forked from Mirrors/openclonk
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/**
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@author Graphics Dustin Neß (dness.de), Script Sven2
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*/
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local Name="$Name$";
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local Description="$Description$";
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local inscription = "";
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// Players can read the sign via the interaction bar.
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public func IsInteractable() { return inscription != ""; }
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// Adapt appearance in the interaction bar.
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public func GetInteractionMetaInfo(object clonk)
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{
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return { Description = "$MsgRead$", Selected = false };
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}
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// Called on player interaction.
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public func Interact(object clonk)
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{
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if (!clonk) return false;
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Dialogue->MessageBox(GetTranslatedString(inscription), clonk, this, clonk->GetController(), true);
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return true;
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}
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public func SetInscription(to_text)
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{
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inscription = to_text ?? "";
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return true;
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}
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// Color for messages
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public func GetColor() { return 0xffcf9c1a; }
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protected func Construction()
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{
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// Pick an angle range that looks good (some angles show it from the side, which looks weird)
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var angle;
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if (!Random(2)) angle = -80 + Random(105); else angle = 90 + Random(110);
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this.MeshTransformation = Trans_Mul(Trans_Rotate(angle,0,10), GetID().MeshTransformation);
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}
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public func Definition(def)
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{
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// Model file is way too large
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def.MeshTransformation = Trans_Scale(360);
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def.PictureTransformation = Trans_Scale(900);
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// Inscription props
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if (!def.EditorProps) def.EditorProps = {};
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def.EditorProps.inscription = { Name="$Inscription$", Type="string", EditorHelp="$InscriptionHelp$", Set="SetInscription", Save="Inscription", Translatable=true };
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}
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