openclonk/planet/Objects.ocd/Items.ocd/Chunks.ocd/Gold.ocd/Scene.material

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material GoldChunk
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.649770 0.594821 0.122168 1.000000
specular 0.652682 0.652682 0.652682 1.000000 18.000000
emissive 0.348690 0.319202 0.065559 1.000000
}
}
}