forked from Mirrors/openclonk
825 lines
31 KiB
C
825 lines
31 KiB
C
/* Automatically created objects file */
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static g_last_stone_door, g_flagpole, g_golden_idol, npc_dagobert, npc_tarzan, g_golden_shovel;
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func InitializeObjects()
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{
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var Grass001 = CreateObjectAbove(Grass, 1627, 396);
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var Grass002 = CreateObjectAbove(Grass, 1636, 385);
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var Grass003 = CreateObjectAbove(Grass, 1786, 469);
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var Grass004 = CreateObjectAbove(Grass, 1574, 493);
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var Grass005 = CreateObjectAbove(Grass, 1564, 493);
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var Grass006 = CreateObjectAbove(Grass, 1537, 525);
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var Grass007 = CreateObjectAbove(Grass, 1585, 486);
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var Grass008 = CreateObject(Grass, 1739, 429);
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Grass008->SetPosition(1739, 429);
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var Torch001 = CreateObjectAbove(Torch, 562, 1126);
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Torch001->AttachToWall(true);
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Torch001->SetMeshMaterial("Torch", 0);
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Torch001->SetState(3);
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var Torch002 = CreateObjectAbove(Torch, 1869, 1454);
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Torch002->AttachToWall(true);
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Torch002->SetMeshMaterial("Torch", 0);
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Torch002->SetState(3);
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var Torch003 = CreateObjectAbove(Torch, 923, 1144);
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Torch003->AttachToWall(true);
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Torch003->SetMeshMaterial("Torch", 0);
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Torch003->SetState(3);
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var Torch004 = CreateObjectAbove(Torch, 1109, 1146);
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Torch004->AttachToWall(true);
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Torch004->SetMeshMaterial("Torch", 0);
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Torch004->SetState(3);
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var Torch005 = CreateObjectAbove(Torch, 1201, 1549);
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Torch005->AttachToWall(true);
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Torch005->SetMeshMaterial("Torch", 0);
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Torch005->SetState(3);
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var Column001 = CreateObjectAbove(Column, 779, 591);
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Column001->SetClrModulation(0xffffd0d0);
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Column001->SetMeshMaterial("AncientColumn", 0);
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Column001.Plane = 50;
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var Chest001 = CreateObject(Chest, 1002, 302);
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Chest001.Plane = 50;
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Chest001->SetPosition(1002, 302);
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var Rule_TeamAccount001 = CreateObject(Rule_TeamAccount);
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Rule_TeamAccount001->SetPosition(0, 0);
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var Rule_NoPowerNeed001 = CreateObject(Rule_NoPowerNeed);
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Rule_NoPowerNeed001->SetPosition(0, 0);
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var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 1308, 1038);
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LargeCaveMushroom001->SetClrModulation(0xffe4effc);
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var LargeCaveMushroom002 = CreateObjectAbove(LargeCaveMushroom, 1345, 1028);
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LargeCaveMushroom002->SetClrModulation(0xffe1e3ee);
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LargeCaveMushroom002->SetMeshMaterial("FlyAmanitaMushroom", 0);
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var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 1399, 1025);
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LargeCaveMushroom003->SetClrModulation(0xfff3e3e7);
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LargeCaveMushroom003->SetMeshMaterial("FlyAmanitaMushroom", 0);
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var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 1464, 999);
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LargeCaveMushroom004->SetClrModulation(0xffe0e6dd);
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var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 1450, 1012);
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LargeCaveMushroom005->SetClrModulation(0xffe4eae2);
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var LargeCaveMushroom006 = CreateObjectAbove(LargeCaveMushroom, 1523, 993);
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LargeCaveMushroom006->SetClrModulation(0xffe2deee);
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LargeCaveMushroom006->SetMeshMaterial("FlyAmanitaMushroom", 0);
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CreateObjectAbove(Trunk, 1000, 313);
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CreateObjectAbove(Trunk, 1006, 313);
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CreateObjectAbove(EnvPack_Painting, 606, 434);
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CreateObjectAbove(EnvPack_Guidepost, 81, 743);
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CreateObjectAbove(EnvPack_BridgeRustic, 591, 356);
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CreateObjectAbove(EnvPack_Bag, 506, 968);
