openclonk/src/graphics/C4DrawGLCtx.cpp

640 lines
16 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* OpenGL implementation of NewGfx, the context */
#include "C4Include.h"
#include "C4ForbidLibraryCompilation.h"
#include "graphics/C4DrawGL.h"
#include "platform/C4App.h"
#include "platform/C4Window.h"
#ifndef USE_CONSOLE
static const int REQUESTED_GL_CTX_MAJOR = 3;
static const int REQUESTED_GL_CTX_MINOR = 2;
std::list<CStdGLCtx*> CStdGLCtx::contexts;
void CStdGLCtx::SelectCommon()
{
pGL->pCurrCtx = this;
// set some default states
glDisable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
// Delete pending VAOs
std::vector<GLuint> toBeDeleted;
if (!VAOsToBeDeleted.empty())
{
for (unsigned int i : VAOsToBeDeleted)
{
if (i < hVAOs.size() && hVAOs[i] != 0)
{
toBeDeleted.push_back(hVAOs[i]);
hVAOs[i] = 0;
}
}
glDeleteVertexArrays(toBeDeleted.size(), &toBeDeleted[0]);
VAOsToBeDeleted.clear();
}
}
#ifdef USE_WGL
#include <GL/wglew.h>
static PIXELFORMATDESCRIPTOR pfd; // desired pixel format
static HGLRC hrc = nullptr;
// Enumerate available pixel formats. Choose the best pixel format in
// terms of color and depth buffer bits and then return all formats with
// different multisampling settings. If there are more then one, then choose
// the one with highest depth buffer size and lowest stencil and auxiliary
// buffer sizes since we don't use them in Clonk.
static std::vector<int> EnumeratePixelFormats(HDC hdc)
{
std::vector<int> result;
if(!wglGetPixelFormatAttribivARB) return result;
int n_formats;
int attributes = WGL_NUMBER_PIXEL_FORMATS_ARB;
if(!wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attributes, &n_formats)) return result;
for(int i = 1; i < n_formats+1; ++i)
{
int new_attributes[] = { WGL_DRAW_TO_WINDOW_ARB, WGL_SUPPORT_OPENGL_ARB, WGL_DOUBLE_BUFFER_ARB, WGL_COLOR_BITS_ARB, WGL_DEPTH_BITS_ARB, WGL_STENCIL_BITS_ARB, WGL_AUX_BUFFERS_ARB, WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int nnew_attributes = sizeof(new_attributes)/sizeof(int);
int new_results[nnew_attributes];
if(!wglGetPixelFormatAttribivARB(hdc, i, 0, nnew_attributes, new_attributes, new_results)) continue;
if(!new_results[0] || !new_results[1] || !new_results[2]) continue;
if(new_results[3] < 16 || new_results[4] < 16) continue; // require at least 16 bits per pixel in color and depth
// For no MS we do find a pixel format with depth 32 on my (ck's) computer,
// however, when choosing it then texturing does not work anymore. I am not
// exactly sure what the cause of that is, so let's not choose that one for now.
if(new_results[4] > 24) continue;
// Multisampling with just one sample is equivalent to no-multisampling,
// so don't include that in the result.
