openclonk/src/network/C4Network2Dialogs.cpp

959 lines
33 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2004-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
// dialogs for network information
#include "C4Include.h"
#include "network/C4Network2Dialogs.h"
#include "control/C4GameControl.h"
#include "game/C4Viewport.h"
#include "graphics/C4Draw.h"
#include "graphics/C4GraphicsResource.h"
#include "gui/C4GameOptions.h"
#include "gui/C4Startup.h"
#include "lib/StdColors.h"
#include "network/C4Network2.h"
#include "network/C4Network2Stats.h"
#include "player/C4PlayerList.h"
#ifndef HAVE_WINSOCK
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
// --------------------------------------------------
// C4Network2ClientDlg
C4Network2ClientDlg::C4Network2ClientDlg(int iForClientID)
: C4GUI::InfoDialog(LoadResStr("IDS_NET_CLIENT_INFO"), 10), iClientID(iForClientID)
{
// initial text update
UpdateText();
}
void C4Network2ClientDlg::UpdateText()
{
// begin updating (clears previous text)
BeginUpdateText();
// get core
const C4Client *pClient = Game.Clients.getClientByID(iClientID);
if (!pClient)
{
// client ID unknown
AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_UNKNOWNID"), iClientID);
}
else
{
// get client (may be nullptr for local info)
C4Network2Client *pNetClient = pClient->getNetClient();
// show some info
StdCopyStrBuf strInfo;
if (!pClient->isActivated()) { strInfo.Append(LoadResStr("IDS_MSG_INACTIVE")); strInfo.Append(" "); }
if (pClient->isLocal()) { strInfo.Append(LoadResStr("IDS_MSG_LOCAL")); strInfo.Append(" "); }
strInfo.AppendFormat("%s %s (ID #%d)%s",
LoadResStr(pClient->isHost() ? "IDS_MSG_HOST" : "IDS_MSG_CLIENT"),
pClient->getName(),
iClientID,
::Network.isHost() && pNetClient && !pNetClient->isReady() ? " (!ack)" : "");
AddLine(strInfo.getData());
// show addresses
int iCnt;
if ((iCnt=pNetClient->getAddrCnt()))
{
AddLine(LoadResStr("IDS_NET_CLIENT_INFO_ADDRESSES"));
for (int i=0; i<iCnt; ++i)
{
C4Network2Address addr = pNetClient->getAddr(i);
AddLineFmt(" %d: %s",
i, // adress index
addr.toString().getData());
}
}
else
AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOADDRESSES"));
// show connection
if (pNetClient)
{
// connections
if (pNetClient->isConnected())
{
AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNECTIONS"),
pNetClient->getMsgConn() == pNetClient->getDataConn() ? "Msg/Data" : "Msg",
::Network.NetIO.getNetIOName(pNetClient->getMsgConn()->getNetClass()),
pNetClient->getMsgConn()->getPeerAddr().ToString().getData(),
pNetClient->getMsgConn()->getPingTime());
if (pNetClient->getMsgConn() != pNetClient->getDataConn())
AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNDATA"),
::Network.NetIO.getNetIOName(pNetClient->getDataConn()->getNetClass()),
pNetClient->getDataConn()->getPeerAddr().ToString().getData(),
pNetClient->getDataConn()->getPingTime());
}
else
AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOCONNECTIONS"));
}
}
// update done
EndUpdateText();
}
// --------------------------------------------------
// C4Network2ClientListBox::ClientListItem
C4Network2ClientListBox::ClientListItem::ClientListItem(class C4Network2ClientListBox *pForDlg, int iClientID) // ctor
: ListItem(pForDlg, iClientID), pStatusIcon(nullptr), pName(nullptr), pPing(nullptr), pActivateBtn(nullptr), pKickBtn(nullptr), last_sound_time(0)
{
// get associated client
const C4Client *pClient = GetClient();
// get size
int iIconSize = ::GraphicsResource.TextFont.GetLineHeight();
if (pForDlg->IsStartup()) iIconSize *= 2;
int iWidth = pForDlg->GetItemWidth();
int iVerticalIndent = 2;
SetBounds(C4Rect(0, 0, iWidth, iIconSize+2*iVerticalIndent));
