forked from Mirrors/openclonk
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// Startup screen for non-parameterized engine start
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#ifndef INC_C4Startup
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#define INC_C4Startup
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#include "gui/C4Gui.h"
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#define C4CFN_StartupBackgroundMain "StartupMainMenuBG"
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// special colors for startup designs
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const int32_t
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C4StartupFontClr = 0xff000000,
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C4StartupFontClrDisabled = 0xff7f7f7f,
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C4StartupEditBGColor = 0x00000000,
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C4StartupEditBorderColor = 0xffa4947a,
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C4StartupBtnFontClr = 0xff202020,
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C4StartupBtnBorderColor1 = 0xffccc3b4,
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C4StartupBtnBorderColor2 = 0xff94846a;
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// graphics needed only by startup
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class C4StartupGraphics
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{
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private:
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bool LoadFile(C4FacetID &rToFct, const char *szFilename);
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public:
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// backgrounds
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C4FacetID fctPlrPropBG; // for player property subpage
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C4FacetID fctAboutBG; // for about screen
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C4FacetID fctDlgPaper;
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C4FacetID fctStartupLogo; // logo
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// big buttons used in main menu
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C4FacetID fctMainButtons,fctMainButtonsDown;
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C4GUI::DynBarFacet barMainButtons,barMainButtonsDown;
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// scroll bars in book
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C4FacetID fctBookScroll;
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C4GUI::ScrollBarFacets sfctBookScroll, sfctBookScrollR, sfctBookScrollG, sfctBookScrollB;
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// color preview
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C4FacetID fctCrew, fctCrewClr; // ColorByOwner-surface of fctCrew
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// scenario selection: Scenario and folder icons
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C4FacetID fctScenSelIcons;
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// scenario selection: Title overlay
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C4FacetID fctScenSelTitleOverlay;
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// scenario selection and player selection book fonts
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CStdFont BookFontCapt, BookFont, BookFontTitle, BookSmallFont;
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// context button for combo boxes on white
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C4FacetID fctContext;
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// options dlg gfx
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C4FacetID fctOptionsIcons, fctOptionsTabClip;
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// net dlg gfx
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C4FacetID fctNetGetRef;
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bool Init();
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bool InitFonts();
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CStdFont &GetBlackFontByHeight(int32_t iHgt, float *pfZoom); // get optimal font for given control size
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};
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// base class for all startup dialogs
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class C4StartupDlg : public C4GUI::FullscreenDialog
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{
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public:
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C4StartupDlg(const char *szTitle) : C4GUI::FullscreenDialog(szTitle, NULL) {}
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virtual bool SetSubscreen(const char *szToScreen) { return false; } // go to specified subdialog, e.g. a specific property sheet in the options dlg
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virtual void OnKeyboardLayoutChanged() {}
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virtual void OnLeagueOptionChanged() {}
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};
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class C4Startup
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{
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public:
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C4Startup();
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~C4Startup();
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public:
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C4StartupGraphics Graphics;
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enum DialogID { SDID_Main=0, SDID_ScenSel, SDID_ScenSelNetwork, SDID_NetJoin, SDID_Options, SDID_About, SDID_PlrSel, SDID_Back };
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private:
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bool fInStartup, fLastDlgWasBack;
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static C4Startup *pInstance; // singleton instance
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static DialogID eLastDlgID;
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static StdCopyStrBuf sSubDialog; // subdialog to go into (e.g.: property sheet in options dialog)
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C4StartupDlg *pLastDlg, *pCurrDlg; // startup dlg that is currently shown, and dialog that was last shown
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protected:
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void DoStartup(); // create main dlg
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void DontStartup(); // close main dlg
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class C4StartupDlg *SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=NULL); // do transition to another dialog
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friend class C4StartupMainDlg;
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friend class C4StartupNetDlg;
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friend class C4StartupScenSelDlg;
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friend class C4StartupOptionsDlg;
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friend class C4StartupAboutDlg;
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friend class C4StartupPlrSelDlg;
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public:
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static C4Startup *EnsureLoaded(); // create and load startup data if not done yet
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static void Unload(); // make sure startup data is destroyed
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static void InitStartup();
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static void CloseStartup();
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static bool SetStartScreen(const char *szScreen); // set screen that is shown first by case insensitive identifier
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void OnKeyboardLayoutChanged();
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void OnLeagueOptionChanged(); // callback from network options dialogue: Updates settings in scenario selction
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static C4Startup *Get() { assert(pInstance); return pInstance; }
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};
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#endif // INC_C4Startup
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