if(new_results[7] == 1 && new_results[8] == 1)
continue;
if(result.empty())
{
result.push_back(i);
}
else
{
int old_attributes[] = { WGL_COLOR_BITS_ARB };
const unsigned int nold_attributes = sizeof(old_attributes)/sizeof(int);
int old_results[nold_attributes];
if(!wglGetPixelFormatAttribivARB(hdc, result[0], 0, nold_attributes, old_attributes, old_results)) continue;
if(new_results[3] > old_results[0])
{
result.clear();
result.push_back(i);
}
else if(new_results[3] == old_results[0])
{
unsigned int j;
for(j = 0; j < result.size(); ++j)
{
int equiv_attributes[] = { WGL_DEPTH_BITS_ARB, WGL_STENCIL_BITS_ARB, WGL_AUX_BUFFERS_ARB, WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int nequiv_attributes = sizeof(equiv_attributes)/sizeof(int);
int equiv_results[nequiv_attributes];
if(!wglGetPixelFormatAttribivARB(hdc, result[j], 0, nequiv_attributes, equiv_attributes, equiv_results)) continue;
if(new_results[7] == equiv_results[3] && new_results[8] == equiv_results[4])
{
if(new_results[4] > equiv_results[0] || (new_results[4] == equiv_results[0] && (new_results[5] < equiv_results[1] || (new_results[5] == equiv_results[1] && new_results[6] < equiv_results[2]))))
result[j] = i;
break;
}
}
if(j == result.size()) result.push_back(i);
}
}
}
return result;
}
static int GetPixelFormatForMS(HDC hDC, int samples)
{
std::vector<int> vec = EnumeratePixelFormats(hDC);
for(int i : vec)
{
int attributes[] = { WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int n_attributes = 2;
int results[2];
if(!wglGetPixelFormatAttribivARB(hDC, i, 0, n_attributes, attributes, results)) continue;
if( (samples == 0 && results[0] == 0) ||
(samples > 0 && results[0] == 1 && results[1] == samples))
{
return i;
}
}
return 0;
}
class WinAPIError : public std::runtime_error
{
public:
typedef DWORD error_code;
WinAPIError() : WinAPIError(GetLastError()) {}
WinAPIError(error_code err) : std::runtime_error(format_error(err)) {}
private:
static std::string format_error(error_code err)
{
LPWSTR buffer = nullptr;
FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
nullptr, err, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), reinterpret_cast<LPWSTR>(&buffer), 0, nullptr);
StdStrBuf str(buffer);
LocalFree(buffer);
return std::string(str.getData(), str.getLength());
}
};
class GLTempContext
{
HWND wnd;
HDC dc;
HGLRC glrc;
public:
GLTempContext()
{
wnd = CreateWindowExW(0, L"STATIC", nullptr, WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
if (!wnd)
throw WinAPIError();
dc = GetDC(wnd);
auto pfd = PIXELFORMATDESCRIPTOR();
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
int format = ChoosePixelFormat(dc, &pfd);
if (!format ||
!SetPixelFormat(dc, format, &pfd) ||
(glrc = wglCreateContext(dc)) == nullptr)
{
DWORD err = GetLastError();
ReleaseDC(wnd, dc);
DestroyWindow(wnd);
throw WinAPIError(err);
}
if (!wglMakeCurrent(dc, glrc))
{
DWORD err = GetLastError();
wglDeleteContext(glrc);
ReleaseDC(wnd, dc);
DestroyWindow(wnd);
throw WinAPIError(err);
}
}
~GLTempContext()
{
if (glrc == wglGetCurrentContext())
wglMakeCurrent(dc, nullptr);
wglDeleteContext(glrc);
ReleaseDC(wnd, dc);
DestroyWindow(wnd);
}
};
CStdGLCtx::CStdGLCtx(): this_context(contexts.end()) { }
void CStdGLCtx::Clear(bool multisample_change)
{
Deselect();
if (hDC && pWindow)
ReleaseDC(pWindow->renderwnd, hDC);
hDC = nullptr;
pWindow = nullptr;
if (this_context != contexts.end())
{
contexts.erase(this_context);
this_context = contexts.end();
}
if (multisample_change)
{
assert(!pGL->pCurrCtx);
if (hrc)
wglDeleteContext(hrc);
hrc = nullptr;
}
}
bool CStdGLCtx::Init(C4Window * pWindow, C4AbstractApp *pApp)
{
// safety
if (!pGL || !pWindow) return false;
std::unique_ptr<GLTempContext> tempContext;
if (hrc == nullptr)
{
// Create a temporary context to be able to fetch GL extension pointers
try
{
tempContext = std::make_unique<GLTempContext>();
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if(err != GLEW_OK)
{
// Problem: glewInit failed, something is seriously wrong.
pGL->Error(reinterpret_cast<const char*>(glewGetErrorString(err)));
return false;
}
}
catch (const WinAPIError &e)
{
pGL->Error((std::string(" gl: Unable to create temporary context: ") + e.what()).c_str());
return false;
}
}
// store window
this->pWindow = pWindow;
// get DC
hDC = GetDC(pWindow->renderwnd);
if(!hDC)
{
pGL->Error(" gl: Error getting DC");
return false;
}
if (hrc)
{
SetPixelFormat(hDC, pGL->iPixelFormat, &pfd);
}
else
{
// Choose a good pixel format.
