vertexBuffers)
{
if (cursors.find(buf->index) != cursors.end())
throw Ogre::MultipleSingletonChunks("Multiple vertex buffers were bound to the same stream");
cursors[buf->index] = static_cast<const char *>(buf->data->data);
// Check that the vertices don't overlap
if (buf->vertexSize < max_offset[buf->index])
throw Ogre::InsufficientData("Vertices overlapping");
// Check that the vertex buffer has enough room for all vertices
if (buf->GetSize() < (geo.vertexCount - 1) * buf->vertexSize + max_offset[buf->index])
throw Ogre::InsufficientData("Vertex buffer too small");
max_offset.erase(buf->index);
}
if (!max_offset.empty())
throw Ogre::InsufficientData("A vertex element references an unbound stream");
// Generate vertices
std::vector<StdSubMesh::Vertex> vertices;
vertices.reserve(geo.vertexCount);
for (size_t i = 0; i < geo.vertexCount; ++i)
{
StdSubMesh::Vertex vertex;
vertex.nx = vertex.ny = vertex.nz = 0;
vertex.x = vertex.y = vertex.z = 0;
vertex.u = vertex.v = 0;
bool read_tex = false;
// Read vertex declaration
for(const auto& element: geo.vertexDeclaration)
{
float values[4];
ReadNormalizedVertexData(values, cursors[element->source] + element->offset, element->type);
switch (element->semantic)
{
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Position:
vertex.x = values[0];
vertex.y = values[1];
vertex.z = values[2];
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Normals:
vertex.nx = values[0];
vertex.ny = values[1];
vertex.nz = values[2];
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Texcoords:
if (!read_tex) {
vertex.u = values[0];
vertex.v = values[1];
read_tex = true;
}
break;
default:
// We ignore unhandled element semantics.
break;
}
}
vertices.push_back(OgreToClonk::TransformVertex(vertex));
// Advance vertex buffer cursors
for(const std::unique_ptr<Ogre::Mesh::ChunkGeometryVertexBuffer> &buf: geo.vertexBuffers)
cursors[buf->index] += buf->vertexSize;
}
return vertices;
}
}
void StdMeshSkeletonLoader::StoreSkeleton(const char* groupname, const char* filename, std::shared_ptr<StdMeshSkeleton> skeleton)
{
assert(groupname != nullptr);
assert(filename != nullptr);
assert(skeleton != nullptr);
// Create mirrored animations (#401)
// this is still going to be somewhere else, but for now it will keep moving around
skeleton->PostInit();
// save in map
StdCopyStrBuf filepath;
MakeFullSkeletonPath(filepath, groupname, filename);
AddSkeleton(filepath, skeleton);
// memorize which skeletons can be appended
// skins get broken down to their original definition, which is a little messy at the moment.
StdCopyStrBuf buf_filename(GetFilenameOnly(filename));
StdCopyStrBuf command_with_definition(GetFilenameOnly(buf_filename.getData())); // include.Clonk becomes include, include.Clonk.Farmer becomes include.Clonk
StdCopyStrBuf command(GetFilenameOnly(command_with_definition.getData())); // include stays include, include.Clonk becomes include
StdCopyStrBuf definition(GetExtension(buf_filename.getData())); // include.Clonk becomes Clonk, include.Clonk.Farmer becomes Farmer
if (!(command_with_definition == command)) // include.Clonk != include?
