openclonk/src/script/C4AulFunc.cpp

75 lines
1.6 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001, 2007 Sven Eberhardt
* Copyright (c) 2011-2012 Günther Brammer
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
#include <C4Include.h>
#include <C4Value.h>
#include <C4AulFunc.h>
#include <C4Aul.h>
#include <C4ScriptHost.h>
#include <C4MapScript.h>
C4AulFunc::C4AulFunc(C4AulScript *pOwner, const char *pName):
iRefCnt(0),
Name(pName ? Strings.RegString(pName) : 0),
MapNext(NULL)
{
Owner = pOwner;
// add to global lookuptable with this name
if (GetName())
::ScriptEngine.FuncLookUp.Add(this);
}
C4AulFunc::~C4AulFunc()
{
if (GetName())
::ScriptEngine.FuncLookUp.Remove(this);
}
StdStrBuf C4AulFunc::GetFullName()
{
StdStrBuf r;
// "lost" function?
if (!Owner)
{
r.Ref("(unowned) ");
}
else if (Owner->GetPropList() && Owner->GetPropList()->IsStatic())
{
r.Take(Owner->GetPropList()->IsStatic()->GetDataString());
r.AppendChar('.');
}
else if (Owner == &GameScript)
{
r.Ref("Scenario.");
}
else if (Owner == &MapScript)
{
r.Ref("MapLayer.");
}
else if (Owner->Engine == Owner)
{
r.Ref("Global.");
}
else
{
r.Ref("(unknown) ");
}
r.Append(Name->GetData());
return r;
}