openclonk/planet/System.c4g/PlayerControls.txt

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[ControlDefs]
[ControlDef]
Identifier=None
[ControlDef]
Identifier=Left
GUIName=Left
GUIDesc=Move left
Hold=1
[ControlDef]
Identifier=Right
GUIName=Right
GUIDesc=Move right
Hold=1
[ControlDef]
Identifier=Up
GUIName=Up
GUIDesc=Move up or jump
Hold=1
[ControlDef]
Identifier=Down
GUIName=Down
GUIDesc=Move down
Hold=1
[ControlDef]
Identifier=Throw
GUIName=Throw
GUIDesc=Get rid of your selected inventory
Hold=1
RepeatDelay=5
InitialRepeatDelay=35
[ControlDef]
Identifier=Dig
GUIName=Dig
GUIDesc=Delve through the earth
[ControlDef]
Identifier=DolphinJump
GUIName=Dolphin Jump
GUIDesc=Jump out of the water while swimming
[ControlDef]
Identifier=Context
GUIName=Context menu
GUIDesc=Open context menu of current interaction target
[ControlSets]
[ControlSet]
Name=Keyboard2
[Assignment]
Key=A
Control=Left
[Assignment]
Key=D
Control=Right
[Assignment]
Key=S
Control=Down
[Assignment]
Key=W
Control=Up
TriggerMode=Hold
[ControlSet]
Name=Keyboard2Classic
[Assignment]
Key=A
Control=Left
TriggerMode=Hold
[Assignment]
Key=CON_Left
Control=Right
TriggerMode=Release | AlwaysUnhandled
Priority=5
[Assignment]
Key=CON_Left
Control=Up
TriggerMode=Release | AlwaysUnhandled
Priority=-5
[Assignment]
Key=CON_Left
Control=Down
TriggerMode=Release | AlwaysUnhandled
Priority=-5
[Assignment]
Key=D
Control=Right
TriggerMode=Hold
[Assignment]
Key=CON_Right
Control=Left
TriggerMode=Release | AlwaysUnhandled
Priority=5
[Assignment]
Key=CON_Right
Control=Up
TriggerMode=Release | AlwaysUnhandled
Priority=-5
[Assignment]
Key=CON_Right
Control=Down
TriggerMode=Release | AlwaysUnhandled
Priority=-5
[Assignment]
Key=S
Control=Down
TriggerMode=Hold
[Assignment]
Key=CON_Down
Control=Up
TriggerMode=Release | AlwaysUnhandled
Priority=5
[Assignment]
Key=CON_Down
Control=Left
TriggerMode=Release
Priority=-5
[Assignment]
Key=CON_Down
Control=Right
TriggerMode=Release
Priority=-5
[Assignment]
Key=CON_Down
Control=Down
TriggerMode=Release
Priority=-10
[Assignment]
Key=W
Control=Up
TriggerMode=Hold
[Assignment]
Key=CON_Up
Control=Down
TriggerMode=Release | AlwaysUnhandled
Priority=5
[Assignment]
Key=CON_Up
Control=Left
TriggerMode=Release | AlwaysUnhandled
Priority=-5
[Assignment]
Key=CON_Up
Control=Right
TriggerMode=Release | AlwaysUnhandled
Priority=-5
[Assignment]
Key=CON_Dig
Control=Down
TriggerMode=Release | AlwaysUnhandled
Priority=5
[Assignment]
Key=CON_Dig
Control=Left
TriggerMode=Release | AlwaysUnhandled
Priority=5
[Assignment]
Key=CON_Dig
Control=Right
TriggerMode=Release | AlwaysUnhandled
Priority=5
[Assignment]
Key=CON_Dig
Control=Up
TriggerMode=Release | AlwaysUnhandled
Priority=5
[ControlSet]
Name=Keyboard2*
[Assignment]
Key=Q
Control=Throw
[Assignment]
Key=E
Control=Dig
[Assignment]
Key=Up,Up
ComboIsSequence=1
Control=DolphinJump
Priority=10
[Assignment]
Key=F
Control=Context