forked from Mirrors/openclonk
223 lines
3.6 KiB
Plaintext
223 lines
3.6 KiB
Plaintext
[ControlDefs]
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[ControlDef]
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Identifier=None
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[ControlDef]
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Identifier=Left
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GUIName=Left
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GUIDesc=Move left
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Hold=1
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[ControlDef]
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Identifier=Right
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GUIName=Right
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GUIDesc=Move right
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Hold=1
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[ControlDef]
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Identifier=Up
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GUIName=Up
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GUIDesc=Move up or jump
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Hold=1
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[ControlDef]
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Identifier=Down
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GUIName=Down
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GUIDesc=Move down
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Hold=1
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[ControlDef]
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Identifier=Throw
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GUIName=Throw
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GUIDesc=Get rid of your selected inventory
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Hold=1
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RepeatDelay=5
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InitialRepeatDelay=35
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[ControlDef]
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Identifier=Dig
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GUIName=Dig
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GUIDesc=Delve through the earth
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[ControlDef]
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Identifier=DolphinJump
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GUIName=Dolphin Jump
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GUIDesc=Jump out of the water while swimming
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[ControlDef]
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Identifier=Context
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GUIName=Context menu
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GUIDesc=Open context menu of current interaction target
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[ControlSets]
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[ControlSet]
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Name=Keyboard2
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[Assignment]
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Key=A
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Control=Left
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[Assignment]
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Key=D
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Control=Right
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[Assignment]
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Key=S
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Control=Down
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[Assignment]
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Key=W
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Control=Up
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TriggerMode=Hold
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[ControlSet]
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Name=Keyboard2Classic
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[Assignment]
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Key=A
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Control=Left
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TriggerMode=Hold
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[Assignment]
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Key=CON_Left
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Control=Right
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[Assignment]
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Key=CON_Left
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Control=Up
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TriggerMode=Release | AlwaysUnhandled
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Priority=-5
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[Assignment]
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Key=CON_Left
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Control=Down
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TriggerMode=Release | AlwaysUnhandled
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Priority=-5
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[Assignment]
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Key=D
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Control=Right
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TriggerMode=Hold
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[Assignment]
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Key=CON_Right
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Control=Left
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[Assignment]
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Key=CON_Right
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Control=Up
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TriggerMode=Release | AlwaysUnhandled
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Priority=-5
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[Assignment]
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Key=CON_Right
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Control=Down
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TriggerMode=Release | AlwaysUnhandled
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Priority=-5
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[Assignment]
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Key=S
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Control=Down
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TriggerMode=Hold
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[Assignment]
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Key=CON_Down
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Control=Up
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[Assignment]
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Key=CON_Down
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Control=Left
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TriggerMode=Release
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Priority=-5
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[Assignment]
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Key=CON_Down
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Control=Right
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TriggerMode=Release
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Priority=-5
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[Assignment]
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Key=CON_Down
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Control=Down
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TriggerMode=Release
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Priority=-10
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[Assignment]
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Key=W
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Control=Up
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TriggerMode=Hold
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[Assignment]
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Key=CON_Up
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Control=Down
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[Assignment]
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Key=CON_Up
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Control=Left
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TriggerMode=Release | AlwaysUnhandled
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Priority=-5
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[Assignment]
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Key=CON_Up
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Control=Right
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TriggerMode=Release | AlwaysUnhandled
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Priority=-5
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[Assignment]
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Key=CON_Dig
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Control=Down
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[Assignment]
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Key=CON_Dig
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Control=Left
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[Assignment]
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Key=CON_Dig
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Control=Right
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[Assignment]
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Key=CON_Dig
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Control=Up
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TriggerMode=Release | AlwaysUnhandled
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Priority=5
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[ControlSet]
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Name=Keyboard2*
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[Assignment]
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Key=Q
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Control=Throw
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[Assignment]
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Key=E
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Control=Dig
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[Assignment]
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Key=Up,Up
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ComboIsSequence=1
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Control=DolphinJump
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Priority=10
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[Assignment]
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Key=F
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Control=Context
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