forked from Mirrors/openclonk
26 lines
636 B
C
26 lines
636 B
C
#appendto Bow
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local shooting_strength = 100;
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public func FinishedAiming(object clonk, int angle)
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{
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clonk->DetachMesh(iArrowMesh);
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iArrowMesh = nil;
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// shoot
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if(Contents(0))
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{
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if(Contents(0)->~IsArrow())
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{
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var arrow = Contents(0)->TakeObject();
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arrow->Launch(angle,shooting_strength,clonk);
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Sound("Objects::Weapons::Bow::Shoot?");
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}
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}
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// Open the hand to let the string go and play the fire animation
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PlayAnimation("Fire", 6, Anim_Linear(0, 0, GetAnimationLength("Fire"), animation_set["ShootTime"], ANIM_Hold));
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clonk->PlayAnimation("Close1Hand", 11, Anim_Const(0));
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clonk->StartShoot(this);
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return true;
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} |