{
definition = StdCopyStrBuf(GetExtension(command_with_definition.getData())); // change definition to the part behind the .: Clonk
}
const char* appendto = "appendto"; // has to be a constant
const char* include = "include"; // dito
// check where to store
if (command == appendto)
{
AppendtoSkeletons.insert(std::make_pair(filepath, definition));
}
else if (command == include)
{
IncludeSkeletons.insert(std::make_pair(filepath, definition));
}
}
void StdMeshSkeletonLoader::RemoveSkeletonsInGroup(const char* groupname)
{
// DebugLogF("Removing skeletons in group: %s", groupname);
std::vector<StdCopyStrBuf> delete_skeletons;
std::map<StdCopyStrBuf, std::shared_ptr<StdMeshSkeleton>>::iterator it;
for (it = Skeletons.begin(); it != Skeletons.end(); it++)
{
StdCopyStrBuf skeletonpath(it->first.getData());
StdCopyStrBuf group(groupname);
group.ToLowerCase();
StdCopyStrBuf skeletongroup;
GetParentPath(skeletonpath.getData(), &skeletongroup);
if (skeletongroup == group)
{
// DebugLogF("Found skeleton in group: %s", it->first.getData());
delete_skeletons.push_back(skeletonpath);
}
}
for (const auto & delete_skeleton : delete_skeletons)
{
RemoveSkeleton(delete_skeleton);
}
}
void StdMeshSkeletonLoader::RemoveSkeleton(const char* groupname, const char* filename)
{
StdCopyStrBuf filepath;
MakeFullSkeletonPath(filepath, groupname, filename);
RemoveSkeleton(filepath);
}
void StdMeshSkeletonLoader::RemoveSkeleton(const StdCopyStrBuf &filepath)
{
std::map<StdCopyStrBuf, std::shared_ptr<StdMeshSkeleton>>::iterator existing_skeleton = Skeletons.find(filepath);
if (existing_skeleton != Skeletons.end())
{
Skeletons.erase(existing_skeleton);
}
std::map<StdCopyStrBuf, StdCopyStrBuf>::iterator appendto_skeleton = AppendtoSkeletons.find(filepath);
if (appendto_skeleton != AppendtoSkeletons.end())
{
AppendtoSkeletons.erase(appendto_skeleton);
}
std::map<StdCopyStrBuf, StdCopyStrBuf>::iterator include_skeleton = IncludeSkeletons.find(filepath);
if (include_skeleton != IncludeSkeletons.end())
{
IncludeSkeletons.erase(include_skeleton);
}
}
void StdMeshSkeletonLoader::AddSkeleton(const StdCopyStrBuf& filepath, std::shared_ptr<StdMeshSkeleton> skeleton)
{
std::pair<StdCopyStrBuf, std::shared_ptr<StdMeshSkeleton>> key_and_value = std::make_pair(filepath, skeleton);
std::pair<std::map<StdCopyStrBuf, std::shared_ptr<StdMeshSkeleton>>::iterator, bool> insert = Skeletons.insert(key_and_value);
if (insert.second == false)
{
LogF("WARNING: Overloading skeleton %s", filepath.getData());
Skeletons[filepath] = skeleton;
}
}
std::shared_ptr<StdMeshSkeleton> StdMeshSkeletonLoader::GetSkeletonByName(const StdStrBuf& name) const
{
StdCopyStrBuf filename(name);
std::map<StdCopyStrBuf, std::shared_ptr<StdMeshSkeleton>>::const_iterator iter = Skeletons.find(filename);
if (iter == Skeletons.end()) return nullptr;
return iter->second;
}
void StdMeshSkeletonLoader::LoadSkeletonBinary(const char* groupname, const char* filename, const char *sourcefile, size_t size)
{
std::unique_ptr<Ogre::Skeleton::Chunk> chunk;
Ogre::DataStream stream(sourcefile, size);
std::shared_ptr<StdMeshSkeleton> Skeleton(new StdMeshSkeleton);
// First chunk must be the header
chunk = Ogre::Skeleton::Chunk::Read(&stream);
if (chunk->GetType() != Ogre::Skeleton::CID_Header)
throw Ogre::Skeleton::InvalidVersion();
std::map<uint16_t, std::unique_ptr<StdMeshBone>> bones;
unique_ptr_vector<Ogre::Skeleton::ChunkAnimation> animations;
for (Ogre::Skeleton::ChunkID id = Ogre::Skeleton::Chunk::Peek(&stream);
id == Ogre::Skeleton::CID_BlendMode || id == Ogre::Skeleton::CID_Bone || id == Ogre::Skeleton::CID_Bone_Parent || id == Ogre::Skeleton::CID_Animation;
id = Ogre::Skeleton::Chunk::Peek(&stream)
)
{
std::unique_ptr<Ogre::Skeleton::Chunk> chunk(Ogre::Skeleton::Chunk::Read(&stream));
switch (chunk->GetType())
{
case Ogre::Skeleton::CID_BlendMode:
{
Ogre::Skeleton::ChunkBlendMode& cblend = *static_cast<Ogre::Skeleton::ChunkBlendMode*>(chunk.get());
// TODO: Handle it
if (cblend.blend_mode != 0) // 0 is average, 1 is cumulative. I'm actually not sure what the difference really is... anyway we implement only one method yet. I think it's average, but not 100% sure.
