forked from Mirrors/openclonk
293 lines
7.4 KiB
C++
293 lines
7.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, 2008 Matthes Bender
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* Copyright (c) 2001-2003, 2005, 2008 Sven Eberhardt
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* Copyright (c) 2005-2007, 2010-2011 Günther Brammer
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* Copyright (c) 2006-2007 Julian Raschke
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* Copyright (c) 2009 Nicolas Hake
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* Copyright (c) 2009-2010 Martin Plicht
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* Copyright (c) 2010 Benjamin Herr
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Main class to execute the game fullscreen mode */
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#include <C4Include.h>
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#include <C4FullScreen.h>
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#include <C4Game.h>
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#include <C4Application.h>
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#include <C4Viewport.h>
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#include <C4League.h>
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#include <C4Language.h>
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#include <C4Gui.h>
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#include <C4Network2.h>
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#include <C4GameDialogs.h>
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#include <C4GamePadCon.h>
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#include <C4Player.h>
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#include <C4GameOverDlg.h>
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#include <C4GraphicsSystem.h>
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#include <C4MouseControl.h>
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#include <C4PlayerList.h>
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#ifdef _WIN32
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#elif defined(USE_X11)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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void C4FullScreen::HandleMessage (XEvent &e)
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{
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// Parent handling
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C4Window::HandleMessage(e);
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switch (e.type)
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{
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case KeyPress:
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{
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// Do not take into account the state of the various modifiers and locks
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// we don't need that for keyboard control
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DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
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Game.DoKeyboardInput(key, KEYEV_Down, Application.IsAltDown(), Application.IsControlDown(), Application.IsShiftDown(), false, NULL);
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break;
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}
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case KeyRelease:
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{
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DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
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Game.DoKeyboardInput(key, KEYEV_Up, e.xkey.state & Mod1Mask, e.xkey.state & ControlMask, e.xkey.state & ShiftMask, false, NULL);
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break;
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}
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case ButtonPress:
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{
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static int last_left_click, last_right_click;
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switch (e.xbutton.button)
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{
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case Button1:
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if (GetTime() - last_left_click < 400)
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{
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C4GUI::MouseMove(C4MC_Button_LeftDouble,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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last_left_click = 0;
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}
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else
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{
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C4GUI::MouseMove(C4MC_Button_LeftDown,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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last_left_click = GetTime();
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}
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break;
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case Button2:
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C4GUI::MouseMove(C4MC_Button_MiddleDown,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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break;
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case Button3:
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if (GetTime() - last_right_click < 400)
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{
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C4GUI::MouseMove(C4MC_Button_RightDouble,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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last_right_click = 0;
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}
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else
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{
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C4GUI::MouseMove(C4MC_Button_RightDown,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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last_right_click = GetTime();
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}
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break;
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case Button4:
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C4GUI::MouseMove(C4MC_Button_Wheel,
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e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(32) << 16), NULL);
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break;
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case Button5:
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C4GUI::MouseMove(C4MC_Button_Wheel,
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e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(-32) << 16), NULL);
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break;
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default:
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break;
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}
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}
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break;
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case ButtonRelease:
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switch (e.xbutton.button)
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{
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case Button1:
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C4GUI::MouseMove(C4MC_Button_LeftUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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break;
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case Button2:
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C4GUI::MouseMove(C4MC_Button_MiddleUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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break;
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case Button3:
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C4GUI::MouseMove(C4MC_Button_RightUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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break;
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default:
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break;
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}
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break;
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case MotionNotify:
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C4GUI::MouseMove(C4MC_Button_None, e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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break;
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case FocusIn:
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Application.Active = true;
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if (pDraw) pDraw->TaskIn();
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break;
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case FocusOut: case UnmapNotify:
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Application.Active = false;
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if (pDraw) pDraw->TaskOut();
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break;
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}
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}
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#endif // _WIN32, USE_X11, USE_SDL_MAINLOOP
