forked from Mirrors/openclonk
112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Textures used by the landscape */
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#ifndef INC_C4Texture
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#define INC_C4Texture
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#include "config/C4Constants.h"
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#include "landscape/C4Material.h"
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#include "landscape/C4TextureShape.h"
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#include "graphics/C4Draw.h"
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#include "graphics/C4Surface.h"
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class C4Texture
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{
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friend class C4TextureMap;
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public:
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C4Texture();
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~C4Texture();
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C4Surface * Surface32;
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void SetAverageColor(uint32_t Color) { AvgColor = Color; }
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uint32_t GetAverageColor() const { return AvgColor; }
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void SetMaterialShape(class C4TextureShape *s) { material_shape.reset(s); }
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class C4TextureShape *GetMaterialShape() const { return material_shape.get(); }
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protected:
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StdStrBuf Name;
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uint32_t AvgColor;
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std::unique_ptr<class C4TextureShape> material_shape;
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C4Texture *Next;
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};
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class C4TexMapEntry
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{
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friend class C4TextureMap;
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public:
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C4TexMapEntry();
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private:
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StdCopyStrBuf Material, Texture;
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int32_t iMaterialIndex;
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C4Material *pMaterial{nullptr};
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C4Pattern MatPattern;
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public:
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bool isNull() const { return Material.isNull(); }
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const char *GetMaterialName() const { return Material.getData(); }
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const char *GetTextureName() const { return Texture.getData(); }
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int32_t GetMaterialIndex() const { return iMaterialIndex; }
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C4Material *GetMaterial() const { return pMaterial; }
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const C4Pattern &GetPattern() const { return MatPattern; }
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void Clear();
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bool Create(const char *szMaterial, const char *szTexture);
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bool Init();
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};
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class C4TextureMap
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{
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public:
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C4TextureMap();
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~C4TextureMap();
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protected:
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C4TexMapEntry Entry[C4M_MaxTexIndex];
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std::vector<int32_t> Order; // drawing order in map2landscape. Reflects order in MatMap.txt file.
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C4Texture *FirstTexture{nullptr};
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bool fOverloadMaterials{false};
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bool fOverloadTextures{false};
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bool fInitialized{false}; // Set after Init() - newly added entries initialized automatically
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public:
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bool fEntriesAdded{false};
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public:
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const C4TexMapEntry *GetEntry(int32_t iIndex) const { return Inside<int32_t>(iIndex, 0, C4M_MaxTexIndex-1) ? &Entry[iIndex] : nullptr; }
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void RemoveEntry(int32_t iIndex);
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void Clear();
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void StoreMapPalette(CStdPalette *, C4MaterialMap &rMaterials);
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static bool LoadFlags(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures);
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int32_t LoadMap(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures);
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int32_t Init();
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bool SaveMap(C4Group &hGroup, const char *szEntryName);
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int32_t LoadTextures(C4Group &hGroup, C4Group* OverloadFile=nullptr);
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bool HasTextures(C4Group &hGroup);
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const char *GetTexture(int32_t iIndex);
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void MoveIndex(BYTE byOldIndex, BYTE byNewIndex); // change index of texture
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int32_t GetIndex(const char *szMaterial, const char *szTexture, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr);
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int32_t GetIndexMatTex(const char *szMaterialTexture, const char *szDefaultTexture = nullptr, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr);
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C4Texture * GetTexture(const char *szTexture);
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bool CheckTexture(const char *szTexture); // return whether texture exists
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bool AddEntry(BYTE byIndex, const char *szMaterial, const char *szTexture);
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bool AddTexture(const char *szTexture, C4Surface * sfcSurface);
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int32_t GetTextureIndex(const char *pTexName);
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BYTE DefaultBkgMatTex(BYTE fg) const;
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protected:
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friend class C4Landscape;
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};
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extern C4TextureMap TextureMap;
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#endif
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