forked from Mirrors/openclonk
67 lines
1.1 KiB
C
67 lines
1.1 KiB
C
/*-- Moon --*/
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local phase;
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protected func Initialize()
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{
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var alpha=0;
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if(GetTime() < 300 || GetTime() > 1140) alpha=255;
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SetClrModulation(RGBa(255,255,255,alpha));
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SetAction("Be");
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Update();
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this["Parallaxity"] = [30,30];
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}
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public func NextMoonPhase()
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{
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SetMoonPhase(phase+1);
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}
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/** @return values from 0..100, depending on the full-ness of the moon */
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public func GetMoonLightness()
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{
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return 100 - Abs(100 * phase / this.ActMap.Be.Length - 50);
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}
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public func GetMoonPhase()
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{
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return phase;
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}
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public func SetMoonPhase(int iphase)
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{
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phase = iphase % this.ActMap.Be.Length;
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Update();
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}
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private func Update() {
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SetPhase(phase);
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var phases = this.ActMap.Be.Length;
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var x = phase - phases/2;
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var height = LandscapeHeight() / (6 - (x*x)/phases);
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var width = 100 + phase * (LandscapeWidth()-200) / phases;
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SetPosition(width,height);
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}
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// only appears during the night
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public func IsCelestial() { return true; }
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local ActMap = {
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Be = {
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Prototype = Action,
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Name = "Be",
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Procedure = DFA_FLOAT,
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Length = 8,
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Delay = 0,
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X = 0,
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Y = 0,
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Wdt = 128,
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Hgt = 128,
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NextAction = "Hold"
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}
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};
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