openclonk/docs/sdk/script/AppendTo.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE doc
SYSTEM '../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../clonk.xsl"?>
<doc>
<title>#appendto</title>
<h>#appendto</h>
<part>
<text>With #appendto, you can modify an existing object defintion script without changing the original file. For example, a scenario could change flints to cause bigger explosions, without having to duplicate the entire flint in the scenario.</text>
<h id="Syntax">Declaration</h>
<code>#appendto [id]</code>
<text>A script can append itself to one or multiple existing scripts using the <code>#appendto</code> directive. Functions of the same name will overload functions in the target script. The original overloaded functions can still be called using <emlink href="script/fn/inherited.html">inherited</emlink>. #included scripts are not appended with #append, but #appended scripts are included by #include.</text>
<code>#appendto *</code>
<text>Appending to <code>*</code> will append this script to all definitions.</text>
<text>A script can contain multiple #appendto directives. It is always compiled with the original script. This is of interest whenever local variables or functions from the appended script are used.</text>
</part>
<author>Sven2</author><date>2002-04</date>
<author>matthes</author><date>2004-06</date>
<author>Günther</author><date>2006-01</date>
</doc>