openclonk/src/landscape/C4Texture.h

112 lines
3.8 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Textures used by the landscape */
#ifndef INC_C4Texture
#define INC_C4Texture
#include "config/C4Constants.h"
#include "landscape/C4Material.h"
#include "landscape/C4TextureShape.h"
#include "graphics/C4Draw.h"
#include "graphics/C4Surface.h"
class C4Texture
{
friend class C4TextureMap;
public:
C4Texture();
~C4Texture();
C4Surface * Surface32;
void SetAverageColor(uint32_t Color) { AvgColor = Color; }
uint32_t GetAverageColor() const { return AvgColor; }
void SetMaterialShape(class C4TextureShape *s) { material_shape.reset(s); }
class C4TextureShape *GetMaterialShape() const { return material_shape.get(); }
protected:
StdStrBuf Name;
uint32_t AvgColor;
std::unique_ptr<class C4TextureShape> material_shape;
C4Texture *Next;
};
class C4TexMapEntry
{
friend class C4TextureMap;
public:
C4TexMapEntry();
private:
StdCopyStrBuf Material, Texture;
int32_t iMaterialIndex;
C4Material *pMaterial{nullptr};
C4Pattern MatPattern;
public:
bool isNull() const { return Material.isNull(); }
const char *GetMaterialName() const { return Material.getData(); }
const char *GetTextureName() const { return Texture.getData(); }
int32_t GetMaterialIndex() const { return iMaterialIndex; }
C4Material *GetMaterial() const { return pMaterial; }
const C4Pattern &GetPattern() const { return MatPattern; }
void Clear();
bool Create(const char *szMaterial, const char *szTexture);
bool Init();
};
class C4TextureMap
{
public:
C4TextureMap();
~C4TextureMap();
protected:
C4TexMapEntry Entry[C4M_MaxTexIndex];
std::vector<int32_t> Order; // drawing order in map2landscape. Reflects order in MatMap.txt file.
C4Texture *FirstTexture{nullptr};
bool fOverloadMaterials{false};
bool fOverloadTextures{false};
bool fInitialized{false}; // Set after Init() - newly added entries initialized automatically
public:
bool fEntriesAdded{false};
public:
const C4TexMapEntry *GetEntry(int32_t iIndex) const { return Inside<int32_t>(iIndex, 0, C4M_MaxTexIndex-1) ? &Entry[iIndex] : nullptr; }
void RemoveEntry(int32_t iIndex);
void Clear();
void StoreMapPalette(CStdPalette *, C4MaterialMap &rMaterials);
static bool LoadFlags(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures);
int32_t LoadMap(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures);
int32_t Init();
bool SaveMap(C4Group &hGroup, const char *szEntryName);
int32_t LoadTextures(C4Group &hGroup, C4Group* OverloadFile=nullptr);
bool HasTextures(C4Group &hGroup);
const char *GetTexture(int32_t iIndex);
void MoveIndex(BYTE byOldIndex, BYTE byNewIndex); // change index of texture
int32_t GetIndex(const char *szMaterial, const char *szTexture, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr);
int32_t GetIndexMatTex(const char *szMaterialTexture, const char *szDefaultTexture = nullptr, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr);
C4Texture * GetTexture(const char *szTexture);
bool CheckTexture(const char *szTexture); // return whether texture exists
bool AddEntry(BYTE byIndex, const char *szMaterial, const char *szTexture);
bool AddTexture(const char *szTexture, C4Surface * sfcSurface);
int32_t GetTextureIndex(const char *pTexName);
BYTE DefaultBkgMatTex(BYTE fg) const;
protected:
friend class C4Landscape;
};
extern C4TextureMap TextureMap;
#endif