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CreateObjectAbove(EnvPack_Lantern, 356, 458);
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var EnvPack_TreeTrunks001 = CreateObject(EnvPack_TreeTrunks, 601, 408);
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EnvPack_TreeTrunks001->SetPosition(601, 408);
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CreateObjectAbove(EnvPack_Rail, 564, 354);
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CreateObjectAbove(EnvPack_Rail, 616, 356);
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CreateObjectAbove(EnvPack_Rail, 633, 354);
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CreateObjectAbove(EnvPack_Rail, 554, 353);
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CreateObjectAbove(EnvPack_WineBarrel, 627, 455);
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CreateObjectAbove(EnvPack_Crate, 494, 385);
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CreateObjectAbove(Fern, 1793, 474);
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CreateObjectAbove(Fern, 1645, 384);
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CreateObjectAbove(Fern, 1525, 535);
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var Branch001 = CreateObject(Branch, 1320, 329);
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Branch001->SetR(148);
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Branch001->SetPosition(1320, 329);
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var Branch002 = CreateObject(Branch, 1327, 291);
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Branch002->SetR(165);
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Branch002->SetPosition(1327, 291);
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var Branch003 = CreateObject(Branch, 1424, 260);
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Branch003->SetR(108);
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Branch003->SetPosition(1424, 260);
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var Branch004 = CreateObject(Branch, 1430, 240);
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Branch004->SetR(39);
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Branch004->SetPosition(1430, 240);
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var Branch005 = CreateObject(Branch, 1413, 265);
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Branch005->SetR(128);
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Branch005->SetPosition(1413, 265);
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var Branch006 = CreateObject(Branch, 1396, 266);
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Branch006->SetR(-131);
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Branch006->SetPosition(1396, 266);
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CreateObjectAbove(SproutBerryBush, 1823, 493);
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CreateObjectAbove(Trunk, 401, 1147);
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var Tree_Coconut001 = CreateObject(Tree_Coconut, 38, 1140);
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Tree_Coconut001->SetCon(98);
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Tree_Coconut001->SetR(12);
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Tree_Coconut001->SetPosition(38, 1140);
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CreateObjectAbove(Tree_Coconut, 333, 1150);
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CreateObjectAbove(Tree_Coniferous, 1864, 464);
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CreateObjectAbove(Tree_Coniferous, 2788, 680);
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var Lichen001 = CreateObjectAbove(Lichen, 2694, 706);
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Lichen001->SetAction("Grown");
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var BigRock001 = CreateObject(BigRock, 1301, 497);
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BigRock001->SetPosition(1301, 497);
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CreateObjectAbove(BigRock, 1207, 282);
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var BigRock002 = CreateObject(BigRock, 1291, 260);
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BigRock002->SetPosition(1291, 260);
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var Amethyst001 = CreateObject(Amethyst, 803, 579);
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Amethyst001.Plane = 190;
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Amethyst001->SetPosition(803, 579);
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var Chest002 = CreateObjectAbove(Chest, 515, 967);
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Chest002.tool_spawn = TeleGlove;
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var Chest003 = CreateObjectAbove(Chest, 227, 760);
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Chest003.tool_spawn = Pickaxe;
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var Chest004 = CreateObjectAbove(Chest, 624, 943);
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Chest004.tool_spawn = GrappleBow;
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var Chest005 = CreateObjectAbove(Chest, 603, 942);
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Chest005.tool_spawn = GrappleBow;
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var Chest021 = CreateObjectAbove(Chest, 472, 455);
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var Chest010 = CreateObjectAbove(Chest, 546, 383);
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var Chest006 = CreateObjectAbove(Chest, 840, 47);
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Chest006.tool_spawn = WindBag;
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var Chest013 = CreateObjectAbove(Chest, 853, 1574);
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var Chest012 = CreateObjectAbove(Chest, 1428, 1542);
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var Chest011 = CreateObjectAbove(Chest, 1765, 1191);
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var Chest007 = CreateObjectAbove(Chest, 1878, 719);
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Chest007.tool_spawn = Axe;
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var Chest014 = CreateObjectAbove(Chest, 1943, 714);
