openclonk/planet/Tests.ocf/SkeletonAppend.ocs/Bed.ocd
Mark 10b343dba9 Append and include skeletons (#1180)
Appending and including skeletons works now. Documentation updated.
Skins such as appendto.Clonk.Farmer.skeleton are handled as if the skin name were not included: appendto.Clonk.skeleton

This also changes a bit the structure of how meshes are reloaded in general,
in particular mesh materials are only reloaded once and not once per
C4DefGraphics instance. (Fix crash on reload with included skeletons, cherry picked from commit 2f69aa4850ab7a4b621e5f30cbc537d40f32c0df)

Fix linking of C4Script standalone tool (cherry picked from commit b03a332b73463b378c94e4e92b66d45b923b3b9c)
2015-01-06 18:25:08 +01:00
..
Bed.png Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
Bed.skeleton Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
DefCore.txt Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
Graphics.mesh Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
Scene.material Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
Script.c Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
Snore.wav Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
StringTblDE.txt Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
StringTblUS.txt Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
appendto.Clonk.skeleton Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00