openclonk/planet/Objects.ocd/Items.ocd/Chunks.ocd/Gold.ocd/Script.c

28 lines
625 B
C

/*--- Gold Chunk ---*/
#include Library_CarryHeavy
public func GetCarryMode(clonk) { return CARRY_BothHands; }
public func GetCarryPhase() { return 800; }
protected func Hit(x, y)
{
StonyObjectHit(x,y);
return true;
}
public func IsValuable(){ return true; }
public func ForceEnterProducer(id id)
{
if (id == Foundry) return true;
}
public func IsChunk() { return true; }
func Definition(def) {
SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(30,0,0,1),Trans_Rotate(-30,1,0,0),Trans_Scale(1300)),def);
}
local Name = "$Name$";
local Description = "$Description$";
local Touchable = 2;
local Plane = 470;