openclonk/planet/Objects.ocd
Maikel de Vries 47ce50d364 status symbol category none instead of vehicle 2015-11-29 11:45:02 +01:00
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Animals.ocd adjusted fish behavior (#1319) 2015-11-25 11:02:54 +01:00
Clonk.ocd prevent rolling against movement direction 2015-11-22 11:13:18 +01:00
Effects.ocd Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
Environment.ocd fix flickering of sky in time object 2015-11-22 09:28:53 +01:00
Goals.ocd Krakatoa: Show goal icon depending on difficulty setting. 2015-10-12 22:53:42 +02:00
HUD.ocd interaction menu: properly call/remove menu entry callbacks when readding/removing items 2015-11-23 20:06:25 +01:00
Helpers.ocd status symbol category none instead of vehicle 2015-11-29 11:45:02 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd boompack: hit objects mid-air after rider jumped off (#1449) 2015-11-27 20:21:34 +01:00
Libraries.ocd fix power loss bug when producer moves out of base area (#1447) 2015-11-28 18:05:17 +01:00
Rules.ocd Added gravestones to Dark Castle (#1235), minor fixes (enemy clonks' skin adjusted to gender of name). 2015-10-13 14:38:41 +02:00
Structures.ocd stone door: dig free on movement & particles when destroyed (#1443) 2015-11-26 21:08:20 +01:00
System.ocg Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
Vegetation.ocd various foodstuff: handle ControlUse properly 2015-11-22 11:18:59 +01:00
Vehicles.ocd change airplane id (Plane -> Airplane) 2015-11-21 20:53:19 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Shiny materials, shader reorganisation 2015-10-03 15:32:39 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00