C4GUI::ComponentAligner ca(GetContainedClientRect(), 0,iVerticalIndent);
// create subcomponents
bool fIsHost = pClient && pClient->isHost();
pStatusIcon = new C4GUI::Icon(ca.GetFromLeft(iIconSize), fIsHost ? C4GUI::Ico_Host : C4GUI::Ico_Client);
StdStrBuf sNameLabel;
if (pClient)
{
if (pForDlg->IsStartup())
sNameLabel.Ref(pClient->getName());
else
sNameLabel.Format("%s:%s", pClient->getName(), pClient->getNick());
}
else
{
sNameLabel.Ref("???");
}
pName = new C4GUI::Label(sNameLabel.getData(), iIconSize + IconLabelSpacing,iVerticalIndent, ALeft);
int iPingRightPos = GetBounds().Wdt - IconLabelSpacing;
if (::Network.isHost()) iPingRightPos -= 48;
if (::Network.isHost() && pClient && !pClient->isHost())
{
// activate/deactivate and kick btns for clients at host
if (!pForDlg->IsStartup())
{
pActivateBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Active, GetToprightCornerRect(std::max(iIconSize, 16),std::max(iIconSize, 16),2,1,1), 0, this, &ClientListItem::OnButtonActivate);
fShownActive = true;
}
pKickBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Kick, GetToprightCornerRect(std::max(iIconSize, 16),std::max(iIconSize, 16),2,1,0), 0, this, &ClientListItem::OnButtonKick);
pKickBtn->SetToolTip(LoadResStrNoAmp("IDS_NET_KICKCLIENT"));
}
if (!pForDlg->IsStartup()) if (pClient && !pClient->isLocal())
{
// wait time
pPing = new C4GUI::Label("???", iPingRightPos, iVerticalIndent, ARight);
pPing->SetToolTip(LoadResStr("IDS_DESC_CONTROLWAITTIME"));
}
// add components
AddElement(pStatusIcon); AddElement(pName);
if (pPing) AddElement(pPing);
if (pActivateBtn) AddElement(pActivateBtn);
if (pKickBtn) AddElement(pKickBtn);
// add to listbox (will eventually get moved)
pForDlg->AddElement(this);
// first-time update
Update();
}
void C4Network2ClientListBox::ClientListItem::Update()
{
// update wait label
if (pPing)
{
int iWait = ::Control.Network.ClientPerfStat(iClientID);
pPing->SetText(FormatString("%d ms", iWait).getData());
pPing->SetColor(C4RGB(
Clamp(255-Abs(iWait)*5, 0, 255),
Clamp(255-iWait*5, 0, 255),
Clamp(255+iWait*5, 0, 255)));
}
// update activation status
const C4Client *pClient = GetClient(); if (!pClient) return;
bool fIsActive = pClient->isActivated();
if (fIsActive != fShownActive)
{
fShownActive = fIsActive;
if (!pClient->isHost()) pStatusIcon->SetIcon(fIsActive ? C4GUI::Ico_Client : C4GUI::Ico_ObserverClient);
if (pActivateBtn)
{
pActivateBtn->SetIcon(fIsActive ? C4GUI::Ico_Active : C4GUI::Ico_Inactive);
pActivateBtn->SetToolTip(LoadResStrNoAmp(fIsActive ? "IDS_NET_DEACTIVATECLIENT" : "IDS_NET_ACTIVATECLIENT"));
}
}
// update players in tooltip
StdStrBuf sCltPlrs(Game.PlayerInfos.GetActivePlayerNames(false, iClientID));
pName->SetToolTip(sCltPlrs.getData());
// update icon: Network status
C4GUI::Icons icoStatus = C4GUI::Ico_UnknownClient;
C4Network2Client *pClt = pClient->getNetClient();
if (pClt)
{
switch (pClt->getStatus())
{
case NCS_Joining: // waiting for join data
case NCS_Chasing: // client is behind (status not acknowledged, isn't waited for)
case NCS_NotReady: // client is behind (status not acknowledged)
icoStatus = C4GUI::Ico_Loading;
break;
case NCS_Ready: // client acknowledged network status
icoStatus = C4GUI::Ico_Ready;
break;
case NCS_Remove: // client is to be removed
icoStatus = C4GUI::Ico_Kick;
break;
default: // whatever
assert(false);
icoStatus = C4GUI::Ico_Loading;
break;
}
}
// sound icon?
if (last_sound_time)
{
time_t dt = time(nullptr) - last_sound_time;
if (dt >= SoundIconShowTime)
{
// stop showing sound icon
last_sound_time = 0;
}
else
{
// time not up yet: show sound icon
icoStatus = C4GUI::Ico_Sound;
}
}
// network OK - control ready?