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var Chest015 = CreateObjectAbove(Chest, 2103, 1119);
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var Chest016 = CreateObjectAbove(Chest, 397, 583);
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var Chest008 = CreateObjectAbove(Chest, 871, 583);
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Chest008->SetMeshMaterial("GoldenChest", 0);
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var Chest018 = CreateObjectAbove(Chest, 2662, 1357);
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var Chest017 = CreateObjectAbove(Chest, 720, 352);
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var Chest009 = CreateObjectAbove(Chest, 1830, 486);
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Chest009.tool_spawn = Hammer;
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var Chest019 = CreateObjectAbove(Chest, 730, 135);
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var Chest020 = CreateObjectAbove(Chest, 1626, 1591);
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CreateObjectAbove(Pump, 1027, 1152);
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CreateObjectAbove(Sawmill, 1259, 1047);
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var ToolsWorkshop001 = CreateObjectAbove(ToolsWorkshop, 1169, 903);
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CreateObjectAbove(Ruin_Windmill, 1678, 375);
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CreateObjectAbove(Ruin_WoodenCabin, 1199, 1046);
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var Idol001 = CreateObjectAbove(Idol, 1045, 721);
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Idol001->SetMeshMaterial("IdolGrayColor", 0);
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var StoneDoor001 = CreateObject(StoneDoor, 940, 1132);
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StoneDoor001->SetComDir(COMD_Down);
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StoneDoor001->MakeInvincible();
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StoneDoor001->SetPosition(940, 1132);
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StoneDoor001->SetPlrViewOnSignalChange(true);
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var StoneDoor002 = CreateObject(StoneDoor, 1084, 1132);
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StoneDoor002->SetComDir(COMD_Down);
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StoneDoor002->MakeInvincible();
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StoneDoor002->SetPosition(1084, 1132);
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StoneDoor002->SetPlrViewOnSignalChange(true);
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var StoneDoor003 = CreateObject(StoneDoor, 564, 436);
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StoneDoor003->SetComDir(COMD_Down);
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StoneDoor003->MakeInvincible();
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StoneDoor003->SetPosition(564, 436);
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StoneDoor003->SetPlrViewOnSignalChange(true);
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var StoneDoor004 = CreateObject(StoneDoor, 843, 716);
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StoneDoor004->SetComDir(COMD_Down);
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StoneDoor004->MakeInvincible();
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StoneDoor004->SetPosition(843, 716);
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StoneDoor004->SetPlrViewOnSignalChange(true);
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var StoneDoor005 = CreateObject(StoneDoor, 1058, 700);
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StoneDoor005->SetComDir(COMD_Down);
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StoneDoor005->MakeInvincible();
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StoneDoor005->SetPosition(1058, 700);
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StoneDoor005->SetPlrViewOnSignalChange(true);
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var StoneDoor006 = CreateObject(StoneDoor, 1092, 1028);
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StoneDoor006->SetComDir(COMD_Down);
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StoneDoor006->MakeInvincible();
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StoneDoor006->SetPosition(1092, 1028);
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StoneDoor006->SetPlrViewOnSignalChange(true);
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var StoneDoor007 = CreateObject(StoneDoor, 1892, 932);
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StoneDoor007->SetComDir(COMD_Down);
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StoneDoor007->MakeInvincible();
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StoneDoor007->SetPosition(1892, 932);
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StoneDoor007->SetPlrViewOnSignalChange(true);
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var StoneDoor008 = CreateObject(StoneDoor, 813, 716);
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StoneDoor008->SetComDir(COMD_Down);
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StoneDoor008->MakeInvincible();
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StoneDoor008->SetPosition(813, 716);
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StoneDoor008->SetPlrViewOnSignalChange(true);
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g_last_stone_door = CreateObject(StoneDoor, 781, 716);
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g_last_stone_door->SetComDir(COMD_Down);
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g_last_stone_door->SetClrModulation(0xffa0a0a0);
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g_last_stone_door.StaticSaveVar = "g_last_stone_door";
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g_last_stone_door->SetPosition(781, 716);
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g_last_stone_door->SetPlrViewOnSignalChange(true);
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var StoneDoor009 = CreateObject(StoneDoor, 692, 748);
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StoneDoor009->SetComDir(COMD_Down);
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StoneDoor009->MakeInvincible();
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StoneDoor009->SetPosition(692, 748);
