openclonk/planet/System.ocg
David Dormagen 1bd3354086 contents menu: changed stacking logic (#1424)
Objects now stack iff CanBeStackedWith returns true. The displayed symbol is now the first object of the stack (instead of the definition).
Also fixed barrel to not overwrite the custom name just after setting it.
2015-10-17 12:09:35 +02:00
..
Action.c Squelch varargs warnings in System.ocg 2014-12-12 23:27:17 +01:00
Array.c add RandomElement function to get a random element from an array 2015-07-20 18:11:16 +02:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Controls.c reimplement alt use on right mouse button 2015-06-28 09:44:50 +02:00
Creation.c made CastObjects not throw an error when an object removes itself in Construction 2015-09-11 19:08:10 +02:00
Explode.c Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
Fade.c prevent bubble from growing infinitely large 2015-09-11 23:15:23 +02:00
FindLocation.c prevent script error for Loc_Area(nil) call 2015-09-06 11:24:43 +02:00
FindObject.c Added implicit layer check to local calls of FindObjects-family functions (#1383). 2015-09-09 20:19:45 -04:00
Fire.c New global const FIRE_LIGHT_COLOR. Added fire light color to various objects. 2015-10-07 23:26:03 +02:00
FunctionOverview.txt MakeInvincible includes MakeNonFlammable by default. 2015-09-14 22:25:27 -04:00
GUIs.c contents menu: changed stacking logic (#1424) 2015-10-17 12:09:35 +02:00
GetXVal.c Move GetDefWidth and GetDefHeight script functions to engine. 2015-09-19 21:22:55 -04:00
HitChecks.c split ProjectileHit up into three functions 2015-10-07 07:25:24 +02:00
LanguageDE.txt Localize loading message for scenario local player control definitions. 2015-10-05 22:38:45 -04:00
LanguageUS.txt Localize loading message for scenario local player control definitions. 2015-10-05 22:38:45 -04:00
Library_Inventory.c crlf -> lf 2013-05-24 19:16:49 +02:00
Material.c Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe. 2015-05-01 18:13:41 +02:00
Math.c Added shape library. 2015-07-31 00:42:01 -04:00
MeshAnimation.c Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c Fixed null pointer error in growth effect. 2015-09-17 23:56:44 +02:00
Particles.c New: Cotton, Cotton Seed, Cloth, Seed Library 2015-09-18 19:44:49 +02:00
Player.c add GetPlayers and GetPlayerByID to loop more easily over players 2015-06-17 23:12:40 +02:00
PlayerControl.c shift+click support: used undocumented GetPlayerControlState instead of own memory for key state 2015-10-10 00:52:43 +02:00
PlayerControls.txt shift+click support: used undocumented GetPlayerControlState instead of own memory for key state 2015-10-10 00:52:43 +02:00
Proplists.c Added shape library. 2015-07-31 00:42:01 -04:00
SaveScenario.c Scenario saving: Concatenate multiple equal calls to CreateContents. 2015-01-18 14:28:10 +01:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
String.c fix ToEmString and introduce ToPercentString for GUIs 2015-06-05 12:06:02 +02:00
StringTblDE.txt script guis: added tooltip for default "close" button 2015-10-14 11:22:06 +02:00
StringTblUS.txt script guis: added tooltip for default "close" button 2015-10-14 11:22:06 +02:00
Version.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Vertices.c Add a new variant of vehicle that can be passed from below but be walked on from above. 2015-08-30 22:19:36 +09:00