if (!pForDlg->IsStartup() && (icoStatus == C4GUI::Ico_Ready))
{
if (!::Control.Network.ClientReady(iClientID, ::Control.ControlTick))
{
// control not ready
icoStatus = C4GUI::Ico_NetWait;
}
}
// set new icon
pStatusIcon->SetIcon(icoStatus);
}
const C4Client *C4Network2ClientListBox::ClientListItem::GetClient() const
{
return Game.Clients.getClientByID(iClientID);
}
C4Network2ClientListBox::ClientListItem *C4Network2ClientListBox::GetClientListItem(int32_t client_id)
{
// find list item that is not the connection item
// search through listbox
for (C4GUI::Element *list_item = GetFirst(); list_item; list_item = list_item->GetNext())
{
// only playerlistitems in this box
ListItem *list_item2 = static_cast<ListItem *>(list_item);
if (list_item2->GetClientID() == client_id)
if (list_item2->GetConnectionID() == -1)
return static_cast<ClientListItem *>(list_item2);
}
// nothing found
return nullptr;
}
void C4Network2ClientListBox::ClientListItem::OnButtonActivate(C4GUI::Control *pButton)
{
// league: Do not deactivate clients with players
if (Game.Parameters.isLeague() && ::Players.GetAtClient(iClientID))
{
Log(LoadResStr("IDS_LOG_COMMANDNOTALLOWEDINLEAGUE"));
return;
}
// change to status that is not currently shown
::Control.DoInput(CID_ClientUpdate, new C4ControlClientUpdate(iClientID, CUT_Activate, !fShownActive), CDT_Sync);
}
void C4Network2ClientListBox::ClientListItem::OnButtonKick(C4GUI::Control *pButton)
{
// try kick
// league: Kick needs voting
if (Game.Parameters.isLeague() && ::Players.GetAtClient(iClientID))
::Network.Vote(VT_Kick, true, iClientID);
else
Game.Clients.CtrlRemove(GetClient(), LoadResStr(pForDlg->IsStartup() ? "IDS_MSG_KICKFROMSTARTUPDLG" : "IDS_MSG_KICKFROMCLIENTLIST"));
}
void C4Network2ClientListBox::ClientListItem::SetSoundIcon()
{
// remember time for reset
last_sound_time = time(nullptr);
// force icon
Update();
}
// --------------------------------------------------
// C4Network2ClientListBox::ConnectionListItem
C4Network2ClientListBox::ConnectionListItem::ConnectionListItem(class C4Network2ClientListBox *pForDlg, int32_t iClientID, int32_t iConnectionID) // ctor
: ListItem(pForDlg, iClientID), iConnID(iConnectionID), pDesc(nullptr), pPing(nullptr), pReconnectBtn(nullptr), pDisconnectBtn(nullptr)
{
// get size
CStdFont &rUseFont = ::GraphicsResource.TextFont;
int iIconSize = rUseFont.GetLineHeight();
int iWidth = pForDlg->GetItemWidth();
int iVerticalIndent = 2;
SetBounds(C4Rect(0, 0, iWidth, iIconSize+2*iVerticalIndent));
C4GUI::ComponentAligner ca(GetContainedClientRect(), 0,iVerticalIndent);
// left indent
ca.ExpandLeft(-iIconSize*2);
// create subcomponents
// reconnect/disconnect buttons
if (!Game.Parameters.isLeague())
{
pDisconnectBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ConnectionListItem, C4GUI::IconButton>(C4GUI::Ico_Disconnect, ca.GetFromRight(iIconSize, iIconSize), 0, this, &ConnectionListItem::OnButtonDisconnect);
pDisconnectBtn->SetToolTip(LoadResStr("IDS_MENU_DISCONNECT"));
}
else
pDisconnectBtn = nullptr;
// ping time
int32_t sx=40, sy=iIconSize;
rUseFont.GetTextExtent("???? ms", sx,sy, true);
pPing = new C4GUI::Label("???", ca.GetFromRight(sx, sy), ARight);
pPing->SetToolTip(LoadResStr("IDS_NET_CONTROL_PING"));
// main description item
pDesc = new C4GUI::Label("???", ca.GetAll(), ALeft);
// add components
AddElement(pDesc);
AddElement(pPing);
if (pDisconnectBtn) AddElement(pDisconnectBtn);
// add to listbox (will eventually get moved)
pForDlg->AddElement(this);
// first-time update
Update();
}
C4Network2IOConnection *C4Network2ClientListBox::ConnectionListItem::GetConnection() const
{
// get connection by connection ID
C4Network2Client *pNetClient = ::Network.Clients.GetClientByID(iClientID);
if (!pNetClient) return nullptr;
if (iConnID == 0) return pNetClient->getDataConn();
if (iConnID == 1) return pNetClient->getMsgConn();
return nullptr;
}
void C4Network2ClientListBox::ConnectionListItem::Update()
{
C4Network2IOConnection *pConn = GetConnection();
if (!pConn)
{
// No connection: Shouldn't happen
pDesc->SetText("???");
pPing->SetText("???");
return;
}
// update connection ping
int iPing = pConn->getLag();
pPing->SetText(FormatString("%d ms", iPing).getData());
// update description
// get connection usage
const char *szConnType;
C4Network2Client *pNetClient = ::Network.Clients.GetClientByID(iClientID);
if (pNetClient->getDataConn() == pNetClient->getMsgConn())
szConnType = "Data/Msg";
else if (iConnID)
szConnType = "Msg";
else
szConnType = "Data";
// display info
pDesc->SetText(FormatString("%s: %s (%s l%d)",
szConnType,
::Network.NetIO.getNetIOName(pConn->getNetClass()),
pConn->getPeerAddr().ToString().getData(),
pConn->getPacketLoss()).getData());
}
void C4Network2ClientListBox::ConnectionListItem::OnButtonDisconnect(C4GUI::Control *pButton)
{
// close connection
C4Network2IOConnection *pConn = GetConnection();
if (pConn)
{
pConn->Close();
}
}
void C4Network2ClientListBox::ConnectionListItem::OnButtonReconnect(C4GUI::Control *pButton)
{
// 2do
}
// --------------------------------------------------
// C4Network2ClientListBox
C4Network2ClientListBox::C4Network2ClientListBox(C4Rect &rcBounds, bool fStartup) : ListBox(rcBounds), fStartup(fStartup)
{
// hook into timer callback
Application.Add(this);
// initial update
Update();
}
C4Network2ClientListBox::~C4Network2ClientListBox()
{
Application.Remove(this);
}
void C4Network2ClientListBox::Update()
{
// sync with client list
ListItem *pItem = static_cast<ListItem *>(pClientWindow->GetFirst()), *pNext;
const C4Client *pClient = nullptr;
while ((pClient = Game.Clients.getClient(pClient)))
{
// skip host in startup board
if (IsStartup() && pClient->isHost()) continue;
// deleted client(s) present? this will also delete unneeded client connections of previous client
while (pItem && (pItem->GetClientID() < pClient->getID()))
{
pNext = static_cast<ListItem *>(pItem->GetNext());
delete pItem; pItem = pNext;
}
// same present for update?