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void C4FullScreen::CharIn(const char * c) { ::pGUI->CharIn(c); }
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C4FullScreen::C4FullScreen()
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{
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pMenu = NULL;
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}
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C4FullScreen::~C4FullScreen()
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{
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if (pMenu) delete pMenu;
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if (pSurface) delete pSurface;
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}
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C4Window * C4FullScreen::Init(C4AbstractApp * pApp)
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{
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return Init(C4Window::W_Fullscreen, pApp, C4ENGINECAPTION);
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}
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void C4FullScreen::Close()
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{
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if (Game.IsRunning)
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ShowAbortDlg();
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else
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Application.Quit();
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}
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void C4FullScreen::Clear()
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{
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if (pSurface) delete pSurface;
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pSurface = 0;
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C4Window::Clear();
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}
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void C4FullScreen::Execute()
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{
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// Execute menu
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if (pMenu) pMenu->Execute();
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// Draw
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RequestUpdate();
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}
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bool C4FullScreen::ViewportCheck()
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{
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int iPlrNum; C4Player *pPlr;
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// Not active
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if (!Active) return false;
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// Determine film mode
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bool fFilm = (Game.C4S.Head.Replay && Game.C4S.Head.Film);
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// Check viewports
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switch (::Viewports.GetViewportCount())
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{
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// No viewports: create no-owner viewport
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case 0:
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iPlrNum = NO_OWNER;
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// Film mode: create viewport for first player (instead of no-owner)
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if (fFilm)
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if ((pPlr = ::Players.First))
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iPlrNum = pPlr->Number;
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// Create viewport
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::Viewports.CreateViewport(iPlrNum, iPlrNum==NO_OWNER);
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// Non-film (observer mode)
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if (!fFilm)
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{
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// Activate mouse control
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::MouseControl.Init(iPlrNum);
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// Display message for how to open observer menu (this message will be cleared if any owned viewport opens)
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StdStrBuf sKey;
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sKey.Format("<c ffff00><%s></c>", Game.KeyboardInput.GetKeyCodeNameByKeyName("FullscreenMenuOpen", false).getData());
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::GraphicsSystem.FlashMessage(FormatString(LoadResStr("IDS_MSG_PRESSORPUSHANYGAMEPADBUTT"), sKey.getData()).getData());
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}
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break;
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// One viewport: do nothing
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case 1:
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break;
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// More than one viewport: remove all no-owner viewports
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default:
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::Viewports.CloseViewport(NO_OWNER, true);
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break;
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}
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// Look for no-owner viewport
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C4Viewport *pNoOwnerVp = ::Viewports.GetViewport(NO_OWNER);
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// No no-owner viewport found
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if (!pNoOwnerVp)
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{
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// Close any open fullscreen menu
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CloseMenu();
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}
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// No-owner viewport present
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else
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{
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// movie mode: player present, and no valid viewport assigned?
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if (Game.C4S.Head.Replay && Game.C4S.Head.Film && (pPlr = ::Players.First))
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// assign viewport to joined player
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pNoOwnerVp->Init(pPlr->Number, true);
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}
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// Done
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return true;
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}
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bool C4FullScreen::ShowAbortDlg()
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{
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// abort dialog already shown
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if (C4AbortGameDialog::IsShown()) return false;
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// not while game over dialog is open
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if (C4GameOverDlg::IsShown()) return false;
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// show abort dialog
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return ::pGUI->ShowRemoveDlg(new C4AbortGameDialog());
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}
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bool C4FullScreen::ActivateMenuMain()
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{
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// Not during game over dialog
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if (C4GameOverDlg::IsShown()) return false;
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// Close previous
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CloseMenu();
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// Open menu
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pMenu = new C4MainMenu();
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return pMenu->ActivateMain(NO_OWNER);
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}
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void C4FullScreen::CloseMenu()
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{
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if (pMenu)
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{
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if (pMenu->IsActive()) pMenu->Close(false);
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delete pMenu;
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pMenu = NULL;
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}
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}
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void C4FullScreen::PerformUpdate()
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{
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GraphicsSystem.Execute();
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}
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bool C4FullScreen::MenuKeyControl(BYTE byCom)
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{
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if (pMenu) return pMenu->KeyControl(byCom);
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return false;
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}
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