openclonk/src/c4group/C4Components.h

197 lines
10 KiB
C

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, 2003-2004, 2008 Matthes Bender
* Copyright (c) 2001 Sven Eberhardt
* Copyright (c) 2009 Armin Burgmeier
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* Known component file names */
#ifndef INC_C4Components
#define INC_C4Components
//========================= Component File Names ============================================
#define C4CFN_Engine "Clonk.exe"
#define C4CFN_Editor "Editor.exe"
#define C4CFN_Material "Material.c4g"
#define C4CFN_Sound "Sound.c4g"
#define C4CFN_Graphics "Graphics.c4g"
#define C4CFN_System "System.c4g"
#define C4CFN_Music "Music.c4g"
#define C4CFN_Extra "Extra.c4g"
#define C4CFN_Languages "Language.c4g"
#define C4CFN_ScenarioSections "Sect*.c4g"
#define C4CFN_Objects "Objects.c4d"
#define C4CFN_Mouse "Mouse.c4f"
#define C4CFN_Keyboard "Keyboard.c4f"
#define C4CFN_Easy "Easy.c4f"
#define C4CFN_ScenarioCore "Scenario.txt"
#define C4CFN_FolderCore "Folder.txt"
#define C4CFN_PlayerInfoCore "Player.txt"
#define C4CFN_DefCore "DefCore.txt"
#define C4CFN_ObjectInfoCore "ObjectInfo.txt"
#define C4CFN_ParticleCore "Particle.txt"
#define C4CFN_LinkCore "Link.txt"
#define C4CFN_UpdateCore "AutoUpdate.txt"
#define C4CFN_UpdateEntries "GRPUP_Entries.txt"
#ifdef __x86_64
#define C4CFN_UpdateProgram "c4group64"
#else
#define C4CFN_UpdateProgram "c4group"
#endif
#define C4CFN_Map "Map.bmp"
#define C4CFN_Landscape "Landscape.bmp"
#define C4CFN_LandscapePNG "Landscape.png"
#define C4CFN_DiffLandscape "DiffLandscape.bmp"
#define C4CFN_Sky "Sky"
#define C4CFN_Script "Script.c|Script%s.c|C4Script%s.c"
#define C4CFN_ScriptStringTbl "StringTbl.txt|StringTbl%s.txt"
#define C4CFN_Info "Info.txt"
#define C4CFN_Author "Author.txt"
#define C4CFN_Version "Version.txt"
#define C4CFN_Game "Game.txt"
#define C4CFN_PXS "PXS.c4b"
#define C4CFN_MassMover "MassMover.c4b"
#define C4CFN_CtrlRec "CtrlRec.c4b"
#define C4CFN_CtrlRecText "CtrlRec.txt"
#define C4CFN_TexMap "TexMap.txt"
#define C4CFN_MatMap "MatMap.txt"
#define C4CFN_Title "Title%s.txt|Title.txt"
#define C4CFN_WriteTitle "Title.txt" // file that is generated if a title is set automatically
#define C4CFN_ScenarioTitle "Title.bmp"
#define C4CFN_ScenarioTitlePNG "Title.png"
#define C4CFN_ScenarioIcon "Icon.bmp"
#define C4CFN_IconPNG "Icon.png"
#define C4CFN_ScenarioObjects "Objects.txt"
#define C4CFN_ScenarioDesc "Desc%s.rtf"
#define C4CFN_DefGraphics "Graphics.bmp"
#define C4CFN_DefGraphicsPNG "Graphics.png"
#define C4CFN_ClrByOwnerPNG "Overlay.png"
#define C4CFN_DefGraphicsEx "Graphics*.bmp"
#define C4CFN_DefGraphicsExPNG "Graphics*.png"
#define C4CFN_DefGraphicsScaled "Graphics.*.bmp"
#define C4CFN_DefGraphicsScaledPNG "Graphics.*.png"
#define C4CFN_ClrByOwnerExPNG "Overlay*.png"
#define C4CFN_DefActMap "ActMap.txt"
#define C4CFN_DefDesc "Desc%s.txt"