// need not check for connection ID, because a client item will always be placed before the corresponding connection items
if (pItem && pItem->GetClientID() == pClient->getID())
{
pItem->Update();
pItem = static_cast<ListItem *>(pItem->GetNext());
}
else
// not present: insert (or add if pItem=nullptr)
InsertElement(new ClientListItem(this, pClient->getID()), pItem);
// update connections for client
// but no connections in startup board
if (IsStartup()) continue;
// enumerate client connections
C4Network2Client *pNetClient = pClient->getNetClient();
if (!pNetClient) continue; // local client does not have connections
C4Network2IOConnection *pLastConn = nullptr;
for (int i = 0; i<2; ++i)
{
C4Network2IOConnection *pConn = i ? pNetClient->getMsgConn() : pNetClient->getDataConn();
if (!pConn) continue;
if (pConn == pLastConn) continue; // combined connection: Display only one
pLastConn = pConn;
// del leading items
while (pItem && ((pItem->GetClientID() < pClient->getID()) || ((pItem->GetClientID() == pClient->getID()) && (pItem->GetConnectionID() < i))))
{
pNext = static_cast<ListItem *>(pItem->GetNext());
delete pItem; pItem = pNext;
}
// update connection item
if (pItem && pItem->GetClientID() == pClient->getID() && pItem->GetConnectionID() == i)
{
pItem->Update();
pItem = static_cast<ListItem *>(pItem->GetNext());
}
else
{
// new connection: create it
InsertElement(new ConnectionListItem(this, pClient->getID(), i), pItem);
}
}
}
// del trailing items
while (pItem)
{
pNext = static_cast<ListItem *>(pItem->GetNext());
delete pItem; pItem = pNext;
}
}
void C4Network2ClientListBox::SetClientSoundIcon(int32_t client_id)
{
// sound icon on client element
ClientListItem *item = GetClientListItem(client_id);
if (item) item->SetSoundIcon();
}
// --------------------------------------------------
// C4Network2ClientListDlg
// singleton
C4Network2ClientListDlg *C4Network2ClientListDlg::pInstance = nullptr;
C4Network2ClientListDlg::C4Network2ClientListDlg()
: Dialog(::pGUI->GetPreferredDlgRect().Wdt*3/4, ::pGUI->GetPreferredDlgRect().Hgt*3/4, LoadResStr("IDS_NET_CAPTION"), false)
{
// component layout
CStdFont *pUseFont = &::GraphicsResource.TextFont;
C4GUI::ComponentAligner caAll(GetContainedClientRect(), 0,0);
C4Rect rcStatus = caAll.GetFromBottom(pUseFont->GetLineHeight());
// create game options; max 1/2 of dialog height
pGameOptions = new C4GameOptionsList(caAll.GetFromTop(caAll.GetInnerHeight()/2), true, C4GameOptionsList::GOLS_Runtime);
pGameOptions->SetDecoration(false, nullptr, true, false);
pGameOptions->SetSelectionDiabled();
// but resize to actually used height
int32_t iFreedHeight = pGameOptions->ContractToElementHeight();
caAll.ExpandTop(iFreedHeight);
AddElement(pGameOptions);
// create client list box
AddElement(pListBox = new C4Network2ClientListBox(caAll.GetAll(), false));
// create status label
AddElement(pStatusLabel = new C4GUI::Label("", rcStatus));
// add timer
Application.Add(this);
// initial update
Update();
}
C4Network2ClientListDlg::~C4Network2ClientListDlg()
{
if (this==pInstance) pInstance=nullptr;
Application.Remove(this);
}
void C4Network2ClientListDlg::Update()
{
// Compose status text
StdStrBuf sStatusText;
sStatusText.Format("Tick %d, Behind %d, Rate %d, PreSend %d, ACT: %d",
(int)::Control.ControlTick, (int)::Control.Network.GetBehind(::Control.ControlTick),
(int)::Control.ControlRate, (int)::Control.Network.getControlPreSend(),
(int)::Control.Network.getAvgControlSendTime());
// Update status label
pStatusLabel->SetText(sStatusText.getData());
}
bool C4Network2ClientListDlg::Toggle()
{
// toggle off?
if (pInstance) { pInstance->Close(true); return true; }
// toggle on!
