forked from Mirrors/openclonk
116 lines
3.5 KiB
C
116 lines
3.5 KiB
C
/* Automatically created objects file */
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func InitializeObjects()
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{
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CreateObjectAbove(Grass, 443, 199);
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CreateObjectAbove(Grass, 468, 197);
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CreateObjectAbove(Grass, 441, 202);
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CreateObjectAbove(Tree_Coniferous3, 452, 205);
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CreateObjectAbove(Tree_Coniferous3, 391, 205);
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CreateObjectAbove(Tree_Coniferous3, 336, 207);
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CreateObjectAbove(Tree_Coniferous3, 427, 204);
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CreateObjectAbove(Tree_Coniferous3, 367, 206);
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CreateObjectAbove(Cotton, 420, 205);
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CreateObjectAbove(Cotton, 380, 205);
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CreateObjectAbove(Cotton, 395, 207);
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CreateObjectAbove(SproutBerryBush, 59, 214);
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CreateObjectAbove(Trunk, 301, 202);
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var Branch0029 = CreateObjectAbove(Branch, 41, 169);
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Branch0029->SetR(188);
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Branch0029->SetPosition(41, 166);
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var Branch0030 = CreateObjectAbove(Branch, 322, 195);
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Branch0030->SetR(6);
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Branch0030->SetPosition(322, 192);
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CreateObjectAbove(SproutBerryBush, 350, 206);
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var Chest0039 = CreateObjectAbove(Chest, 200, 469);
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var Chest0040 = CreateObjectAbove(Chest, 1192, 701);
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var Chest0041 = CreateObjectAbove(Chest, 1807, 515);
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var Chest0042 = CreateObjectAbove(Chest, 2360, 484);
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CreateObjectAbove(Rock, 335, 362);
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CreateObjectAbove(Rock, 283, 376);
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CreateObjectAbove(Rock, 464, 226);
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CreateObjectAbove(Rock, 31, 103);
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CreateObjectAbove(Rock, 481, 239);
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Chest0039->CreateContents(Wood);
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Chest0039->CreateContents(Wood);
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Chest0039->CreateContents(Wood);
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Chest0039->CreateContents(Wood);
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Chest0039->CreateContents(Wood);
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Chest0042->CreateContents(Loam);
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Chest0042->CreateContents(Loam);
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Chest0041->CreateContents(Loam);
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Chest0041->CreateContents(Loam);
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Chest0040->CreateContents(Loam);
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Chest0040->CreateContents(Loam);
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Chest0039->CreateContents(Loam);
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Chest0039->CreateContents(Dynamite);
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Chest0039->CreateContents(Dynamite);
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Chest0040->CreateContents(DynamiteBox);
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Chest0042->CreateContents(DynamiteBox);
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Chest0042->CreateContents(DynamiteBox);
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Chest0040->CreateContents(Bucket);
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Chest0041->CreateContents(Bucket);
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Chest0042->CreateContents(Bucket);
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Chest0041->CreateContents(WallKit);
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Chest0041->CreateContents(WallKit);
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Chest0042->CreateContents(WallKit);
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var Barrel0071 = CreateObjectAbove(Barrel, 34, 206);
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Barrel0071->SetR(-86);
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Barrel0071->SetPosition(34, 203);
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var Seaweed0073 = CreateObjectAbove(Seaweed, 53, 503);
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Seaweed0073->SetPhase(15);
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var Seaweed0076 = CreateObjectAbove(Seaweed, 123, 495);
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Seaweed0076->SetPhase(38);
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CreateObjectAbove(Mushroom, 74, 201);
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CreateObjectAbove(Mushroom, 14, 199);
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CreateObjectAbove(Mushroom, 351, 201);
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CreateObjectAbove(Mushroom, 388, 199);
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CreateObjectAbove(Mushroom, 419, 199);
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CreateObjectAbove(Mushroom, 400, 199);
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CreateObjectAbove(Mushroom, 291, 199);
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CreateObjectAbove(Mushroom, 376, 198);
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Chest0039->CreateContents(Bread);
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Chest0039->CreateContents(Bread);
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Chest0040->CreateContents(Bread);
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Chest0040->CreateContents(Bread);
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Chest0041->CreateContents(Bread);
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Chest0041->CreateContents(Bread);
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Chest0042->CreateContents(Bread);
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Chest0042->CreateContents(Bread);
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CreateObjectAbove(Firestone, 51, 85);
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CreateObjectAbove(Firestone, 168, 146);
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CreateObjectAbove(Firestone, 17, 261);
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CreateObjectAbove(Firestone, 394, 253);
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CreateObjectAbove(Firestone, 278, 240);
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CreateObjectAbove(Firestone, 143, 439);
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CreateObjectAbove(Firestone, 618, 225);
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CreateObjectAbove(Firestone, 653, 231);
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CreateObjectAbove(Firestone, 500, 245);
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CreateObjectAbove(Firestone, 633, 236);
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CreateObjectAbove(Firestone, 32, 277);
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CreateObjectAbove(Firestone, 32, 266);
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CreateObjectAbove(Firestone, 17, 238);
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CreateObjectAbove(Firestone, 153, 149);
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CreateObjectAbove(Firestone, 585, 241);
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return true;
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}
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