forked from Mirrors/openclonk
70 lines
1.3 KiB
C
70 lines
1.3 KiB
C
/*--
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Build plane goal
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Author: Sven2
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All plane parts have to be brought to the construction site
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--*/
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#include Library_Goal
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local progress = 0;
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private func Initialize()
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{
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return inherited(...);
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}
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public func IsFulfilled()
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{
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return ObjectCount(Find_ID(Airplane));
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}
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public func GetDescription(int plr)
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{
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var message;
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if (IsFulfilled())
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message = "$MsgGoalFulfilled$";
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else
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{
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message = "$MsgGoalUnFulfilled$";
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if (!progress)
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message = Format("%s|$MsgGoalSkids$", message);
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if (progress == 1)
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message = Format("%s|$MsgGoalChassis$", message);
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if (progress == 2)
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message = Format("%s|$MsgGoalWings$", message);
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if (progress == 3)
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message = Format("%s|$MsgGoalEngine$", message);
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if (progress == 4)
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message = Format("%s|$MsgGoalPropeller$", message);
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}
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return message;
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}
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public func Activate(int byplr)
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{
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MessageWindow(GetDescription(byplr), byplr);
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}
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public func GetShortDescription(int plr)
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{
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var next_part = Airplane_Skids;
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if (progress == 1)
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next_part = Airplane_Chassis;
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if (progress == 2)
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next_part = Airplane_Wings;
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if (progress == 3)
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next_part = Airplane_Engine;
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if (progress == 4)
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next_part = Airplane_Propeller;
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return Format("{{%i}}", next_part);
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}
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public func OnPlanePartAdded()
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{
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progress++;
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}
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/*-- Proplist --*/
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local Name = "$Name$";
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