openclonk/planet/Tutorials.ocf/Tutorial06.ocs/System.ocg/DlgVillageHead.c

46 lines
818 B
C

// The village head.
#appendto Dialogue
public func Dlg_VillageHead_Init(object clonk)
{
return true;
}
public func Dlg_VillageHead_1(object clonk)
{
MessageBox("$DlgVillageHeadGrateful$", clonk, dlg_target);
return true;
}
public func Dlg_VillageHead_2(object clonk)
{
MessageBox("$DlgVillageHeadWhatToDo$", clonk, clonk);
return true;
}
public func Dlg_VillageHead_3(object clonk)
{
MessageBox("$DlgVillageHeadPower$", clonk, dlg_target);
return true;
}
public func Dlg_VillageHead_4(object clonk)
{
MessageBox("$DlgVillageHeadIWill$", clonk, clonk);
return true;
}
public func Dlg_VillageHead_5(object clonk)
{
MessageBox("$DlgVillageHeadAfterwards$", clonk, dlg_target);
StopDialogue();
SetDialogueProgress(1);
return true;
}
public func Dlg_VillageHead_Closed(object clonk)
{
return true;
}