LogF("StdMeshLoader: CID_BlendMode not implemented.");
}
break;
case Ogre::Skeleton::CID_Bone:
{
Ogre::Skeleton::ChunkBone &cbone = *static_cast<Ogre::Skeleton::ChunkBone*>(chunk.get());
// Check that the bone ID is unique
if (bones.find(cbone.handle) != bones.end())
throw Ogre::Skeleton::IdNotUnique();
auto bone = std::make_unique<StdMeshBone>();
bone->Parent = nullptr;
bone->ID = cbone.handle;
bone->Name = cbone.name.c_str();
bone->Transformation.translate = cbone.position;
bone->Transformation.rotate = cbone.orientation;
bone->Transformation.scale = cbone.scale;
bone->InverseTransformation = StdMeshTransformation::Inverse(bone->Transformation);
bones.insert(std::make_pair(cbone.handle, std::move(bone)));
}
break;
case Ogre::Skeleton::CID_Bone_Parent:
{
Ogre::Skeleton::ChunkBoneParent &cbparent = *static_cast<Ogre::Skeleton::ChunkBoneParent*>(chunk.get());
if (bones.find(cbparent.parentHandle) == bones.end() || bones.find(cbparent.childHandle) == bones.end())
throw Ogre::Skeleton::BoneNotFound();
bones[cbparent.parentHandle]->Children.push_back(bones[cbparent.childHandle].get());
bones[cbparent.childHandle]->Parent = bones[cbparent.parentHandle].get();
}
break;
case Ogre::Skeleton::CID_Animation:
// Collect animations for later (need bone table index, which we don't know yet)
animations.emplace_back(static_cast<Ogre::Skeleton::ChunkAnimation*>(chunk.release()));
break;
default:
assert(!"Unexpected enum value");
break;
}
if (stream.AtEof()) break;
}
// Find master bone (i.e., the one without a parent)
StdMeshBone *master = nullptr;
for (auto& b: bones)
{
if (!b.second->Parent)
{
master = b.second.get();
Skeleton->AddMasterBone(master);
}
}
if (!master)
throw Ogre::Skeleton::MissingMasterBone();
// Transfer bone ownership to mesh
for (auto& b: bones) b.second.release();
bones.clear();
// Build handle->index quick access table
std::map<uint16_t, size_t> handle_lookup;
for (size_t i = 0; i < Skeleton->GetNumBones(); ++i)
{
handle_lookup[Skeleton->GetBone(i).ID] = i;
}
// Fixup animations
for(auto &canim: animations)
{
StdMeshAnimation &anim = Skeleton->Animations[StdCopyStrBuf(canim->name.c_str())];
anim.Name = canim->name.c_str();
anim.Length = canim->duration;
anim.Tracks.resize(Skeleton->GetNumBones());
anim.OriginSkeleton = &(*Skeleton);
for(auto &catrack: canim->tracks)
{
const StdMeshBone &bone = Skeleton->GetBone(handle_lookup[catrack->bone]);
StdMeshTrack *&track = anim.Tracks[bone.Index];
if (track != nullptr)
throw Ogre::Skeleton::MultipleBoneTracks();
track = new StdMeshTrack;
for(auto &catkf: catrack->keyframes)
{
StdMeshKeyFrame &kf = track->Frames[catkf->time];
kf.Transformation.rotate = catkf->rotation;
kf.Transformation.scale = catkf->scale;
kf.Transformation.translate = bone.InverseTransformation.rotate * (bone.InverseTransformation.scale * catkf->translation);
kf.Transformation = OgreToClonk::TransformTransformation(kf.Transformation);
