openclonk/src/landscape/C4MaterialList.cpp

66 lines
1.4 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* A primitive list to store one amount value per mapped material */
#include "C4Include.h"
#include "landscape/C4MaterialList.h"
C4MaterialList::C4MaterialList()
{
Default();
}
C4MaterialList::~C4MaterialList()
{
Clear();
}
void C4MaterialList::Default()
{
Reset();
}
void C4MaterialList::Clear()
{
}
void C4MaterialList::Reset()
{
for (int & cnt : Amount)
cnt=0;
}
void C4MaterialList::Set(int32_t iMaterial, int32_t iAmount)
{
if (!Inside<int32_t>(iMaterial,0,C4MaxMaterial)) return;
Amount[iMaterial]=iAmount;
}
void C4MaterialList::Add(int32_t iMaterial, int32_t iAmount)
{
if (!Inside<int32_t>(iMaterial,0,C4MaxMaterial)) return;
Amount[iMaterial]+=iAmount;
}
int32_t C4MaterialList::Get(int32_t iMaterial)
{
if (!Inside<int32_t>(iMaterial,0,C4MaxMaterial)) return 0;
return Amount[iMaterial];
}