.. |
Animals.ocd
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adjusted fish behavior (#1319)
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2015-11-25 11:02:54 +01:00 |
Clonk.ocd
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prevent rolling against movement direction
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2015-11-22 11:13:18 +01:00 |
Effects.ocd
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
Environment.ocd
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fix flickering of sky in time object
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2015-11-22 09:28:53 +01:00 |
Goals.ocd
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Krakatoa: Show goal icon depending on difficulty setting.
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2015-10-12 22:53:42 +02:00 |
HUD.ocd
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interaction menu: properly call/remove menu entry callbacks when readding/removing items
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2015-11-23 20:06:25 +01:00 |
Helpers.ocd
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status symbol category none instead of vehicle
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2015-11-29 11:45:02 +01:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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boompack: hit objects mid-air after rider jumped off (#1449)
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2015-11-27 20:21:34 +01:00 |
Libraries.ocd
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fix power loss bug when producer moves out of base area (#1447)
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2015-11-28 18:05:17 +01:00 |
Rules.ocd
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Added gravestones to Dark Castle (#1235), minor fixes (enemy clonks' skin adjusted to gender of name).
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2015-10-13 14:38:41 +02:00 |
Structures.ocd
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stone door: dig free on movement & particles when destroyed (#1443)
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2015-11-26 21:08:20 +01:00 |
System.ocg
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
Vegetation.ocd
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various foodstuff: handle ControlUse properly
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2015-11-22 11:18:59 +01:00 |
Vehicles.ocd
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change airplane id (Plane -> Airplane)
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2015-11-21 20:53:19 +01:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Shiny materials, shader reorganisation
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2015-10-03 15:32:39 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |