openclonk/planet/Missions.ocf/GoldenMountain.ocs/Objects.c

116 lines
3.5 KiB
C

/* Automatically created objects file */
func InitializeObjects()
{
CreateObjectAbove(Grass, 443, 199);
CreateObjectAbove(Grass, 468, 197);
CreateObjectAbove(Grass, 441, 202);
CreateObjectAbove(Tree_Coniferous3, 452, 205);
CreateObjectAbove(Tree_Coniferous3, 391, 205);
CreateObjectAbove(Tree_Coniferous3, 336, 207);
CreateObjectAbove(Tree_Coniferous3, 427, 204);
CreateObjectAbove(Tree_Coniferous3, 367, 206);
CreateObjectAbove(Cotton, 420, 205);
CreateObjectAbove(Cotton, 380, 205);
CreateObjectAbove(Cotton, 395, 207);
CreateObjectAbove(SproutBerryBush, 59, 214);
CreateObjectAbove(Trunk, 301, 202);
var Branch0029 = CreateObjectAbove(Branch, 41, 169);
Branch0029->SetR(188);
Branch0029->SetPosition(41, 166);
var Branch0030 = CreateObjectAbove(Branch, 322, 195);
Branch0030->SetR(6);
Branch0030->SetPosition(322, 192);
CreateObjectAbove(SproutBerryBush, 350, 206);
var Chest0039 = CreateObjectAbove(Chest, 200, 469);
var Chest0040 = CreateObjectAbove(Chest, 1192, 701);
var Chest0041 = CreateObjectAbove(Chest, 1807, 515);
var Chest0042 = CreateObjectAbove(Chest, 2360, 484);
CreateObjectAbove(Rock, 335, 362);
CreateObjectAbove(Rock, 283, 376);
CreateObjectAbove(Rock, 464, 226);
CreateObjectAbove(Rock, 31, 103);
CreateObjectAbove(Rock, 481, 239);
Chest0039->CreateContents(Wood);
Chest0039->CreateContents(Wood);
Chest0039->CreateContents(Wood);
Chest0039->CreateContents(Wood);
Chest0039->CreateContents(Wood);
Chest0042->CreateContents(Loam);
Chest0042->CreateContents(Loam);
Chest0041->CreateContents(Loam);
Chest0041->CreateContents(Loam);
Chest0040->CreateContents(Loam);
Chest0040->CreateContents(Loam);
Chest0039->CreateContents(Loam);
Chest0039->CreateContents(Dynamite);
Chest0039->CreateContents(Dynamite);
Chest0040->CreateContents(DynamiteBox);
Chest0042->CreateContents(DynamiteBox);
Chest0042->CreateContents(DynamiteBox);
Chest0040->CreateContents(Bucket);
Chest0041->CreateContents(Bucket);
Chest0042->CreateContents(Bucket);
Chest0041->CreateContents(WallKit);
Chest0041->CreateContents(WallKit);
Chest0042->CreateContents(WallKit);
var Barrel0071 = CreateObjectAbove(Barrel, 34, 206);
Barrel0071->SetR(-86);
Barrel0071->SetPosition(34, 203);
var Seaweed0073 = CreateObjectAbove(Seaweed, 53, 503);
Seaweed0073->SetPhase(15);
var Seaweed0076 = CreateObjectAbove(Seaweed, 123, 495);
Seaweed0076->SetPhase(38);
CreateObjectAbove(Mushroom, 74, 201);
CreateObjectAbove(Mushroom, 14, 199);
CreateObjectAbove(Mushroom, 351, 201);
CreateObjectAbove(Mushroom, 388, 199);
CreateObjectAbove(Mushroom, 419, 199);
CreateObjectAbove(Mushroom, 400, 199);
CreateObjectAbove(Mushroom, 291, 199);
CreateObjectAbove(Mushroom, 376, 198);
Chest0039->CreateContents(Bread);
Chest0039->CreateContents(Bread);
Chest0040->CreateContents(Bread);
Chest0040->CreateContents(Bread);
Chest0041->CreateContents(Bread);
Chest0041->CreateContents(Bread);
Chest0042->CreateContents(Bread);
Chest0042->CreateContents(Bread);
CreateObjectAbove(Firestone, 51, 85);
CreateObjectAbove(Firestone, 168, 146);
CreateObjectAbove(Firestone, 17, 261);
CreateObjectAbove(Firestone, 394, 253);
CreateObjectAbove(Firestone, 278, 240);
CreateObjectAbove(Firestone, 143, 439);
CreateObjectAbove(Firestone, 618, 225);
CreateObjectAbove(Firestone, 653, 231);
CreateObjectAbove(Firestone, 500, 245);
CreateObjectAbove(Firestone, 633, 236);
CreateObjectAbove(Firestone, 32, 277);
CreateObjectAbove(Firestone, 32, 266);
CreateObjectAbove(Firestone, 17, 238);
CreateObjectAbove(Firestone, 153, 149);
CreateObjectAbove(Firestone, 585, 241);
return true;
}