}
}
}
// Fixup bone transforms
for(StdMeshBone *bone: Skeleton->Bones)
{
if (bone->Parent)
bone->Transformation = bone->Parent->Transformation * OgreToClonk::TransformTransformation(bone->Transformation);
else
bone->Transformation = OgreToClonk::TransformTransformation(bone->Transformation);
bone->InverseTransformation = StdMeshTransformation::Inverse(bone->Transformation);
}
StoreSkeleton(groupname, filename, Skeleton);
}
StdMesh *StdMeshLoader::LoadMeshBinary(const char *sourcefile, size_t length, const StdMeshMatManager &mat_mgr, StdMeshSkeletonLoader &loader, const char *filename)
{
std::unique_ptr<Ogre::Mesh::Chunk> root;
Ogre::DataStream stream(sourcefile, length);
// First chunk must be the header
root = Ogre::Mesh::Chunk::Read(&stream);
if (root->GetType() != Ogre::Mesh::CID_Header)
throw Ogre::Mesh::InvalidVersion();
// Second chunk is the mesh itself
root = Ogre::Mesh::Chunk::Read(&stream);
if (root->GetType() != Ogre::Mesh::CID_Mesh)
throw Ogre::Mesh::InvalidVersion();
// Generate mesh from data
Ogre::Mesh::ChunkMesh &cmesh = *static_cast<Ogre::Mesh::ChunkMesh*>(root.get());
std::unique_ptr<StdMesh> mesh(new StdMesh);
// if the mesh has a skeleton, then try loading
// it from the loader by the definition name
if (!cmesh.skeletonFile.empty())
{
StdCopyStrBuf skeleton_filename = StdCopyStrBuf();
StdMeshSkeletonLoader::MakeFullSkeletonPath(skeleton_filename, filename, cmesh.skeletonFile.c_str());
mesh->Skeleton = loader.GetSkeletonByName(skeleton_filename);
// with this exception the assert below is useless
// also, I think the bone_lookup should only be used if there is a skeleton anyway
// so there could be meshes without bones even?
if (mesh->Skeleton == nullptr)
{
StdCopyStrBuf exception("The specified skeleton file was not found: ");
exception.Append(skeleton_filename.getData());
throw Ogre::InsufficientData(exception.getData());
}
}
assert(mesh->Skeleton != nullptr); // the bone assignments could instead be added only, if there is a skeleton
// Build bone handle->index quick access table
std::map<uint16_t, size_t> bone_lookup;
for (size_t i = 0; i < mesh->GetSkeleton().GetNumBones(); ++i)
{
bone_lookup[mesh->GetSkeleton().GetBone(i).ID] = i;
}
// Read submeshes
mesh->SubMeshes.reserve(cmesh.submeshes.size());
for (size_t i = 0; i < cmesh.submeshes.size(); ++i)
{
mesh->SubMeshes.push_back(StdSubMesh());
StdSubMesh &sm = mesh->SubMeshes.back();
Ogre::Mesh::ChunkSubmesh &csm = *cmesh.submeshes[i];
sm.Material = mat_mgr.GetMaterial(csm.material.c_str());
if (!sm.Material)
throw Ogre::Mesh::InvalidMaterial();
if (csm.operation != Ogre::Mesh::ChunkSubmesh::SO_TriList)
throw Ogre::Mesh::NotImplemented("Submesh operations other than TriList aren't implemented yet");
sm.Faces.resize(csm.faceVertices.size() / 3);
for (size_t face = 0; face < sm.Faces.size(); ++face)
{
sm.Faces[face].Vertices[0] = csm.faceVertices[face * 3 + 0];