#define C4CFN_BigIcon "BigIcon.png"
#define C4CFN_Portrait "Portrait.png"
#define C4CFN_PortraitOverlay "PortraitOverlay.png"
#define C4CFN_Portrait_Old "Portrait.bmp"
#define C4CFN_Portraits "Portrait*.*"
#define C4CFN_UpperBoard "UpperBoard"
#define C4CFN_Logo "Logo"
#define C4CFN_MoreMusic "MoreMusic.txt"
#define C4CFN_DynLandscape "Landscape.txt"
#define C4CFN_ClonkNames "ClonkNames%s.txt|ClonkNames.txt"
#define C4CFN_ClonkNameFiles "ClonkNames*.txt"
#define C4CFN_RankNames "Rank%s.txt|Rank.txt"
#define C4CFN_RankNameFiles "Rank*.txt"
#define C4CFN_RankFaces "Rank.bmp"
#define C4CFN_RankFacesPNG "Rank.png"
#define C4CFN_ClonkRank "Rank.png" // custom rank in info file: One rank image only
#define C4CFN_Strings "Strings.txt"
#define C4CFN_LeagueInfo "League.txt" // read by frontend only
#define C4CFN_FontDefs "Fonts.txt"
#define C4CFN_PlayerInfos "PlayerInfos.txt"
#define C4CFN_SavePlayerInfos "SavePlayerInfos.txt"
#define C4CFN_RecPlayerInfos "RecPlayerInfos.txt"
#define C4CFN_Teams "Teams.txt"
#define C4CFN_Parameters "Parameters.txt"
#define C4CFN_RoundResults "RoundResults.txt"
#define C4CFN_MapFolderData "FolderMap.txt"
#define C4CFN_MapFolderBG "FolderMap"
#define C4CFN_Language "Language*.txt"
#define C4CFN_KeyConfig "KeyConfig.txt"
#define C4CFN_Log "Clonk.log"
#define C4CFN_LogEx "Clonk%d.log" // created if regular logfile is in use
#define C4CFN_Intro "Clonk4.avi"
#define C4CFN_Names "Names.txt"
#define C4CFN_Titles "Title*.txt|Title.txt"
#define C4CFN_DefNameFiles "Names*.txt|Names.txt"
#define C4CFN_Splash "Splash.c4v"
#define C4CFN_TempMusic "~Music.tmp"
#define C4CFN_TempMusic2 "~Music2.tmp"
#define C4CFN_TempSky "~Sky.tmp"
#define C4CFN_TempMap "~Map.tmp"
#define C4CFN_TempLandscape "~Landscape.tmp"
#define C4CFN_TempLandscapePNG "~Landscape2.tmp"
#define C4CFN_TempPXS "~PXS.tmp"
#define C4CFN_TempTitle "~Title.tmp"
#define C4CFN_TempCtrlRec "~CtrlRec.tmp"
#define C4CFN_TempReSync "~ReSync.tmp"
#define C4CFN_TempPlayer "~plr.tmp"
#define C4CFN_TempRoundResults "~C4Results.tmp"
#define C4CFN_TempLeagueInfo "~league.tmp"
#define C4CFN_DefFiles "*.c4d"
#define C4CFN_PlayerFiles "*.c4p"
#define C4CFN_MaterialFiles "*.c4m"
#define C4CFN_ObjectInfoFiles "*.c4i"
#define C4CFN_MusicFiles "*.mid"
#define C4CFN_SoundFiles "*.wav|*.ogg"
#define C4CFN_PNGFiles "*.png"
#define C4CFN_BitmapFiles "*.bmp"
#define C4CFN_ScenarioFiles "*.c4s"
#define C4CFN_FolderFiles "*.c4f"
#define C4CFN_QueueFiles "*.c4q"
#define C4CFN_AnimationFiles "*.c4v"
#define C4CFN_KeyFiles "*.c4k"
#define C4CFN_ScriptFiles "*.c"
#define C4CFN_ImageFiles "*.png|*.bmp|*.jpeg|*.jpg"
#define C4CFN_FontFiles "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf"
//================================= File Load Sequences ================================================
// TODO: proper sorting of scaled def graphics (once we know what order we might load them in...)
