forked from Mirrors/openclonk
25 lines
864 B
C
25 lines
864 B
C
global func AddScorch(int x, int y, int r, int strength, int duration)
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{
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var scorch = CreateObjectAbove(Wood, x,y, NO_OWNER);
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if (!scorch) return nil;
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scorch->SetObjectLayer(scorch);
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scorch->SetR(r);
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scorch->SetClrModulation(0x80804000);
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scorch->SetCategory(C4D_StaticBack);
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scorch.Collectible = false; // SetObjectLayer is not enough...
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scorch.Plane = this.Plane+1;
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var fx = AddEffect("FireScorching", scorch, 1, 2, scorch);
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fx.strength = strength;
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fx.duration = duration;
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return scorch;
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}
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global func FxFireScorchingTimer(object target, proplist effect, int time)
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{
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if (time >= effect.duration) { RemoveObject(); return FX_Execute_Kill; }
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// particles
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var wind = BoundBy(GetWind(), -5, 5);
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CreateParticle("SmokeDirty", PV_Random(-5, 5), PV_Random(-5, 5), wind, -effect.strength/8, PV_Random(20, 40), Particles_SmokeTrail(), 2);
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return FX_OK;
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}
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