return ::pGUI->ShowRemoveDlg(pInstance = new C4Network2ClientListDlg());
}
void C4Network2ClientListDlg::OnSound(class C4Client *singer)
{
if (singer) pListBox->SetClientSoundIcon(singer->getID());
}
// --------------------------------------------------
// C4Network2StartWaitDlg
C4Network2StartWaitDlg::C4Network2StartWaitDlg()
: C4GUI::Dialog(DialogWidth, DialogHeight, LoadResStr("IDS_NET_CAPTION"), false)
{
C4GUI::ComponentAligner caAll(GetContainedClientRect(), C4GUI_DefDlgIndent, C4GUI_DefDlgIndent);
C4GUI::ComponentAligner caButtonArea(caAll.GetFromBottom(C4GUI_ButtonAreaHgt), 0,0);
// create top label
C4GUI::Label *pLbl;
AddElement(pLbl = new C4GUI::Label(LoadResStr("IDS_NET_WAITFORSTART"), caAll.GetFromTop(25), ACenter));
// create client list box
AddElement(pClientListBox = new C4Network2ClientListBox(caAll.GetAll(), true));
// place abort button
C4GUI::Button *pBtnAbort = new C4GUI::CancelButton(caButtonArea.GetCentered(C4GUI_DefButtonWdt, C4GUI_ButtonHgt));
AddElement(pBtnAbort);
}
// ---------------------------------------------------
// C4GameOptionButtons
C4GameOptionButtons::C4GameOptionButtons(const C4Rect &rcBounds, bool fNetwork, bool fHost, bool fLobby)
: C4GUI::Window(), fNetwork(fNetwork), fHost(fHost), fLobby(fLobby), fCountdown(false)
{
SetBounds(rcBounds);
// calculate button size from area
int32_t iButtonCount = fNetwork ? fHost ? 6 : 3 : 2;
int32_t iIconSize = std::min<int32_t>(C4GUI_IconExHgt, rcBounds.Hgt), iIconSpacing = rcBounds.Wdt/(rcBounds.Wdt >= 400 ? 64 : 128);
if ((iIconSize+iIconSpacing*2)*iButtonCount > rcBounds.Wdt)
{
if (iIconSize*iButtonCount <= rcBounds.Wdt)
{
iIconSpacing = std::max<int32_t>(0, (rcBounds.Wdt-iIconSize*iButtonCount)/(iButtonCount*2)-1);
}
else
{
iIconSpacing = 0;
iIconSize = rcBounds.Wdt / iButtonCount;
}
}
C4GUI::ComponentAligner caButtonArea(rcBounds,0,0,true);
C4GUI::ComponentAligner caButtons(caButtonArea.GetCentered((iIconSize+2*iIconSpacing)*iButtonCount, iIconSize),iIconSpacing,0);
// add buttons
if (fNetwork && fHost)
{
bool fIsInternet = !!Config.Network.MasterServerSignUp, fIsDisabled = false;
// league currently implies master server signup, and can thus not be turned off
if (fLobby && Game.Parameters.isLeague())
{
fIsInternet = true;
fIsDisabled = true;
}
btnInternet = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(fIsInternet ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff, caButtons.GetFromLeft(iIconSize, iIconSize), LoadResStr("IDS_DLGTIP_STARTINTERNETGAME"), &C4GameOptionButtons::OnBtnInternet, this);
btnInternet->SetEnabled(!fIsDisabled);
AddElement(btnInternet);
}
else btnInternet = nullptr;
bool fIsLeague = false;
// League button
if (fNetwork)
{
C4GUI::Icons eLeagueIcon;
fIsLeague = fLobby ? Game.Parameters.isLeague() : !!Config.Network.LeagueServerSignUp;
eLeagueIcon = fIsLeague ? C4GUI::Ico_Ex_LeagueOn : C4GUI::Ico_Ex_LeagueOff;
btnLeague = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(eLeagueIcon, caButtons.GetFromLeft(iIconSize, iIconSize), LoadResStr("IDS_DLGTIP_STARTLEAGUEGAME"), &C4GameOptionButtons::OnBtnLeague, this);
btnLeague->SetEnabled(fHost && !fLobby);
AddElement(btnLeague);
}
else btnLeague=nullptr;
if (fNetwork && fHost)
{
btnPassword = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(::Network.isPassworded() ? C4GUI::Ico_Ex_Locked : C4GUI::Ico_Ex_Unlocked, caButtons.GetFromLeft(iIconSize, iIconSize), LoadResStr("IDS_NET_PASSWORD_DESC"), &C4GameOptionButtons::OnBtnPassword, this);
AddElement(btnPassword);
btnComment = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(C4GUI::Ico_Ex_Comment, caButtons.GetFromLeft(iIconSize, iIconSize), LoadResStr("IDS_DESC_COMMENTDESCRIPTIONFORTHIS"), &C4GameOptionButtons::OnBtnComment, this);
AddElement(btnComment);
}
else btnPassword=btnComment=nullptr;
btnRecord = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(Game.Record || fIsLeague ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff, caButtons.GetFromLeft(iIconSize, iIconSize), LoadResStr("IDS_DLGTIP_RECORD"), &C4GameOptionButtons::OnBtnRecord, this);
btnRecord->SetEnabled(!fIsLeague);
AddElement(btnRecord);
}
void C4GameOptionButtons::OnBtnInternet(C4GUI::Control *btn)
{
if (!fNetwork || !fHost) return;
bool fCheck = (Config.Network.MasterServerSignUp = !Config.Network.MasterServerSignUp);
// in lobby mode, do actual termination from masterserver
if (fLobby)
{
if (fCheck)
{
fCheck = ::Network.LeagueSignupEnable();
}
else
{
::Network.LeagueSignupDisable();
}
}
btnInternet->SetIcon(fCheck ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff);