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StoneDoor009->SetPlrViewOnSignalChange(true);
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var StoneDoor010 = CreateObject(StoneDoor, 684, 332);
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StoneDoor010->SetComDir(COMD_Down);
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StoneDoor010->MakeInvincible();
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StoneDoor010->SetPosition(684, 332);
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StoneDoor010->SetPlrViewOnSignalChange(true);
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var SpinWheel001 = CreateObjectAbove(SpinWheel, 589, 457);
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SpinWheel001->SetMeshMaterial("SpinWheelGearRed", 0);
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SpinWheel001->SetSwitchTarget(StoneDoor001);
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var SpinWheel002 = CreateObjectAbove(SpinWheel, 611, 456);
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SpinWheel002->SetMeshMaterial("SpinWheelGearBlue", 0);
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SpinWheel002->SetSwitchTarget(StoneDoor002);
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var SpinWheel003 = CreateObjectAbove(SpinWheel, 619, 410);
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SpinWheel003->SetMeshMaterial("SpinWheelBaseAlt", 1);
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SpinWheel003->SetSwitchTarget(StoneDoor003);
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var SpinWheel004 = CreateObject(SpinWheel, 1223, 1545);
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SpinWheel004->SetPosition(1223, 1545);
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SpinWheel004->SetSwitchTarget(StoneDoor005);
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var SpinWheel005 = CreateObjectAbove(SpinWheel, 1117, 1048);
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SpinWheel005->SetSwitchTarget(StoneDoor006);
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var SpinWheel006 = CreateObjectAbove(SpinWheel, 2761, 690);
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SpinWheel006->SetMeshMaterial("SpinWheelBaseAlt", 1);
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SpinWheel006->SetSwitchTarget(StoneDoor008);
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var SpinWheel007 = CreateObjectAbove(SpinWheel, 1850, 1463);
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SpinWheel007->SetMeshMaterial("SpinWheelGearRed", 0);
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SpinWheel007->SetMeshMaterial("SpinWheelBaseAlt", 1);
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SpinWheel007->SetSwitchTarget(StoneDoor004);
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var SpinWheel008 = CreateObjectAbove(SpinWheel, 2793, 1521);
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SpinWheel008->SetMeshMaterial("SpinWheelGearRed", 0);
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SpinWheel008->SetMeshMaterial("SpinWheelBaseAlt", 1);
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SpinWheel008->SetSwitchTarget(StoneDoor007);
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var SpinWheel009 = CreateObjectAbove(SpinWheel, 830, 735);
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SpinWheel009->SetSwitchTarget(StoneDoor009);
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var SpinWheel010 = CreateObjectAbove(SpinWheel, 703, 352);
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SpinWheel010->SetMeshMaterial("SpinWheelBaseAlt", 1);
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SpinWheel010->SetSwitchTarget(StoneDoor010);
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var Column002 = CreateObjectAbove(Column, 779, 535);
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Column002->SetR(180);
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Column002->SetClrModulation(0xffffd0d0);
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Column002->SetMeshMaterial("AncientColumn", 0);
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var Column003 = CreateObjectAbove(Column, 1419, 217);
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Column003->SetMeshMaterial("AncientColumn", 0);
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var Column004 = CreateObjectAbove(Column, 1386, 616);
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g_flagpole = CreateObject(Flagpole, 210, 1151);
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g_flagpole->SetPosition(210, 1151);
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g_flagpole.StaticSaveVar = "g_flagpole";
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g_flagpole->SetName("Respawn");
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g_flagpole->SetNeutral(true);
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var LotsOfCoins001 = CreateObject(LotsOfCoins, 805, 583);
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LotsOfCoins001.Plane = 200;
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LotsOfCoins001->SetPosition(805, 583);
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g_golden_idol = CreateObject(Idol, 824, 568);
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g_golden_idol->SetR(-4);
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g_golden_idol.Plane = 220;
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g_golden_idol.StaticSaveVar = "g_golden_idol";
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g_golden_idol->SetPosition(824, 568);
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var Lorry002 = CreateObjectAbove(Lorry, 200, 1183);
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var Lorry001 = CreateObjectAbove(Lorry, 708, 1407);
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Lorry001->SetMeshMaterial("RuinedLorry", 0);
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var Catapult001 = CreateObjectAbove(Catapult, 1714, 951);
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Catapult001->SetRDir(-7);
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CreateObjectAbove(StrawMan, 1924, 439);
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CreateObjectAbove(StrawMan, 2642, 705);
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var Clonk001 = CreateObjectAbove(Clonk, 316, 431);
