forked from Mirrors/openclonk
117 lines
2.2 KiB
C
117 lines
2.2 KiB
C
#appendto Dialogue
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/* Clonko Dialogue */
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func Dlg_Clonko_1(object clonk)
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{
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MessageBox("$Clonko1$", clonk, dlg_target); // hello
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return true;
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}
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func Dlg_Clonko_2(object clonk)
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{
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MessageBox("$Clonko2$", clonk, clonk); // where is Pyrit?
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return true;
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}
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func Dlg_Clonko_3(object clonk)
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{
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MessageBox("$Clonko3$", clonk, dlg_target); // red guy 2 the left
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return true;
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}
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func Dlg_Clonko_4(object clonk)
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{
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MessageBox("$Clonko4$", clonk, clonk); // thx
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StopDialogue();
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SetDialogueProgress(1);
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return true;
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}
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/* After speaking to Pyrit: Ask for oil */
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func Dlg_Clonko_100(object clonk)
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{
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MessageBox("$Clonko100$", clonk, clonk); // where is oil?
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return true;
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}
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func Dlg_Clonko_101(object clonk)
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{
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MessageBox("$Clonko101$", clonk, dlg_target); // oil not allowed
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return true;
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}
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func Dlg_Clonko_102(object clonk)
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{
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MessageBox("$Clonko102$", clonk, clonk); // nothing hidden?
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return true;
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}
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func Dlg_Clonko_103(object clonk)
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{
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MessageBox("$Clonko103$", clonk, dlg_target); // nope
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return true;
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}
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func Dlg_Clonko_104(object clonk)
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{
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MessageBox("$Clonko104$", clonk, dlg_target); // but rumours...
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return true;
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}
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func Dlg_Clonko_105(object clonk)
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{
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MessageBox("$Clonko105$", clonk, clonk); // plz elaborate
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return true;
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}
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func Dlg_Clonko_106(object clonk)
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{
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MessageBox("$Clonko106$", clonk, dlg_target); // underground oil lake
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g_clonko_spoken = true;
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Dialogue->FindByTarget(npc_dora)->AddAttention();
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return true;
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}
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func Dlg_Clonko_107(object clonk)
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{
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// if player was already down there, skip to complaint
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if (g_dora_spoken) return Dlg_Clonko_200(clonk);
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MessageBox("$Clonko107$", clonk, clonk); // how 2 get there?
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return true;
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}
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func Dlg_Clonko_108(object clonk)
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{
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MessageBox("$Clonko108$", clonk, dlg_target); // check below this town
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return true;
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}
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func Dlg_Clonko_109(object clonk)
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{
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MessageBox("$Clonko109$", clonk, clonk); // on my way
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StopDialogue();
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SetDialogueProgress(107);
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return true;
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}
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/* Dialogue after speaking to Dora */
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func Dlg_Clonko_200(object clonk)
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{
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MessageBox("$Clonko200$", clonk, clonk); // there is no lake!
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SetDialogueProgress(201);
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return true;
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}
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func Dlg_Clonko_201(object clonk)
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{
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MessageBox("$Clonko201$", clonk, dlg_target); // tough luck.
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StopDialogue();
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SetDialogueProgress(106);
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return true;
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}
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