material textur
{
receive_shadows on
technique
pass
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 0.250000
emissive 0.000000 0.000000 0.000000 1.000000
}