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Clonk001->SetName("Wächter");
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AI->AddAI(Clonk001);
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AI->SetHome(Clonk001, 315, 422, DIR_Left);
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AI->SetGuardRange(Clonk001, 296, 322, 350, 140);
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AI->SetMaxAggroDistance(Clonk001);
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AI->SetEncounterCB(Clonk001, "EncounterCastle");
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Clonk001->Unstick(7);
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Clonk001->SetDir(DIR_Left);
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var Clonk002 = CreateObjectAbove(Clonk, 501, 454);
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Clonk002->SetDir(DIR_Right);
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Clonk002->SetName("Wächter");
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AI->AddAI(Clonk002);
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AI->SetHome(Clonk002, 502, 445, DIR_Right);
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AI->SetGuardRange(Clonk002, 460, 300, 200, 160);
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AI->SetMaxAggroDistance(Clonk002, 60);
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Clonk002->Unstick(7);
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var Clonk003 = CreateObjectAbove(Clonk, 534, 455);
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Clonk003->SetDir(DIR_Right);
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Clonk003->SetName("Wächter");
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AI->AddAI(Clonk003);
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AI->SetGuardRange(Clonk003, 460, 300, 200, 160);
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AI->SetMaxAggroDistance(Clonk003, 60);
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Clonk003->Unstick(7);
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var Clonk004 = CreateObjectAbove(Clonk, 671, 638);
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Clonk004->SetDir(DIR_Right);
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Clonk004->SetCon(150);
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Clonk004->SetColor(0xffffa000);
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Clonk004->SetName("Schatzsucher");
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AI->AddAI(Clonk004);
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AI->SetHome(Clonk004, 671, 629, DIR_Right);
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AI->SetGuardRange(Clonk004, 580, 480, 320, 175);
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AI->SetMaxAggroDistance(Clonk004);
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AI->SetEncounterCB(Clonk004, "EncounterFinal");
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Clonk004->Unstick(7);
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npc_dagobert = CreateObjectAbove(Clonk, 369, 1142);
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npc_dagobert->SetColor(0xffa000);
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npc_dagobert->SetName("Dagobert");
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npc_dagobert.StaticSaveVar = "npc_dagobert";
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npc_dagobert->MakeInvincible();
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npc_dagobert->Unstick(7);
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npc_dagobert->SetDir(DIR_Left);
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var Clonk005 = CreateObjectAbove(Clonk, 1720, 375);
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Clonk005->SetDir(DIR_Right);
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Clonk005->SetColor(0x808080);
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Clonk005->Unstick(7);
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Clonk005->SetName("Otto");
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Clonk005->MakeInvincible();
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Clonk005->SetSkin(2);
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var Clonk006 = CreateObjectAbove(Clonk, 1868, 951);
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Clonk006->SetColor(0xff0000);
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Clonk006->SetName("Donald");
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Clonk006->MakeInvincible();
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Clonk006->Unstick(7);
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Clonk006->SetDir(DIR_Left);
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var Clonk007 = CreateObjectAbove(Clonk, 676, 943);
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Clonk007->SetDir(DIR_Right);
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Clonk007->SetColor(0x802000);
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Clonk007->Unstick(7);
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Clonk007->SetName("Jane");
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Clonk007->MakeInvincible();
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Clonk007->SetSkin(1);
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npc_tarzan = CreateObjectAbove(Clonk, 750, 859);
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npc_tarzan->SetXDir(3);
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npc_tarzan->SetYDir(27);
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npc_tarzan->SetColor(0x402000);
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npc_tarzan->SetName("Tarzan");
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npc_tarzan.StaticSaveVar = "npc_tarzan";
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npc_tarzan->Unstick(7);
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npc_tarzan->SetDir(DIR_Left);
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var Clonk008 = CreateObjectAbove(Clonk, 498, 966);
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Clonk008->SetColor(0x20ffff);
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Clonk008->Unstick(7);
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Clonk008->SetName("Sophie");
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Clonk008->MakeInvincible();
