openclonk/src/graphics
Peter Wortmann 86679d2fb0 Allow all shaders to refresh
The solution is slightly hacky and not entirely stable, but for fine-
tuning this functionality is essential.

While I was at it, also reduced refresh interval so it doesn't have a
chance to lag the game.
2015-10-04 14:25:56 +01:00
..
Bitmap256.cpp Warning fixes 2015-10-03 15:32:39 +01:00
Bitmap256.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Draw.cpp Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4Draw.h Custom shader for drawing sky 2015-09-12 18:15:34 -04:00
C4DrawGL.cpp Fix OC_SKY definition 2015-10-04 14:24:49 +01:00
C4DrawGL.h Custom shader for drawing sky 2015-09-12 18:15:34 -04:00
C4DrawGLCtx.cpp GLX: More debug output, to be able to trace the code paths taken 2015-05-28 21:34:14 +02:00
C4DrawGLMac.h mac: Zoom in/out main menu commands also work in game mode, call Viewports. methods then 2014-02-16 10:01:14 +01:00
C4DrawGLMac.mm mac: Sprinkle some #include <GL/glew.h> onto 2 .mm files to make compiler happy 2015-09-04 18:28:57 +02:00
C4DrawMeshGL.cpp Try to compile vertex shader before trying work-around (#1368) 2015-10-03 14:45:54 -04:00
C4DrawT.cpp Fix headless build 2015-06-17 21:30:56 +02:00
C4DrawT.h Custom shader for drawing sky 2015-09-12 18:15:34 -04:00
C4Facet.cpp Optimize drawing of tiled surfaces 2015-09-12 16:11:50 -04:00
C4Facet.h Optimize drawing of tiled surfaces 2015-09-12 16:11:50 -04:00
C4FacetEx.cpp Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4FacetEx.h Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4FontLoader.cpp Warning fixes 2015-10-03 15:32:39 +01:00
C4FontLoader.h custom guis: properly scale with font size now 2015-09-06 19:02:31 +02:00
C4GraphicsResource.cpp Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4GraphicsResource.h Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4Shader.cpp Allow all shaders to refresh 2015-10-04 14:25:56 +01:00
C4Shader.h Allow all shaders to refresh 2015-10-04 14:25:56 +01:00
C4Surface.cpp Save screenshots in background thread (#998, #1104). 2015-09-29 20:48:34 -04:00
C4Surface.h Save screenshots in background thread (#998, #1104). 2015-09-29 20:48:34 -04:00
C4SurfaceLoaders.cpp Save screenshots in background thread (#998, #1104). 2015-09-29 20:48:34 -04:00
CSurface8.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
CSurface8.h Introduce background map 2015-08-04 21:21:23 -04:00
StdPNG.cpp Fix mac build (I hope). 2015-09-29 21:31:13 -04:00
StdPNG.h Save screenshots in background thread (#998, #1104). 2015-09-29 20:48:34 -04:00