int pixel_format;
if((pixel_format = GetPixelFormatForMS(hDC, Config.Graphics.MultiSampling)) == 0)
if((pixel_format = GetPixelFormatForMS(hDC, 0)) != 0)
Config.Graphics.MultiSampling = 0;
if (!pixel_format)
{
pGL->Error(" gl: Error choosing pixel format");
}
else
{
ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd);
if(!DescribePixelFormat(hDC, pixel_format, sizeof(pfd), &pfd))
{
pGL->Error(" gl: Error describing chosen pixel format");
}
else if(!SetPixelFormat(hDC, pixel_format, &pfd))
{
pGL->Error(" gl: Error setting chosen pixel format");
}
else
{
// create context
if (wglCreateContextAttribsARB)
{
{
const int attribs[] = {
WGL_CONTEXT_FLAGS_ARB, Config.Graphics.DebugOpenGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
WGL_CONTEXT_MAJOR_VERSION_ARB, REQUESTED_GL_CTX_MAJOR,
WGL_CONTEXT_MINOR_VERSION_ARB, REQUESTED_GL_CTX_MINOR,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
hrc = wglCreateContextAttribsARB(hDC, nullptr, attribs);
}
if (!hrc)
{
LogSilentF(" gl: OpenGL %d.%d not available; falling back to 3.1 emergency context.", REQUESTED_GL_CTX_MAJOR, REQUESTED_GL_CTX_MINOR);
// Some older Intel drivers don't support OpenGL 3.2; we don't use (much?) of
// that so we'll request a 3.1 context as a fallback.
const int attribs[] = {
WGL_CONTEXT_FLAGS_ARB, Config.Graphics.DebugOpenGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
0
};
pGL->Workarounds.ForceSoftwareTransform = true;
hrc = wglCreateContextAttribsARB(hDC, nullptr, attribs);
}
}
else
{
DebugLog(" gl: wglCreateContextAttribsARB not available; creating default context.");
hrc = wglCreateContext(hDC);
}
if(!hrc)
{
pGL->Error(" gl: Error creating gl context");
}
pGL->iPixelFormat = pixel_format;
}
}
}
if (hrc)
{
Select();
// After selecting the new context, we have to reinitialize GLEW to
// update its function pointers - the driver may elect to expose
// different extensions depending on the context attributes
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (err != GLEW_OK)
{
// Uh. This is a problem.
pGL->Error(reinterpret_cast<const char*>(glewGetErrorString(err)));
return false;
}
this_context = contexts.insert(contexts.end(), this);
return true;
}
ReleaseDC(pWindow->renderwnd, hDC); hDC = nullptr;
return false;
}
std::vector<int> CStdGLCtx::EnumerateMultiSamples() const
{
std::vector<int> result;
std::vector<int> vec = EnumeratePixelFormats(hDC);
for(int i : vec)
{
int attributes[] = { WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int n_attributes = 2;
int results[2];
if(!wglGetPixelFormatAttribivARB(hDC, i, 0, n_attributes, attributes, results)) continue;
if(results[0] == 1) result.push_back(results[1]);
}
return result;
}
bool CStdGLCtx::Select(bool verbose)
{
// safety
if (!pGL || !hrc) return false;
// make context current
if (!wglMakeCurrent (hDC, hrc))
{
pGL->Error("Unable to select context.");
return false;
}
SelectCommon();
// update clipper - might have been done by UpdateSize
// however, the wrong size might have been assumed
if (!pGL->UpdateClipper()) return false;
// success
return true;
}
void CStdGLCtx::Deselect()
{
if (pGL && pGL->pCurrCtx == this)
{
wglMakeCurrent(nullptr, nullptr);
pGL->pCurrCtx=nullptr;
pGL->RenderTarget=nullptr;
}
}
bool CStdGLCtx::PageFlip()
{
// flush GL buffer
glFlush();
SwapBuffers(hDC);
return true;
}
#elif defined(USE_SDL_MAINLOOP)
CStdGLCtx::CStdGLCtx(): pWindow(0), this_context(contexts.end()) { ctx = nullptr; }
void CStdGLCtx::Clear(bool multisample_change)
{
Deselect();
if (ctx) SDL_GL_DeleteContext(ctx);
ctx = 0;
pWindow = 0;
if (this_context != contexts.end())
{
contexts.erase(this_context);
this_context = contexts.end();
}
}
bool CStdGLCtx::Init(C4Window * pWindow, C4AbstractApp *)
{
// safety
if (!pGL) return false;
// store window
this->pWindow = pWindow;
ctx = SDL_GL_CreateContext(pWindow->window);
if (!ctx)
{
LogSilentF(" gl: OpenGL %d.%d not available; falling back to 3.1 emergency context.", REQUESTED_GL_CTX_MAJOR, REQUESTED_GL_CTX_MINOR);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
pGL->Workarounds.ForceSoftwareTransform = true;
ctx = SDL_GL_CreateContext(pWindow->window);
}
if (!ctx)
{
return pGL->Error(FormatString("SDL_GL_CreateContext: %s", SDL_GetError()).getData());
}
// No luck at all?