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Clonk008->SetSkin(3);
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Clonk008->SetDir(DIR_Left);
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var Clonk009 = CreateObjectAbove(Clonk, 853, 734);
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Clonk009->SetDir(DIR_Right);
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Clonk009->SetColor(0x6000);
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Clonk009->Unstick(7);
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Clonk009->SetName("Riku");
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Clonk009->SetSkin(2);
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var Clonk010 = CreateObjectAbove(Clonk, 1098, 1151);
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Clonk010->SetDir(DIR_Right);
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Clonk010->SetColor(0x800000);
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Clonk010->Unstick(7);
|
|
Clonk010->SetName("Ann");
|
|
Clonk010->MakeInvincible();
|
|
Clonk010->SetSkin(3);
|
|
var Dialogue001 = npc_dagobert->SetDialogue("Dagobert",true);
|
|
var Dialogue002 = Clonk005->SetDialogue("Otto",true);
|
|
|
|
var GrappleBow001 = npc_tarzan->CreateContents(GrappleBow);
|
|
GrappleBow001->SetPosition(750, 850);
|
|
var GrappleBow002 = npc_tarzan->CreateContents(GrappleBow);
|
|
GrappleBow002->SetPosition(750, 850);
|
|
|
|
var Dialogue003 = npc_tarzan->SetDialogue("Tarzan",false);
|
|
var Dialogue004 = Clonk007->SetDialogue("Jane",true);
|
|
var Dialogue005 = Clonk006->SetDialogue("Donald",true);
|
|
|
|
var TeleGlove001 = Clonk008->CreateContents(TeleGlove);
|
|
TeleGlove001->SetPosition(498, 957);
|
|
|
|
var Dialogue006 = Clonk008->SetDialogue("Sophie",true);
|
|
var Dialogue007 = Clonk009->SetDialogue("Riku",true);
|
|
|
|
var Pickaxe001 = Clonk010->CreateContents(Pickaxe);
|
|
Pickaxe001->SetPosition(1098, 1142);
|
|
|
|
var Dialogue008 = Clonk010->SetDialogue("Ann",true);
|
|
|
|
CreateObjectAbove(Skull, 46, 1175);
|
|
|
|
var Bone001 = CreateObject(Bone, 19, 1166);
|
|
Bone001->SetR(-65);
|
|
Bone001->SetPosition(19, 1166);
|
|
Bone001->Unstick(7);
|
|
var Bone002 = CreateObject(Bone, 41, 1172);
|
|
Bone002->SetR(-51);
|
|
Bone002->SetPosition(41, 1172);
|
|
var Bone003 = CreateObject(Bone, 472, 966);
|
|
Bone003->SetR(-41);
|
|
Bone003->SetRDir(11);
|
|
Bone003->SetPosition(472, 966);
|
|
var Bone004 = CreateObject(Bone, 488, 964);
|
|
Bone004->SetR(-51);
|
|
Bone004->SetYDir(8);
|
|
Bone004->SetPosition(488, 964);
|
|
var Bone005 = CreateObject(Bone, 479, 964);
|
|
Bone005->SetR(-51);
|
|
Bone005->SetPosition(479, 964);
|
|
var Bone006 = CreateObject(Bone, 464, 965);
|
|
Bone006->SetR(-51);
|
|
Bone006->SetPosition(464, 965);
|
|
|
|
var Loam001 = Lorry002->CreateContents(Loam);
|
|
Loam001->SetPosition(200, 1176);
|
|
var Loam002 = Lorry002->CreateContents(Loam);
|
|
Loam002->SetPosition(200, 1176);
|
|
var Loam003 = Lorry002->CreateContents(Loam);
|
|
Loam003->SetPosition(200, 1176);
|
|
var Loam004 = Lorry002->CreateContents(Loam);
|
|
Loam004->SetPosition(200, 1176);
|
|
var Loam005 = CreateObject(Loam, 153, 1232);
|
|
Loam005->SetPosition(153, 1232);
|
|
var Loam006 = CreateObject(Loam, 357, 1317);
|
|
Loam006->SetPosition(357, 1317);
|
|
var Loam007 = CreateObject(Loam, 265, 1451);
|
|
Loam007->SetPosition(265, 1451);
|
|
var Loam008 = CreateObject(Loam, 528, 1450);
|
|
Loam008->SetPosition(528, 1450);
|
|
var Loam009 = CreateObject(Loam, 554, 1453);
|
|
Loam009->SetPosition(554, 1453);
|
|
var Loam010 = CreateObject(Loam, 988, 1284);
|
|
Loam010->SetPosition(988, 1284);
|
|
var Loam011 = CreateObject(Loam, 1030, 1272);
|
|
Loam011->SetPosition(1030, 1272);
|
|
var Loam012 = CreateObject(Loam, 1065, 1267);
|
|
Loam012->SetPosition(1065, 1267);
|
|
var Loam013 = CreateObject(Loam, 1051, 1258);
|
|
Loam013->SetPosition(1051, 1258);
|
|
var Loam014 = CreateObject(Loam, 1049, 1279);
|
|
Loam014->SetPosition(1049, 1279);
|
|
var Loam015 = CreateObject(Loam, 1081, 1266);
|
|
Loam015->SetPosition(1081, 1266);
|
|
var Loam016 = CreateObject(Loam, 1334, 1049);
|
|
Loam016->SetPosition(1334, 1049);
|
|
var Loam017 = CreateObject(Loam, 1532, 858);
|
|
Loam017->SetPosition(1532, 858);
|
|
var Loam018 = CreateObject(Loam, 1619, 804);
|
|
Loam018->SetPosition(1619, 804);
|
|
var Loam019 = CreateObject(Loam, 1642, 439);
|
|
Loam019->SetPosition(1642, 439);
|
|
var Loam020 = CreateObject(Loam, 1694, 399);
|
|
Loam020->SetPosition(1694, 399);
|
|
var Loam021 = CreateObject(Loam, 1578, 524);
|
|
Loam021->SetPosition(1578, 524);
|
|
var Loam022 = CreateObject(Loam, 1746, 456);
|
|
Loam022->SetPosition(1746, 456);
|
|
|
|
var Metal001 = CreateObject(Metal, 1922, 976);
|
|
Metal001->SetR(20);
|
|
Metal001->SetPosition(1922, 976);
|
|
|
|
var Nugget001 = CreateObject(Nugget, 812, 589);
|
|
Nugget001->SetClrModulation(0xffffd0a0);
|
|
Nugget001->SetPosition(812, 589);
|
|
var Nugget002 = CreateObject(Nugget, 869, 582);
|
|
Nugget002->SetPosition(869, 582);
|
|
var Nugget003 = CreateObject(Nugget, 853, 583);
|
|
Nugget003->SetClrModulation(0xffffd0a0);
|
|
Nugget003->SetPosition(853, 583);
|
|
var Nugget004 = CreateObject(Nugget, 823, 583);
|
|
Nugget004->SetClrModulation(0xffffd0a0);
|
|
Nugget004->SetPosition(823, 583);
|
|
|
|
var GoldBar001 = Chest010->CreateContents(GoldBar);
|
|
GoldBar001->SetPosition(546, 372);
|
|
var GoldBar002 = Chest011->CreateContents(GoldBar);
|
|
GoldBar002->SetPosition(1765, 1180);
|
|
var GoldBar003 = Chest012->CreateContents(GoldBar);
|
|
GoldBar003->SetPosition(1428, 1531);
|
|
var GoldBar004 = Chest013->CreateContents(GoldBar);
|
|
GoldBar004->SetPosition(853, 1563);
|
|
var GoldBar005 = Lorry001->CreateContents(GoldBar);
|
|
GoldBar005->SetPosition(708, 1400);
|
|
var GoldBar006 = Chest006->CreateContents(GoldBar);
|
|
GoldBar006->SetPosition(840, 36);
|
|
var GoldBar007 = Chest014->CreateContents(GoldBar);
|
|
GoldBar007->SetPosition(1943, 703);
|
|
var GoldBar008 = Chest015->CreateContents(GoldBar);
|
|
GoldBar008->SetPosition(2103, 1108);
|
|
var GoldBar009 = Chest016->CreateContents(GoldBar);
|
|
GoldBar009->SetPosition(397, 572);
|
|
var GoldBar010 = Chest001->CreateContents(GoldBar);
|
|
GoldBar010->SetPosition(1002, 302);
|
|
var GoldBar011 = Chest017->CreateContents(GoldBar);
|
|
GoldBar011->SetPosition(720, 341);
|
|
