..
Action.c
Squelch varargs warnings in System.ocg
2014-12-12 23:27:17 +01:00
Array.c
add RandomElement function to get a random element from an array
2015-07-20 18:11:16 +02:00
Colors.c
fix function HSLa(h,s,l,a)
2011-07-31 02:00:12 +02:00
Controls.c
reimplement alt use on right mouse button
2015-06-28 09:44:50 +02:00
Creation.c
made CastObjects not throw an error when an object removes itself in Construction
2015-09-11 19:08:10 +02:00
Explode.c
Implement landscape inflammation.
2015-10-09 16:24:16 -04:00
Fade.c
prevent bubble from growing infinitely large
2015-09-11 23:15:23 +02:00
FindLocation.c
prevent script error for Loc_Area(nil) call
2015-09-06 11:24:43 +02:00
FindObject.c
Added implicit layer check to local calls of FindObjects-family functions ( #1383 ).
2015-09-09 20:19:45 -04:00
Fire.c
New global const FIRE_LIGHT_COLOR. Added fire light color to various objects.
2015-10-07 23:26:03 +02:00
FunctionOverview.txt
MakeInvincible includes MakeNonFlammable by default.
2015-09-14 22:25:27 -04:00
GUIs.c
contents menu: changed stacking logic ( #1424 )
2015-10-17 12:09:35 +02:00
GetXVal.c
Move GetDefWidth and GetDefHeight script functions to engine.
2015-09-19 21:22:55 -04:00
HitChecks.c
split ProjectileHit up into three functions
2015-10-07 07:25:24 +02:00
LanguageDE.txt
Localize loading message for scenario local player control definitions.
2015-10-05 22:38:45 -04:00
LanguageUS.txt
Localize loading message for scenario local player control definitions.
2015-10-05 22:38:45 -04:00
Library_Inventory.c
crlf -> lf
2013-05-24 19:16:49 +02:00
Material.c
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
2015-05-01 18:13:41 +02:00
Math.c
Added shape library.
2015-07-31 00:42:01 -04:00
MeshAnimation.c
Add the Anim_RDir AVP
2014-10-09 17:11:13 -04:00
Names.txt
Change .c4g extension to .ocg
2011-03-13 16:16:45 +01:00
Object.c
Fixed null pointer error in growth effect.
2015-09-17 23:56:44 +02:00
Particles.c
New: Cotton, Cotton Seed, Cloth, Seed Library
2015-09-18 19:44:49 +02:00
Player.c
add GetPlayers and GetPlayerByID to loop more easily over players
2015-06-17 23:12:40 +02:00
PlayerControl.c
shift+click support: used undocumented GetPlayerControlState instead of own memory for key state
2015-10-10 00:52:43 +02:00
PlayerControls.txt
shift+click support: used undocumented GetPlayerControlState instead of own memory for key state
2015-10-10 00:52:43 +02:00
Proplists.c
Added shape library.
2015-07-31 00:42:01 -04:00
SaveScenario.c
Scenario saving: Concatenate multiple equal calls to CreateContents.
2015-01-18 14:28:10 +01:00
Schedule.c
Fix a runtime error in DarkCastle
2013-10-25 17:32:53 +02:00
String.c
fix ToEmString and introduce ToPercentString for GUIs
2015-06-05 12:06:02 +02:00
StringTblDE.txt
script guis: added tooltip for default "close" button
2015-10-14 11:22:06 +02:00
StringTblUS.txt
script guis: added tooltip for default "close" button
2015-10-14 11:22:06 +02:00
Version.txt
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Vertices.c
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00