// also update league button, because turning off masterserver also turns off the league
if (!fCheck)
{
Config.Network.LeagueServerSignUp = false;
if (btnLeague)
btnLeague->SetIcon(C4GUI::Ico_Ex_LeagueOff);
}
// re-set in config for the case of failure
Config.Network.MasterServerSignUp = fCheck;
}
void C4GameOptionButtons::OnBtnLeague(C4GUI::Control *btn)
{
if (!fNetwork || !fHost) return;
bool fCheck = (Config.Network.LeagueServerSignUp = !Config.Network.LeagueServerSignUp);
btnLeague->SetIcon(fCheck ? C4GUI::Ico_Ex_LeagueOn : C4GUI::Ico_Ex_LeagueOff);
if (!Game.Record) OnBtnRecord(btnRecord);
btnRecord->SetEnabled(!fCheck);
// if the league is turned on, the game must be signed up at the masterserver
if (fCheck && !Config.Network.MasterServerSignUp) OnBtnInternet(btnInternet);
// refresh options in scenario selection dialogue
if (C4Startup::Get()) C4Startup::Get()->OnLeagueOptionChanged();
}
void C4GameOptionButtons::OnBtnRecord(C4GUI::Control *btn)
{
Game.Record = !Game.Record;
Config.General.DefRec = Game.Record;
btnRecord->SetIcon(Game.Record ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff);
}
void C4GameOptionButtons::OnBtnPassword(C4GUI::Control *btn)
{
if (!fNetwork || !fHost) return;
// password is currently set - a single click only clears the password
if (::Network.GetPassword() && *::Network.GetPassword())
{
StdStrBuf empty;
OnPasswordSet(empty);
return;
}
// password button pressed: Show dialog to set/change current password
C4GUI::InputDialog *pDlg;
GetScreen()->ShowRemoveDlg(pDlg=new C4GUI::InputDialog(LoadResStr("IDS_MSG_ENTERPASSWORD"), LoadResStr("IDS_DLG_PASSWORD"), C4GUI::Ico_Ex_LockedFrontal, new C4GUI::InputCallback<C4GameOptionButtons>(this, &C4GameOptionButtons::OnPasswordSet), false));
pDlg->SetMaxText(CFG_MaxString);
const char *szPassPreset = ::Network.GetPassword();
if (!szPassPreset || !*szPassPreset) szPassPreset = Config.Network.LastPassword;
if (*szPassPreset) pDlg->SetInputText(szPassPreset);
}
void C4GameOptionButtons::OnPasswordSet(const StdStrBuf &rsNewPassword)
{
// password input dialog answered with OK: Set/clear network password
const char *szPass;
::Network.SetPassword(szPass=rsNewPassword.getData());
// update icon to reflect if a password is set
UpdatePasswordBtn();
// remember password for next round
bool fHasPassword = (szPass && *szPass);
if (fHasPassword)
{
SCopy(szPass, Config.Network.LastPassword, CFG_MaxString);
}
// acoustic feedback
C4GUI::GUISound("UI::Confirmed");
}
void C4GameOptionButtons::UpdatePasswordBtn()
{
// update icon to reflect if a password is set
const char *szPass = ::Network.GetPassword();
bool fHasPassword = szPass && *szPass;
btnPassword->SetIcon(fHasPassword ? C4GUI::Ico_Ex_Locked : C4GUI::Ico_Ex_Unlocked);
}
void C4GameOptionButtons::OnBtnComment(C4GUI::Control *btn)
{
// password button pressed: Show dialog to set/change current password
C4GUI::InputDialog *pDlg;
GetScreen()->ShowRemoveDlg(pDlg=new C4GUI::InputDialog(LoadResStr("IDS_CTL_ENTERCOMMENT"), LoadResStr("IDS_CTL_COMMENT"), C4GUI::Ico_Ex_Comment, new C4GUI::InputCallback<C4GameOptionButtons>(this, &C4GameOptionButtons::OnCommentSet), false));
pDlg->SetMaxText(C4MaxComment);
pDlg->SetInputText(Config.Network.Comment.getData());
}
void C4GameOptionButtons::OnCommentSet(const StdStrBuf &rsNewComment)
{
// check for change; no reference invalidation if not changed
if (rsNewComment == Config.Network.Comment) return;
// Set in configuration, update reference
Config.Network.Comment.CopyValidated(rsNewComment.getData());
::Network.InvalidateReference();
// message feedback
Log(LoadResStr("IDS_NET_COMMENTCHANGED"));
// acoustic feedback
C4GUI::GUISound("UI::Confirmed");
}
void C4GameOptionButtons::SetCountdown(bool fToVal)
{
fCountdown = fToVal;
}
// ---------------------------------------------------
// C4Chart
int GetValueDecade(int iVal)
{
// get enclosing decade
int iDec = 1;
while (iVal) { iVal/=10; iDec*=10; }
return iDec;
}
int GetAxisStepRange(int iRange, int iMaxSteps)
{
// try in steps of 5s and 10s
int iDec = GetValueDecade(iRange);
if (iDec == 1) return 1;
int iNextStepDivider = 2;
while (iDec>=iNextStepDivider && iNextStepDivider*iRange/iDec <= iMaxSteps)
{
iDec/=iNextStepDivider;
iNextStepDivider = 7 - iNextStepDivider;
}
return iDec;
}
void C4Chart::DrawElement(C4TargetFacet &cgo)
{
typedef C4Graph::ValueType ValueType;
typedef C4Graph::TimeType TimeType;
// transparent w/o graph
if (!pDisplayGraph) return;
int iSeriesCount = pDisplayGraph->GetSeriesCount();
if (!iSeriesCount) return;
assert(iSeriesCount>0);
StdStrBuf sbuf;
pDisplayGraph->Update(); // update averages, etc.
