.. |
C4.c
|
removed undocumented ~GetCustomComponents callback and the involved hackery
|
2011-07-31 02:22:29 +02:00 |
Colors.c
|
fix function HSLa(h,s,l,a)
|
2011-07-31 02:00:12 +02:00 |
Commits.c
|
+ HasCNAT() in Commits.c, prevent endless loop in plant
|
2011-10-05 04:47:07 +01:00 |
Explode.c
|
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
|
2011-10-12 23:09:22 +02:00 |
FindObject.c
|
Change .c4g extension to .ocg
|
2011-03-13 16:16:45 +01:00 |
Fire.c
|
Objects: Weapons are armory products
|
2011-10-14 00:03:55 +02:00 |
GetXVal.c
|
Remove unused Landscape.NoSky from the Scenario.txt
|
2011-09-24 18:17:48 +02:00 |
Helpers.c
|
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
|
2011-10-12 23:09:22 +02:00 |
HitChecks.c
|
refactored most effects to use meaningful names for their variables
|
2011-07-31 17:59:51 +02:00 |
LanguageDE.txt
|
Remove C4ConfigShareware to reduce OpenSSL dependency
|
2011-11-02 00:07:29 +01:00 |
LanguageUS.txt
|
Remove C4ConfigShareware to reduce OpenSSL dependency
|
2011-11-02 00:07:29 +01:00 |
MeshAnimation.c
|
Change .c4g extension to .ocg
|
2011-03-13 16:16:45 +01:00 |
MeshTransformation.c
|
Change .c4g extension to .ocg
|
2011-03-13 16:16:45 +01:00 |
Names.txt
|
Change .c4g extension to .ocg
|
2011-03-13 16:16:45 +01:00 |
Player.c
|
Change .c4g extension to .ocg
|
2011-03-13 16:16:45 +01:00 |
PlayerControl.c
|
new control: collect (into backpack)
|
2011-08-11 16:37:46 +02:00 |
PlayerControls.txt
|
new control: collect (into backpack)
|
2011-08-11 16:37:46 +02:00 |
Schedule.c
|
refactor: schedulecalls without object can now be made from object context
|
2011-07-31 19:27:26 +02:00 |
Version.txt
|
Version corrected
|
2011-10-13 00:43:16 +01:00 |