if (!Select(true)) return false;
// init extensions
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (GLEW_OK != err)
{
// Problem: glewInit failed, something is seriously wrong.
return pGL->Error(reinterpret_cast<const char*>(glewGetErrorString(err)));
}
this_context = contexts.insert(contexts.end(), this);
return true;
}
bool CStdGLCtx::Select(bool verbose)
{
if (SDL_GL_MakeCurrent(pWindow->window, ctx) != 0)
return pGL->Error(FormatString("SDL_GL_MakeCurrent: %s", SDL_GetError()).getData());
SelectCommon();
// update clipper - might have been done by UpdateSize
// however, the wrong size might have been assumed
if (!pGL->UpdateClipper())
{
if (verbose) pGL->Error(" gl: UpdateClipper failed");
return false;
}
// success
return true;
}
void CStdGLCtx::Deselect()
{
if (pGL && pGL->pCurrCtx == this)
{
pGL->pCurrCtx = 0;
pGL->RenderTarget = 0;
}
}
bool CStdGLCtx::PageFlip()
{
// flush GL buffer
glFlush();
if (!pWindow) return false;
SDL_GL_SwapWindow(pWindow->window);
return true;
}
#endif // USE_*
#ifdef WITH_QT_EDITOR
#undef new
#undef delete
#include <QOpenGLWidget>
#include <QOpenGLContext>
#include <QOffscreenSurface>
CStdGLCtxQt::CStdGLCtxQt() { context = nullptr; surface = nullptr; }
void CStdGLCtxQt::Clear(bool multisample_change)
{
Deselect();
if (context)
{
if (!pWindow->glwidget) delete context;
delete surface;
}
pWindow = nullptr;
}
bool CStdGLCtxQt::Init(C4Window *window, C4AbstractApp *app)
{
if (!pGL) return false;
pWindow = window;
if (!pWindow->glwidget)
{
surface = new QOffscreenSurface();
surface->create();
context = new QOpenGLContext();
QOpenGLContext* share_context = QOpenGLContext::globalShareContext();
if (share_context) context->setShareContext(share_context);
if (!context->create())
return false;
if (!Select(true)) return false;
// init extensions
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (GLEW_OK != err)
{
// Problem: glewInit failed, something is seriously wrong.
return pGL->Error(reinterpret_cast<const char*>(glewGetErrorString(err)));
}
}
else
{
// The Qt GL widget has its own context
context = pWindow->glwidget->context();
}
this_context = contexts.insert(contexts.end(), this);
return true;
}
bool CStdGLCtxQt::Select(bool verbose)
{
if (!pWindow->glwidget)
{
if (!context->makeCurrent(surface))
return false;
}
else
{
// done automatically
/* pWindow->glwidget->makeCurrent(); */
}
SelectCommon();
// update clipper - might have been done by UpdateSize
// however, the wrong size might have been assumed
if (!pGL->UpdateClipper())
{
if (verbose) pGL->Error(" gl: UpdateClipper failed");
return false;
}
// success
return true;
}
void CStdGLCtxQt::Deselect()
{
if (!pWindow->glwidget)
context->doneCurrent();
else
{
// done automatically
/* pWindow->glwidget->doneCurrent(); */
}
if (pGL && pGL->pCurrCtx == this)
{
pGL->pCurrCtx = nullptr;
pGL->RenderTarget = nullptr;
}
}
bool CStdGLCtxQt::PageFlip()
{
// flush GL buffer
glFlush();
if (!pWindow) return false;
if (!pWindow->glwidget)
return false;
return true;
}
#endif
#endif // USE_CONSOLE