sm.Faces[face].Vertices[1] = csm.faceVertices[face * 3 + 1];
sm.Faces[face].Vertices[2] = csm.faceVertices[face * 3 + 2];
}
Ogre::Mesh::ChunkGeometry &geo = *(csm.hasSharedVertices ? cmesh.geometry : csm.geometry);
sm.Vertices = ReadSubmeshGeometry(geo, filename);
// Read bone assignments
std::vector<Ogre::Mesh::BoneAssignment> &boneAssignments = (csm.hasSharedVertices ? cmesh.boneAssignments : csm.boneAssignments);
assert(!csm.hasSharedVertices || csm.boneAssignments.empty());
for(const auto &ba : boneAssignments)
{
if (ba.vertex >= sm.GetNumVertices())
throw Ogre::Mesh::VertexNotFound();
if (bone_lookup.find(ba.bone) == bone_lookup.end())
throw Ogre::Skeleton::BoneNotFound();
size_t bone_index = bone_lookup[ba.bone];
// Check quickly if all weight slots are used
StdSubMesh::Vertex &vertex = sm.Vertices[ba.vertex];
if (vertex.bone_weight[StdMeshVertex::MaxBoneWeightCount - 1] != 0)
{
throw Ogre::Mesh::NotImplemented("Vertex is influenced by too many bones");
}
for (size_t weight_index = 0; weight_index < StdMeshVertex::MaxBoneWeightCount; ++weight_index)
{
if (vertex.bone_weight[weight_index] == 0)
{
vertex.bone_weight[weight_index] = ba.weight;
vertex.bone_index[weight_index] = bone_index;
break;
}
}
}
// Normalize bone assignments
for(StdSubMesh::Vertex &vertex : sm.Vertices)
{
float sum = 0;
for (float weight : vertex.bone_weight)
sum += weight;
if (sum != 0)
for (float &weight : vertex.bone_weight)
weight /= sum;
else
vertex.bone_weight[0] = 1.0f;
}
}
// Construct bounding box. Don't use bounds and radius from cmesh
// because they are in a different coordinate frame.
//mesh->BoundingBox = cmesh.bounds;
//mesh->BoundingRadius = cmesh.radius;
bool first = true;
for (unsigned int i = 0; i < mesh->SubMeshes.size() + 1; ++i)
{
const std::vector<StdSubMesh::Vertex>* vertices = nullptr;
if (i < mesh->SubMeshes.size())
vertices = &mesh->SubMeshes[i].Vertices;
else
vertices = &mesh->SharedVertices;
for (const auto & vertex : *vertices)
{
const float d = std::sqrt(vertex.x*vertex.x
+ vertex.y*vertex.y
+ vertex.z*vertex.z);
// First vertex
if (first)
{
mesh->BoundingBox.x1 = mesh->BoundingBox.x2 = vertex.x;
mesh->BoundingBox.y1 = mesh->BoundingBox.y2 = vertex.y;
mesh->BoundingBox.z1 = mesh->BoundingBox.z2 = vertex.z;
mesh->BoundingRadius = d;
first = false;
}
else
{
mesh->BoundingBox.x1 = std::min(vertex.x, mesh->BoundingBox.x1);
mesh->BoundingBox.x2 = std::max(vertex.x, mesh->BoundingBox.x2);
mesh->BoundingBox.y1 = std::min(vertex.y, mesh->BoundingBox.y1);
mesh->BoundingBox.y2 = std::max(vertex.y, mesh->BoundingBox.y2);
mesh->BoundingBox.z1 = std::min(vertex.z, mesh->BoundingBox.z1);
mesh->BoundingBox.z2 = std::max(vertex.z, mesh->BoundingBox.z2);
mesh->BoundingRadius = std::max(mesh->BoundingRadius, d);
}
}
}
// We allow bounding box to be empty if it's only due to Z direction since
// this is what goes inside the screen in Clonk.