// calc metrics
CStdFont &rFont = ::GraphicsResource.MiniFont;
int YAxisWdt = 5,
XAxisHgt = 15;
const int AxisArrowLen = 6,
AxisMarkerLen = 5,
AxisArrowThickness = 3,
AxisArrowIndent= 2; // margin between axis arrow and last value
int32_t YAxisMinStepHgt, XAxisMinStepWdt;
// get value range
int iMinTime = pDisplayGraph->GetStartTime();
int iMaxTime = pDisplayGraph->GetEndTime() - 1;
if (iMinTime >= iMaxTime) return;
ValueType iMinVal = pDisplayGraph->GetMinValue();
ValueType iMaxVal = pDisplayGraph->GetMaxValue();
if (iMinVal == iMaxVal) ++iMaxVal;
if (iMinVal > 0 && iMaxVal/iMinVal >= 2) iMinVal = 0; // go zero-based if this creates less than 50% unused space
else if (iMaxVal < 0 && iMinVal/iMaxVal >= 2) iMaxVal = 0;
int ddv;
if (iMaxVal>0 && (ddv=GetValueDecade(int(iMaxVal))/50))
iMaxVal = ((iMaxVal-(iMaxVal>0))/ddv+(iMaxVal>0))*ddv;
if (iMinVal && (ddv=GetValueDecade(int(iMinVal))/50))
iMinVal = ((iMinVal-(iMinVal<0))/ddv+(iMinVal<0))*ddv;
ValueType dv=iMaxVal-iMinVal; TimeType dt=iMaxTime-iMinTime;
// axis calculations
sbuf.Format("-%d", (int) std::max(Abs(iMaxVal), Abs(iMinVal)));
rFont.GetTextExtent(sbuf.getData(), XAxisMinStepWdt, YAxisMinStepHgt, false);
YAxisWdt += XAxisMinStepWdt; XAxisHgt += YAxisMinStepHgt;
XAxisMinStepWdt += 2; YAxisMinStepHgt += 2;
int tw = rcBounds.Wdt - YAxisWdt;
int th = rcBounds.Hgt - XAxisHgt;
int tx = rcBounds.x + int(cgo.TargetX) + YAxisWdt;
int ty = rcBounds.y + int(cgo.TargetY);
// show a legend, if more than one graph is shown
if (iSeriesCount > 1)
{
int iSeries = 0; const C4Graph *pSeries;
int32_t iLegendWdt = 0, Q,W;
while ((pSeries = pDisplayGraph->GetSeries(iSeries++)))
{
rFont.GetTextExtent(pSeries->GetTitle(), W, Q, true);
iLegendWdt = std::max(iLegendWdt, W);
}
tw -= iLegendWdt+1;
iSeries = 0;
int iYLegendDraw = (th - iSeriesCount*Q)/2 + ty;
while ((pSeries = pDisplayGraph->GetSeries(iSeries++)))
{
pDraw->TextOut(pSeries->GetTitle(), rFont, 1.0f, cgo.Surface, tx+tw, iYLegendDraw, pSeries->GetColorDw() | 0xff000000, ALeft, true);
iYLegendDraw += Q;
}
}
// safety: too small?
