openclonk/planet/BackToTheRocks.c4f/FrozenFortress.ocs/System.ocg/LessBubbles.c

28 lines
628 B
C

#appendto Fx_Bubble
public func FxMoveTimer(object target, effect, int time)
{
if (!GBackLiquid(0, -3) && !GetEffect("Fade", this) || time > 108)
AddEffect("Fade", target, 100, 1, target);
// Bubbles burst into smaller bubles
/* if (!Random(30) && target->GetCon() > 100)
{
for (var i = 0; i < 3; i++)
{
var bubble = CreateObject(Fx_Bubble);
bubble->SetCon(10 * target->GetCon() / 15);
bubble->SetYDir(target->GetYDir());
}
RemoveObject();
return -1;
}*/
// Jittery movement
SetYDir(GetYDir() - 2 + Random(5));
if (Inside(GetXDir(), -6, 6))
SetXDir(GetXDir() + 2 * Random(2) - 1);
return 1;
}