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Action.c
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Squelch varargs warnings in System.ocg
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2014-12-12 23:27:17 +01:00 |
Array.c
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move TransposeArray to System.ocg functions
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2014-10-19 10:49:12 +02:00 |
ClonkControl.c
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Squelch varargs warnings in System.ocg
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2014-12-12 23:27:17 +01:00 |
Colors.c
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fix function HSLa(h,s,l,a)
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2011-07-31 02:00:12 +02:00 |
Controls.c
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Added missing CON_PushENter to IsInteractionControl
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2012-05-08 20:42:08 +02:00 |
Creation.c
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renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
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2013-12-17 22:32:01 +01:00 |
Explode.c
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Add light effect to explosions.
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2014-12-31 13:36:22 +01:00 |
Fade.c
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added global functions FadeOut(int time, bool del) and FadeIn(int time)
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2012-11-11 11:44:03 -08:00 |
FindLocation.c
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Squelch varargs warnings in System.ocg
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2014-12-12 23:27:17 +01:00 |
FindObject.c
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Squelch varargs warnings in System.ocg
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2014-12-12 23:27:17 +01:00 |
Fire.c
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Fix some DoDamage issues
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2014-04-06 17:15:13 +02:00 |
FunctionOverview.txt
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Script: Remove unused OnBlastIncinerationDamage callback
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2012-05-06 15:37:43 +02:00 |
GetXVal.c
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update documentation around DefCore, remove some obsolete fields
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2013-11-30 14:14:18 +07:00 |
HitChecks.c
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Fix null pointer exception when objects are removed in response to a hit callback.
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2014-10-03 21:57:38 +02:00 |
LanguageDE.txt
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Use the new shader system for rendering sprites
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2014-11-24 14:51:08 -05:00 |
LanguageUS.txt
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Use the new shader system for rendering sprites
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2014-11-24 14:51:08 -05:00 |
Material.c
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refactor pump done. Remaining problem: power system (usage)
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2013-05-30 22:11:39 +02:00 |
Math.c
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added GetSurfaceVector() to Math.c which can be used to get informations about the surface of the landscape at some point (f.e. for bouncing projectiles)
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2014-06-27 20:46:48 +02:00 |
MeshAnimation.c
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Add the Anim_RDir AVP
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2014-10-09 17:11:13 -04:00 |
Names.txt
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Object.c
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Squelch varargs warnings in System.ocg
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2014-12-12 23:27:17 +01:00 |
Particles.c
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Some missions fixes/adjustments
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2014-09-21 16:36:05 +02:00 |
Player.c
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Change MessageWindow (i.e. the default goal messages) to use decorated messages instead of menus.
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2014-08-21 19:55:32 +02:00 |
PlayerControl.c
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Fix nil pointer if a dragged object is deleted between control creation and control execution.
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2014-10-18 01:22:47 +02:00 |
PlayerControls.txt
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(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
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2014-08-10 20:58:26 +02:00 |
Proplists.c
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added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
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2012-06-05 22:31:58 +02:00 |
SaveScenario.c
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Squelch varargs warnings in System.ocg
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2014-12-12 23:27:17 +01:00 |
Schedule.c
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Fix a runtime error in DarkCastle
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2013-10-25 17:32:53 +02:00 |
StringTblDE.txt
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(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
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2014-08-10 20:58:26 +02:00 |
StringTblUS.txt
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(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
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2014-08-10 20:58:26 +02:00 |
Version.txt
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Vertices.c
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Resorted the functions from C4.c, Commits.c amd Helpers.c
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2012-04-03 01:55:55 +01:00 |