forked from Mirrors/openclonk
167 lines
5.1 KiB
XML
167 lines
5.1 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<!-- <!DOCTYPE doc SYSTEM "../clonk.dtd"> -->
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<?xml-stylesheet type="text/xsl" href="../clonk.xsl"?>
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<toc>
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<title>Contents</title>
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<script>
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<![CDATA[
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// Javascript aus mwForum, www.mwforum.org
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function tb(listId) {
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var toggle = document.getElementById('tgl' + listId);
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var branch = toggle.parentNode;
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branch.className = 'invisi';
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toggle.src = '../images/bullet_folder.png';
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toggle.title = 'Zweig expandieren';
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toggle.alt = '+';
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} else {
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branch.className = '';
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toggle.src = '../images/bullet_folder_open.png';
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toggle.title = 'Zweig zusammenklappen';
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toggle.alt = '-';
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}
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return true;
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}
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function ta(listId) {
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var branch = document.getElementById('tgl' + listId).parentNode;
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for (var i=0; i < imgs.length; i++) {
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if (imgs[i].id.indexOf('tgl') == 0) {
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imgs[i].src = '../images/' + img;
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imgs[i].alt = alt;
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}
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}
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return true;
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}
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// Alle als anfaenglich geschlossen markierten Listitems unsichtbar machen
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// Beim Laden sind sie sichtbar, damit die Seite ohne Javascript benutzbar ist
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document.body.className = 'toggleinvisi';
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]]>
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</script>
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<h>Contents</h>
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<part>
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<ul class="contents">
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<li>Developer Mode
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<ul>
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<li><emlink href="console.html">Engine</emlink></li>
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<li><emlink href="cmdline.html">Command Line Parameters</emlink></li>
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</ul>
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</li>
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<li><emlink href="files.html">Game content</emlink>
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<ul>
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<li><emlink href="definition/index.html">Object Definitions</emlink>
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<ul>
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<li><emlink href="definition/defcore.html">DefCore</emlink>
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<ul>
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<li><emlink href="definition/category.html">Category</emlink></li>
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<li><emlink href="definition/ocf.html">OCF</emlink></li>
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<li><emlink href="definition/vertices.html">Vertices</emlink></li>
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<li><emlink href="definition/cnat.html">CNAT - Contact Attachment</emlink></li>
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</ul>
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</li>
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<li><emlink href="definition/actmap.html">ActMap</emlink>
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<ul>
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<li><emlink href="definition/procedures.html">Procedures</emlink></li>
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</ul>
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</li>
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<li><emlink href="definition/script.html">Scripts</emlink></li>
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<li><emlink href="definition/properties.html">Properties</emlink></li>
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<li><emlink href="particle/index.html">Particles</emlink></li>
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</ul>
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</li>
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<li><emlink href="scenario/index.html">Scenarios</emlink>
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<ul>
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<li><emlink href="scenario/scenario.html">Scenario</emlink></li>
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<li><emlink href="scenario/MapCreatorS2.html">Map Generator</emlink></li>
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<li><emlink href="scenario/script.html">Scripts</emlink></li>
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</ul>
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</li>
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<li><emlink href="material/index.html">Materials</emlink>
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<ul>
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<li><emlink href="material/ocm.html">Definitions</emlink></li>
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</ul>
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</li>
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<li>Internationalization
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<ul>
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<li><emlink href="lang.html">Internationalization</emlink></li>
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</ul>
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</li>
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</ul>
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</li>
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<li><emlink href="script/index.html">Script</emlink>
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<ul>
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<li><emlink href="script/Funcs.html">Functions</emlink></li>
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<li><emlink href="script/FuncCall.html">Function Call</emlink></li>
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<li><emlink href="script/Typechecks.html">Data Types</emlink></li>
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<li><emlink href="script/NamedVar.html">Variables</emlink></li>
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<li><emlink href="script/operatoren.html">Operators</emlink></li>
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<li><emlink href="script/for.html">for</emlink></li>
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<li><emlink href="script/BreakContinue.html">Loop Control</emlink></li>
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<li><emlink href="script/AppendTo.html">#appendto</emlink></li>
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<li><emlink href="script/Effects.html">Effects</emlink></li>
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<li><emlink href="script/GetXXVal.html">Querying Game Data</emlink></li>
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<li><emlink href="script/ScriptPlayers.html">Script Players</emlink></li>
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<!-- Insert Functions here -->
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</ul>
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</li>
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</ul>
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</part>
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<script>
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<![CDATA[
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]]>
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</script>
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</toc>
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