if(mesh->BoundingBox.x1 == mesh->BoundingBox.x2 || mesh->BoundingBox.y1 == mesh->BoundingBox.y2)
throw Ogre::Mesh::EmptyBoundingBox();
return mesh.release();
}
void StdMeshSkeletonLoader::ResolveIncompleteSkeletons()
{
DoResetSkeletons();
DoAppendSkeletons();
DoIncludeSkeletons();
}
void StdMeshSkeletonLoader::DoResetSkeletons()
{
std::map<StdCopyStrBuf, std::shared_ptr<StdMeshSkeleton>>::iterator it;
for (it = Skeletons.begin(); it != Skeletons.end(); it++)
{
std::shared_ptr<StdMeshSkeleton> skeleton = it->second;
// remove animations from destination
std::map<StdCopyStrBuf, StdMeshAnimation>::const_iterator animations = skeleton->Animations.begin();
while (animations != skeleton->Animations.end())
{
if (animations->second.OriginSkeleton != &(*(skeleton)))
{
animations = skeleton->Animations.erase(animations);
}
else
{
++animations;
}
}
}
}
void StdMeshSkeletonLoader::DoAppendSkeletons()
{
// handle the "appendto.<C4ID>.skeleton" files.
std::map<StdCopyStrBuf, StdCopyStrBuf>::iterator it;
for (it = AppendtoSkeletons.begin(); it != AppendtoSkeletons.end(); it++)
{
StdCopyStrBuf id(it->second);
StdMeshSkeleton* destination = GetSkeletonByDefinition(id.getData());
// append animations, if the definition has a mesh
if (destination == nullptr)
{
// Note that GetSkeletonByDefinition logs already why
// the skeleton does not exist.
LogF("WARNING: Appending skeleton '%s' failed", it->first.getData());
}
else
{
std::shared_ptr<StdMeshSkeleton> source = GetSkeletonByName(it->first);
std::map<StdCopyStrBuf, StdMeshAnimation>::const_iterator animations;
// append animations from source
for (animations = source->Animations.begin(); animations != source->Animations.end(); animations++)
{
if (destination->Animations.find(animations->first) != destination->Animations.end())
{
LogF("WARNING: Overloading animation '%s' is not allowed. This animation already exists in '%s'.", animations->first.getData(), id.getData());
}
else
{
destination->InsertAnimation(*source, animations->second);
}
}
}
}
}
void StdMeshSkeletonLoader::DoIncludeSkeletons()
{
// handle the "include.<C4ID>.skeleton" files.
std::map<StdCopyStrBuf, StdCopyStrBuf>::iterator it;
for (it = IncludeSkeletons.begin(); it != IncludeSkeletons.end(); it++)
{
StdCopyStrBuf id(it->second);
StdMeshSkeleton* source = GetSkeletonByDefinition(id.getData());
// append animations, if the definition has a mesh
if (source == nullptr)
{
// Note that GetSkeletonByDefinition logs already why
// the skeleton does not exist.
LogF("WARNING: Including skeleton '%s' failed", it->first.getData());
}
else
{
std::shared_ptr<StdMeshSkeleton> destination = GetSkeletonByName(it->first);
std::map<StdCopyStrBuf, StdMeshAnimation>::const_iterator animations;
// append animations from source
for (animations = source->Animations.begin(); animations != source->Animations.end(); animations++)
{
if (destination->Animations.find(animations->first) != destination->Animations.end())
{
LogF("WARNING: Animation '%s' from %s is not included. A newer version of the animation exists in the destination file.", animations->first.getData(), id.getData());
}
else
{
destination->InsertAnimation(*source, animations->second);
}
}
}
}
}