var GoldBar012 = Chest018->CreateContents(GoldBar);
|
|
GoldBar012->SetPosition(2662, 1346);
|
|
var GoldBar013 = Chest019->CreateContents(GoldBar);
|
|
GoldBar013->SetPosition(730, 124);
|
|
GoldBar013->SetClrModulation(0xffffd0a0);
|
|
var GoldBar014 = CreateObject(GoldBar, 880, 540);
|
|
GoldBar014->SetR(-29);
|
|
GoldBar014->SetClrModulation(0xffffd0a0);
|
|
GoldBar014->SetPosition(880, 540);
|
|
var GoldBar015 = ToolsWorkshop001->CreateContents(GoldBar);
|
|
GoldBar015->SetPosition(1169, 884);
|
|
var GoldBar016 = CreateObject(GoldBar, 72, 1463);
|
|
GoldBar016->SetPosition(72, 1463);
|
|
GoldBar016->Unstick(7);
|
|
var GoldBar017 = CreateObject(GoldBar, 2746, 736);
|
|
GoldBar017->SetPosition(2746, 736);
|
|
var GoldBar018 = CreateObject(GoldBar, 2507, 1262);
|
|
GoldBar018->SetPosition(2507, 1262);
|
|
GoldBar018->Unstick(7);
|
|
var GoldBar019 = Chest020->CreateContents(GoldBar);
|
|
GoldBar019->SetPosition(1626, 1580);
|
|
var GoldBar020 = CreateObject(GoldBar, 972, 1277);
|
|
GoldBar020->SetR(55);
|
|
GoldBar020->SetPosition(972, 1277);
|
|
|
|
var Ruby001 = CreateObject(Ruby, 864, 581);
|
|
Ruby001->SetPosition(864, 581);
|
|
var Ruby002 = CreateObject(Ruby, 806, 583);
|
|
Ruby002->SetPosition(806, 583);
|
|
var Ruby003 = CreateObject(Ruby, 849, 578);
|
|
Ruby003->SetPosition(849, 578);
|
|
var Ruby004 = CreateObject(Ruby, 856, 584);
|
|
Ruby004->SetPosition(856, 584);
|
|
|
|
var Amethyst002 = CreateObject(Amethyst, 793, 584);
|
|
Amethyst002->SetR(22);
|
|
Amethyst002->SetPosition(793, 584);
|
|
CreateObjectAbove(Amethyst, 885, 561);
|
|
CreateObjectAbove(Amethyst, 828, 585);
|
|
|
|
var Dynamite001 = Lorry002->CreateContents(Dynamite);
|
|
Dynamite001->SetPosition(200, 1176);
|
|
var Dynamite002 = Lorry002->CreateContents(Dynamite);
|
|
Dynamite002->SetPosition(200, 1176);
|
|
var Dynamite003 = Chest006->CreateContents(Dynamite);
|
|
Dynamite003->SetPosition(840, 36);
|
|
var Dynamite004 = Chest006->CreateContents(Dynamite);
|
|
Dynamite004->SetPosition(840, 36);
|
|
var Dynamite005 = Chest006->CreateContents(Dynamite);
|
|
Dynamite005->SetPosition(840, 36);
|
|
CreateObjectAbove(Dynamite, 790, 736);
|
|
var Dynamite006 = Chest005->CreateContents(Dynamite);
|
|
Dynamite006->SetPosition(603, 931);
|
|
var Dynamite007 = Chest005->CreateContents(Dynamite);
|
|
Dynamite007->SetPosition(603, 931);
|
|
var Dynamite008 = Chest004->CreateContents(Dynamite);
|
|
Dynamite008->SetPosition(624, 932);
|
|
var Dynamite009 = Chest004->CreateContents(Dynamite);
|
|
Dynamite009->SetPosition(624, 932);
|
|
var Dynamite010 = Chest002->CreateContents(Dynamite);
|
|
Dynamite010->SetPosition(515, 956);
|
|
var Dynamite011 = Chest012->CreateContents(Dynamite);
|
|
Dynamite011->SetPosition(1428, 1531);
|
|
var Dynamite012 = Chest012->CreateContents(Dynamite);
|
|
Dynamite012->SetPosition(1428, 1531);
|
|
var Dynamite013 = Chest012->CreateContents(Dynamite);
|
|
Dynamite013->SetPosition(1428, 1531);
|
|
var Dynamite014 = Chest014->CreateContents(Dynamite);
|
|
Dynamite014->SetPosition(1943, 703);
|
|
var Dynamite015 = Chest014->CreateContents(Dynamite);
|
|
Dynamite015->SetPosition(1943, 703);
|
|
var Dynamite016 = Chest014->CreateContents(Dynamite);
|
|
Dynamite016->SetPosition(1943, 703);
|
|
|
|
var Bow001 = Clonk001->CreateContents(Bow);
|
|
Bow001->SetPosition(316, 422);
|
|
var Bow002 = Chest003->CreateContents(Bow);
|
|
Bow002->SetPosition(227, 749);
|
|
|
|
var Arrow001 = Bow001->CreateContents(Arrow);
|
|
Arrow001->SetPosition(316, 422);
|
|
var Arrow002 = Clonk001->CreateContents(Arrow);
|
|
Arrow002->SetPosition(316, 422);
|
|
var Arrow003 = CreateObject(Arrow, 313, 431);
|
|
Arrow003->SetR(90);
|
|
Arrow003->SetPosition(313, 431);
|
|
Arrow003->Unstick(7);
|
|
var Arrow004 = CreateObject(Arrow, 313, 431);
|
|
Arrow004->SetR(90);
|
|
Arrow004->SetPosition(313, 431);
|
|
Arrow004->Unstick(7);
|
|
var Arrow005 = CreateObject(Arrow, 313, 431);
|
|
Arrow005->SetR(90);
|
|
Arrow005->SetPosition(313, 431);
|
|
Arrow005->Unstick(7);
|
|
var Arrow006 = CreateObject(Arrow, 313, 431);
|
|
Arrow006->SetR(90);
|
|
Arrow006->SetPosition(313, 431);
|
|
Arrow006->Unstick(7);
|
|
var Arrow007 = CreateObject(Arrow, 313, 431);
|
|
Arrow007->SetR(90);
|
|
Arrow007->SetPosition(313, 431);
|
|
Arrow007->Unstick(7);
|
|
var Arrow008 = CreateObject(Arrow, 313, 431);
|
|
Arrow008->SetR(90);
|
|
Arrow008->SetPosition(313, 431);
|
|
Arrow008->Unstick(7);
|
|
var Arrow009 = CreateObject(Arrow, 313, 431);
|
|
Arrow009->SetR(90);
|
|
Arrow009->SetPosition(313, 431);
|
|
Arrow009->Unstick(7);
|
|
var Arrow010 = CreateObject(Arrow, 313, 431);
|
|
Arrow010->SetR(90);
|
|
Arrow010->SetPosition(313, 431);
|
|
Arrow010->Unstick(7);
|
|
var Arrow011 = CreateObject(Arrow, 313, 431);
|
|
Arrow011->SetR(90);
|
|
Arrow011->SetPosition(313, 431);
|
|
Arrow011->Unstick(7);
|
|
var Arrow012 = Chest003->CreateContents(Arrow);
|
|
Arrow012->SetPosition(227, 749);
|
|
|
|
var Bread001 = Chest021->CreateContents(Bread);
|
|
Bread001->SetPosition(472, 444);
|
|
var Bread002 = Chest021->CreateContents(Bread);
|
|
Bread002->SetPosition(472, 444);
|
|
var Bread003 = Lorry001->CreateContents(Bread);
|
|
Bread003->SetPosition(708, 1400);
|
|
var Bread004 = Lorry001->CreateContents(Bread);
|
|
Bread004->SetPosition(708, 1400);
|
|
var Bread005 = Lorry001->CreateContents(Bread);
|
|
Bread005->SetPosition(708, 1400);
|
|
var Bread006 = Chest004->CreateContents(Bread);
|
|
Bread006->SetPosition(624, 932);
|
|
var Bread007 = Chest017->CreateContents(Bread);
|
|
Bread007->SetPosition(720, 341);
|
|
var Bread008 = Chest009->CreateContents(Bread);
|
|
Bread008->SetPosition(1830, 475);
|
|
var Bread009 = ToolsWorkshop001->CreateContents(Bread);
|
|
Bread009->SetPosition(1169, 884);
|
|
var Bread010 = Chest011->CreateContents(Bread);
|
|
Bread010->SetPosition(1765, 1180);
|
|
var Bread011 = Chest012->CreateContents(Bread);
|
|
Bread011->SetPosition(1428, 1531);
|
|
var Bread012 = Chest018->CreateContents(Bread);
|
|
Bread012->SetPosition(2662, 1346);
|
|
var Bread013 = Chest007->CreateContents(Bread);
|
|
Bread013->SetPosition(1878, 708);
|
|
var Bread014 = Chest002->CreateContents(Bread);
|
|
Bread014->SetPosition(515, 956);
|
|
|
|
var DynamiteBox001 = Chest021->CreateContents(DynamiteBox);
|
|
DynamiteBox001->SetPosition(472, 444);
|
|
var DynamiteBox002 = Chest021->CreateContents(DynamiteBox);
|
|
DynamiteBox002->SetPosition(472, 444);
|
|