#define C4FLS_Scenario "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.rtf|Icon.png|Icon.bmp|Game.txt|StringTbl*.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.c4g|Music.c4g|*.mid|*.wav|Desc*.rtf|Title.bmp|Title.png|*.c4d|Material.c4g|MatMap.txt|Landscape.bmp|Landscape.png|" C4CFN_DiffLandscape "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.c4b|MassMover.c4b|CtrlRec.c4b|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt|*.c4d|Script.c|Script*.c|System.c4g"
#define C4FLS_Section "Scenario.txt|Game.txt|Landscape.bmp|Landscape.png|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.c4b|MassMover.c4b|CtrlRec.c4b|Strings.txt|Objects.txt"
#define C4FLS_SectionLandscape "Scenario.txt|Landscape.bmp|Landscape.png|PXS.c4b|MassMover.c4b"
#define C4FLS_SectionObjects "Strings.txt|Objects.txt"
#define C4FLS_Def "Particle.txt|DefCore.txt|Graphics.bmp|Graphics.png|Overlay.png|Graphics*.png|Overlay*.png|Portrait*.png|Portrait*.bmp|ActMap.txt|Script.c|Script*.c|C4Script.c|StringTbl*.txt|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank.bmp|Rank.png|Desc*.txt|Overlay.png|Title.bmp|Title.png|Icon.bmp|Author.txt|Version.txt|*.wav|*.c4d"
#define C4FLS_Player "Player.txt|Portrait.png|Portrait.bmp|*.c4i"
#define C4FLS_Object "ObjectInfo.txt|Portrait.png|Portrait.bmp"
#define C4FLS_Folder "Folder.txt|Title*.txt|Info.txt|Desc*.rtf|Title.png|Title.bmp|Icon.png|Icon.bmp|Author.txt|Version.txt|*.c4s|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png"
#define C4FLS_Material "TexMap.txt|*.bmp|*.png|*.c4m"
#define C4FLS_Graphics "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FontEndeavour12.png|FontEndeavour24.png|FontEndeavour16.png|FontEndeavour10.png|Font*.png"\
"|*.pal|Control.png|Fire.png|Background.png|Flag.png|Crew.png|Score.png|Wealth.png|Player.png|Rank.png|Entry.png|Captain.png|Cursor.png|CursorSmall.png|CursorMedium.png|CursorLarge.png|SelectMark.png|MenuSymbol.png|Menu.png|Logo.png|Construction.png|Energy.png|Magic.png|Options.png|UpperBoard.png|Arrow.png|Exit.png|Hand.png|Gamepad.png|Build.png|EnergyBars.png|Liquid.png"\
"|GUICaption.png|GUIButton.png|GUIButtonDown.png|GUIButtonHighlight.png|GUIIcons.png|GUIIcons2.png|GUIScroll.png|GUIContext.png|GUISubmenu.png|GUICheckBox.png|GUIBigArrows.png|GUIProgress.png"\
"|StartupScenSelBG.*|StartupPlrSelBG.*|StartupPlrPropBG.*|StartupNetworkBG.*|StartupAboutBG.*|StartupBigButton.png|StartupBigButtonDown.png|StartupBookScroll.png|StartupContext.png|StartupScenSelIcons.png|StartupScenSelTitleOv.png|StartupPlrCtrlType.png|StartupDlgPaper.png|StartupOptionIcons.png|StartupTabClip.png|StartupNetGetRef.png"
#define C4FLS_Objects "Names*.txt|Desc*.txt|*.c4d"
#define C4FLS_Mouse "*.txt|*.rtf|Title.bmp|Title.png|Icon.bmp|Tutorial01.c4s|Tutorial02.c4s|Tutorial03.c4s|Objects.c4d"
#define C4FLS_Keyboard "*.txt|*.rtf|Title.bmp|Title.png|Icon.bmp|Tutorial01.c4s|Tutorial02.c4s|Tutorial03.c4s|Tutorial04.c4s|Tutorial05.c4s|Tutorial06.c4s|Tutorial07.c4s|Tutorial08.c4s|Tutorial09.c4s|Tutorial10.c4s"
#define C4FLS_Easy "*.txt|*.rtf|Title.bmp|Title.png|Icon.bmp|Goldmine.c4s|Monsterkill.c4s|Economy.c4s|Melee.c4s|Lake.c4s|Castle.c4s"
#define C4FLS_System "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|Alchem.c|StringTbl*.txt|*.c|Names.txt"
#define C4FLS_Music "Frontend.*|Credits.*"
// western foldermap hardcoded...
#define C4FLS_Western C4FLS_Folder "|ScenGCBase.png|ScenGC.png|ScenDMVBase.png|ScenDMV.png|ScenFSBase.png|ScenFS.png|ScenCTFBase.png|ScenCTF.png|ScenLHBase.png|ScenLH.png|ScenMCBase.png|ScenMC.png|ScenMWBase.png|ScenMW.png|ScenBRBase.png|ScenBR.png|ScenTHBase.png|ScenTH.png|ScenGRBase.png|ScenGR.png|ScenSTSBase.png|ScenSTS.png|ScenNWBase.png|ScenNW.png|AccLH.png|AccFS.png|AccGC.png|AccGR.png|AccMW.png|AccNW.png"
#endif