if (tw < 10 || th < 10) return;
// draw axis
pDraw->DrawLineDw(cgo.Surface, tx, ty+th, tx+tw-1, ty+th, C4RGB(0x91, 0x91, 0x91));
pDraw->DrawLineDw(cgo.Surface, tx+tw-1, ty+th, tx+tw-1-AxisArrowLen, ty+th-AxisArrowThickness, C4RGB(0x91, 0x91, 0x91));
pDraw->DrawLineDw(cgo.Surface, tx+tw-1, ty+th, tx+tw-1-AxisArrowLen, ty+th+AxisArrowThickness, C4RGB(0x91, 0x91, 0x91));
pDraw->DrawLineDw(cgo.Surface, tx, ty, tx, ty+th, C4RGB(0x91, 0x91, 0x91));
pDraw->DrawLineDw(cgo.Surface, tx, ty, tx-AxisArrowThickness, ty+AxisArrowLen, C4RGB(0x91, 0x91, 0x91));
pDraw->DrawLineDw(cgo.Surface, tx, ty, tx+AxisArrowThickness, ty+AxisArrowLen, C4RGB(0x91, 0x91, 0x91));
tw -= AxisArrowLen + AxisArrowIndent;
th -= AxisArrowLen + AxisArrowIndent; ty += AxisArrowLen + AxisArrowIndent;
// do axis numbering
int iXAxisSteps = GetAxisStepRange(dt, tw / XAxisMinStepWdt),
iYAxisSteps = GetAxisStepRange(int(dv), th / YAxisMinStepHgt);
int iX, iY, iTime, iVal;
iY = 0;
iTime = ((iMinTime-(iMinTime>0))/iXAxisSteps+(iMinTime>0))*iXAxisSteps;
for (; iTime <= iMaxTime; iTime += iXAxisSteps)
{
iX = tx + tw * (iTime-iMinTime) / dt;
pDraw->DrawLineDw(cgo.Surface, iX, ty+th+1, iX, ty+th+AxisMarkerLen, C4RGB(0x91, 0x91, 0x91));
sbuf.Format("%d", (int) iTime);
pDraw->TextOut(sbuf.getData(), rFont, 1.0f, cgo.Surface, iX, ty+th+AxisMarkerLen, 0xff7f7f7f, ACenter, false);
}
iVal = int( ((iMinVal-(iMinVal>0))/iYAxisSteps+(iMinVal>0))*iYAxisSteps );
for (; iVal <= iMaxVal; iVal += iYAxisSteps)
{
iY = ty+th - int((iVal-iMinVal) / dv * th);
pDraw->DrawLineDw(cgo.Surface, tx-AxisMarkerLen, iY, tx-1, iY, C4RGB(0x91, 0x91, 0x91));
sbuf.Format("%d", (int) iVal);
pDraw->TextOut(sbuf.getData(), rFont, 1.0f, cgo.Surface, tx-AxisMarkerLen, iY-rFont.GetLineHeight()/2, 0xff7f7f7f, ARight, false);
}
// draw graph series(es)
int iSeries = 0;
while (const C4Graph *pSeries = pDisplayGraph->GetSeries(iSeries++))
{
int iThisMinTime = std::max(iMinTime, pSeries->GetStartTime());
int iThisMaxTime = std::min(iMaxTime, pSeries->GetEndTime());
bool fAnyVal = false;
for (iX = 0; iX<tw; ++iX)
{
iTime = iMinTime + dt*iX/tw;
if (!Inside(iTime, iThisMinTime, iThisMaxTime)) continue;
int iY2 = int((-pSeries->GetValue(iTime) + iMinVal) * th / dv) + ty+th;
if (fAnyVal) pDraw->DrawLineDw(cgo.Surface, (float) (tx+iX-1), (float) iY, (float) (tx+iX), (float) iY2, pSeries->GetColorDw() | 0xff000000);
iY = iY2;
fAnyVal = true;
}
}
}
C4Chart::C4Chart(C4Rect &rcBounds) : Element(), pDisplayGraph(nullptr), fOwnGraph(false)
{
this->rcBounds = rcBounds;
}
C4Chart::~C4Chart()
{
if (fOwnGraph && pDisplayGraph) delete pDisplayGraph;
}
// singleton
C4ChartDialog *C4ChartDialog::pChartDlg=nullptr;
C4ChartDialog::C4ChartDialog() : Dialog(DialogWidth, DialogHeight, LoadResStr("IDS_NET_STATISTICS"), false)
{
// register singleton
pChartDlg = this;
// add main chart switch component
C4GUI::ComponentAligner caAll(GetContainedClientRect(), 5,5);
pChartTabular = new C4GUI::Tabular(caAll.GetAll(), C4GUI::Tabular::tbTop);
AddElement(pChartTabular);
// add some graphs as subcomponents
AddChart(StdStrBuf("oc"));
AddChart(StdStrBuf("FPS"));
AddChart(StdStrBuf("NetIO"));
if (::Network.isEnabled())
AddChart(StdStrBuf("Pings"));
AddChart(StdStrBuf("Control"));
AddChart(StdStrBuf("APM"));
}
void C4ChartDialog::AddChart(const StdStrBuf &rszName)
{
// get graph by name
if (!Game.pNetworkStatistics || !pChartTabular) return;
bool fOwnGraph = false;
C4Graph *pGraph = Game.pNetworkStatistics->GetGraphByName(rszName, fOwnGraph);
if (!pGraph) return;
// add sheet for name
C4GUI::Tabular::Sheet *pSheet = pChartTabular->AddSheet(rszName.getData());
if (!pSheet) { if (fOwnGraph) delete pGraph; return; }
// add chart to sheet
C4Chart *pNewChart = new C4Chart(pSheet->GetClientRect());
pNewChart->SetGraph(pGraph, fOwnGraph);
pSheet->AddElement(pNewChart);
}
void C4ChartDialog::Toggle()
{
// close if open
if (pChartDlg) { pChartDlg->Close(false); return; }
// otherwise, open
C4ChartDialog *pDlg = new C4ChartDialog();
if (!::pGUI->ShowRemoveDlg(pDlg)) if (pChartDlg) delete pChartDlg;
}