var DynamiteBox003 = Chest017->CreateContents(DynamiteBox);
|
|
DynamiteBox003->SetPosition(720, 341);
|
|
var DynamiteBox004 = Chest017->CreateContents(DynamiteBox);
|
|
DynamiteBox004->SetPosition(720, 341);
|
|
var DynamiteBox005 = Chest020->CreateContents(DynamiteBox);
|
|
DynamiteBox005->SetPosition(1626, 1580);
|
|
var DynamiteBox006 = Chest015->CreateContents(DynamiteBox);
|
|
DynamiteBox006->SetPosition(2103, 1108);
|
|
var DynamiteBox007 = Chest019->CreateContents(DynamiteBox);
|
|
DynamiteBox007->SetPosition(730, 124);
|
|
|
|
var Sword001 = Clonk003->CreateContents(Sword);
|
|
Sword001->SetPosition(534, 446);
|
|
var Sword002 = Clonk002->CreateContents(Sword);
|
|
Sword002->SetPosition(501, 445);
|
|
var Sword003 = Chest006->CreateContents(Sword);
|
|
Sword003->SetPosition(840, 36);
|
|
var Sword004 = Clonk004->CreateContents(Sword);
|
|
Sword004->SetPosition(671, 625);
|
|
var Sword005 = Clonk004->CreateContents(Sword);
|
|
Sword005->SetPosition(671, 625);
|
|
var Sword006 = Lorry001->CreateContents(Sword);
|
|
Sword006->SetPosition(708, 1400);
|
|
var Sword007 = Chest003->CreateContents(Sword);
|
|
Sword007->SetPosition(227, 749);
|
|
|
|
CreateObjectAbove(Seaweed, 2494, 1263);
|
|
CreateObjectAbove(Seaweed, 2508, 1263);
|
|
CreateObjectAbove(Seaweed, 2520, 1263);
|
|
CreateObjectAbove(Seaweed, 2508, 1263);
|
|
CreateObjectAbove(Seaweed, 2503, 1263);
|
|
CreateObjectAbove(Seaweed, 2526, 1262);
|
|
CreateObjectAbove(Seaweed, 2516, 1263);
|
|
CreateObjectAbove(Seaweed, 2499, 1263);
|
|
CreateObjectAbove(Seaweed, 2663, 1278);
|
|
CreateObjectAbove(Seaweed, 2769, 1272);
|
|
CreateObjectAbove(Seaweed, 2751, 1279);
|
|
CreateObjectAbove(Seaweed, 2762, 1271);
|
|
CreateObjectAbove(Seaweed, 2775, 1279);
|
|
CreateObjectAbove(Seaweed, 2762, 1271);
|
|
CreateObjectAbove(Seaweed, 2659, 1279);
|
|
CreateObjectAbove(Seaweed, 2416, 1245);
|
|
CreateObjectAbove(Seaweed, 2395, 1239);
|
|
CreateObjectAbove(Seaweed, 2396, 1239);
|
|
CreateObjectAbove(Seaweed, 2332, 1145);
|
|
var Seaweed001 = CreateObject(Seaweed, 2407, 1239);
|
|
Seaweed001->SetPosition(2407, 1239);
|
|
|
|
CreateObjectAbove(Mushroom, 1580, 759);
|
|
CreateObjectAbove(Mushroom, 1613, 775);
|
|
CreateObjectAbove(Mushroom, 1525, 846);
|
|
CreateObjectAbove(Mushroom, 1612, 862);
|
|
CreateObjectAbove(Mushroom, 1321, 895);
|
|
CreateObjectAbove(Mushroom, 1315, 894);
|
|
CreateObjectAbove(Mushroom, 1343, 903);
|
|
CreateObjectAbove(Mushroom, 1347, 901);
|
|
|
|
var Balloon001 = CreateObjectAbove(Balloon, 491, 383);
|
|
Balloon001->Unstick(7);
|
|
|
|
var Barrel001 = CreateObjectAbove(Barrel, 623, 456);
|
|
Barrel001->SetColor(0xff000000);
|
|
|
|
CreateObjectAbove(Sproutberry, 1823, 488);
|
|
CreateObjectAbove(Sproutberry, 1823, 488);
|
|
CreateObjectAbove(Sproutberry, 1823, 488);
|
|
|
|
CreateObjectAbove(Boompack, 543, 383);
|
|
CreateObjectAbove(Boompack, 548, 384);
|
|
CreateObjectAbove(Boompack, 1948, 713);
|
|
var Boompack001 = CreateObject(Boompack, 1944, 483);
|
|
Boompack001->SetR(135);
|
|
Boompack001->SetPosition(1944, 483);
|
|
|
|
g_golden_shovel = CreateObjectAbove(Shovel, 1841, 1011);
|
|
g_golden_shovel->SetMeshMaterial("GoldenShovel", 0);
|
|
g_golden_shovel.StaticSaveVar = "g_golden_shovel";
|
|
|
|
var Pipe001 = CreateObject(Pipe, 1838, 1013);
|
|
Pipe001->SetPosition(1838, 1013);
|
|
Pipe001->SetNeutralPipe();
|
|
|
|
var LotsOfCoins002 = CreateObject(LotsOfCoins, 838, 583);
|
|
LotsOfCoins002.Plane = 500;
|
|
LotsOfCoins002->SetPosition(838, 583);
|
|
|
|
var GemOfPower001 = CreateObjectAbove(GemOfPower, 825, 572);
|
|
GemOfPower001->SetCategory(C4D_StaticBack);
|
|
|
|
CreateObjectAbove(Firestone, 564, 1136);
|
|
CreateObjectAbove(Firestone, 552, 1136);
|
|
CreateObjectAbove(Firestone, 562, 1136);
|
|
CreateObjectAbove(Firestone, 571, 1136);
|
|
CreateObjectAbove(Firestone, 567, 1136);
|
|
var Firestone001 = CreateObject(Firestone, 558, 1135);
|
|
Firestone001->SetPosition(558, 1135);
|
|
var Firestone002 = CreateObject(Firestone, 546, 1135);
|
|
Firestone002->SetPosition(546, 1135);
|
|
CreateObjectAbove(Firestone, 560, 1136);
|
|
var Firestone003 = CreateObject(Firestone, 546, 1135);
|
|
Firestone003->SetPosition(546, 1135);
|
|
var Firestone004 = CreateObject(Firestone, 546, 1135);
|
|
Firestone004->SetPosition(546, 1135);
|
|
var Firestone005 = CreateObject(Firestone, 555, 1135);
|
|
Firestone005->SetPosition(555, 1135);
|
|
CreateObjectAbove(Firestone, 562, 1136);
|
|
var Firestone006 = CreateObject(Firestone, 550, 1135);
|
|
Firestone006->SetPosition(550, 1135);
|
|
CreateObjectAbove(Firestone, 552, 1136);
|
|
var Firestone007 = CreateObject(Firestone, 342, 1224);
|
|
Firestone007->SetPosition(342, 1224);
|
|
var Firestone008 = CreateObject(Firestone, 166, 1260);
|
|
Firestone008->SetPosition(166, 1260);
|
|
var Firestone009 = CreateObject(Firestone, 234, 1423);
|
|
Firestone009->SetPosition(234, 1423);
|
|
var Firestone010 = CreateObjectAbove(Firestone, 315, 431);
|
|
Firestone010->Unstick(7);
|
|
var Firestone011 = CreateObject(Firestone, 1359, 1060);
|
|
Firestone011->SetPosition(1359, 1060);
|
|
var Firestone012 = CreateObject(Firestone, 1348, 1041);
|
|
Firestone012->SetPosition(1348, 1041);
|
|
var Firestone013 = CreateObject(Firestone, 1384, 1054);
|
|
Firestone013->SetPosition(1384, 1054);
|
|
var Firestone014 = CreateObject(Firestone, 1417, 1106);
|
|
Firestone014->SetPosition(1417, 1106);
|
|
var Firestone015 = CreateObject(Firestone, 1432, 1112);
|
|
Firestone015->SetPosition(1432, 1112);
|
|
var Firestone016 = CreateObject(Firestone, 1436, 1103);
|
|
Firestone016->SetPosition(1436, 1103);
|
|
var Firestone017 = CreateObject(Firestone, 1340, 919);
|
|
Firestone017->SetPosition(1340, 919);
|
|
var Firestone018 = CreateObject(Firestone, 1476, 875);
|
|
Firestone018->SetPosition(1476, 875);
|
|
var Firestone019 = CreateObject(Firestone, 1549, 865);
|
|
Firestone019->SetPosition(1549, 865);
|
|
var Firestone020 = CreateObject(Firestone, 1607, 791);
|
|
Firestone020->SetPosition(1607, 791);
|
|
var Firestone021 = CreateObject(Firestone, 2053, 851);
|
|
Firestone021->SetPosition(2053, 851);
|
|
var Firestone022 = CreateObject(Firestone, 2161, 942);
|
|
Firestone022->SetPosition(2161, 942);
|
|
var Firestone023 = CreateObject(Firestone, 2073, 861);
|
|
Firestone023->SetPosition(2073, 861);
|
|
var Firestone024 = CreateObject(Firestone, 2064, 851);
|
|
Firestone024->SetPosition(2064, 851);
|
|
return true;
|
|
}
|