openclonk/planet/Objects.ocd/Structures.ocd/Elevator.ocd/Case.ocd/CaseBack.ocd/Scene.material

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material elevatorCase
{
receive_shadows on
technique
{
pass
{
scene_blend alpha_blend
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 0.0 12.5
emissive 0.0 0.0 0.0 0.0
texture_unit
{
texture case.png
tex_address_mode wrap
}
}
}
}