openclonk/planet/Objects.ocd/Rules.ocd/Gravestones.ocd/Script.c

96 lines
1.9 KiB
C

/**
Gravestone Rule
Dead clonks are replaced by gravestones.
@author Ringwaul
*/
local fade_out;
protected func Initialize()
{
// Under no circumstance there may by multiple copies of this rule.
if (ObjectCount(Find_ID(Rule_Gravestones)) > 1)
return RemoveObject();
fade_out = nil;
return;
}
public func SetFadeOut(int time)
{
fade_out = time;
return;
}
public func OnClonkDeath(object clonk)
{
// Add a gravestone if the clonk died.
if (!clonk->GetAlive())
clonk->CreateEffect(FxAddGravestone, 100, 1, fade_out);
return;
}
local FxAddGravestone = new Effect
{
Construction = func(int fade_out)
{
this.fade_out = fade_out;
},
Timer = func(int time)
{
// Wait for the death animation to be over.
if (time >= 20)
return FX_Execute_Kill;
return FX_OK;
},
Destruction = func(int reason)
{
// Don't do anything if the clonk has been removed.
if (reason == FX_Call_RemoveClear)
return;
// Create the grave and remove the clonk.
this.grave = Target->CreateObjectAbove(Clonk_Grave, 0, 0, Target->GetController());
this.grave->SetInscription(Target);
if (this.fade_out > 0)
this.grave->FadeOut(this.fade_out, true);
Target->RemoveObject();
// Smoke effect.
var particles =
{
Prototype = Particles_Dust(),
R = 200,
G = 100,
B = 50,
Size = PV_KeyFrames(0, 0, 0, 300, 40, 1000, 15)
};
this.grave->CreateParticle("Dust", 0, 0, PV_Random(-3, 3), PV_Random(-3, 3), PV_Random(18, 1 * 36), particles, 6);
}
};
public func Activate(int by_plr)
{
MessageWindow(this.Description, by_plr);
return true;
}
/*-- Scenario Saving -- */
public func SaveScenarioObject(props)
{
if (!inherited(props, ...)) return false;
if (fade_out != nil)
props->AddCall("FadeOut", this, "SetFadeOut", fade_out);
return true;
}
/*-- Properties --*/
local Name = "$Name$";
local Description = "$Description$";
local Visibility = VIS_Editor;
local EditorPlacementLimit = 1; // Rules are to be placed only once