forked from Mirrors/openclonk
75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001, 2007 Sven Eberhardt
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* Copyright (c) 2011-2012 Günther Brammer
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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#include <C4Include.h>
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#include <C4Value.h>
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#include <C4AulFunc.h>
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#include <C4Aul.h>
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#include <C4ScriptHost.h>
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#include <C4MapScript.h>
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C4AulFunc::C4AulFunc(C4AulScript *pOwner, const char *pName):
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iRefCnt(0),
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Name(pName ? Strings.RegString(pName) : 0),
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MapNext(NULL)
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{
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Owner = pOwner;
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// add to global lookuptable with this name
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if (GetName())
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::ScriptEngine.FuncLookUp.Add(this);
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}
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C4AulFunc::~C4AulFunc()
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{
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if (GetName())
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::ScriptEngine.FuncLookUp.Remove(this);
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}
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StdStrBuf C4AulFunc::GetFullName()
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{
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StdStrBuf r;
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// "lost" function?
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if (!Owner)
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{
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r.Ref("(unowned) ");
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}
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else if (Owner->GetPropList() && Owner->GetPropList()->IsStatic())
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{
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r.Take(Owner->GetPropList()->IsStatic()->GetDataString());
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r.AppendChar('.');
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}
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else if (Owner == &GameScript)
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{
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r.Ref("Scenario.");
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}
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else if (Owner == &MapScript)
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{
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r.Ref("MapLayer.");
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}
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else if (Owner->Engine == Owner)
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{
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r.Ref("Global.");
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}
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else
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{
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r.Ref("(unknown) ");
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}
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r.Append(Name->GetData());
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return r;
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}
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