openclonk/planet/Defense.ocf/Defense.ocd/System.ocg/RangedUpgrades.c

58 lines
1.8 KiB
C

/* Apply upgrades to ranged weapons */
#appendto Bow
#appendto Blunderbuss
#appendto GrenadeLauncher
#appendto Javelin
local orig_shooting_strength;
public func Initialize(...)
{
var r = _inherited(...);
this.gidl_base_animation_set = this.animation_set;
Gidl_UpdateLoadTimes();
orig_shooting_strength = this.shooting_strength;
Guardians_UpdateShootingStrength();
return r;
}
public func Entrance(...)
{
Gidl_UpdateLoadTimes();
Guardians_UpdateShootingStrength();
return _inherited(...);
}
public func Gidl_UpdateLoadTimes()
{
if (!Contained() || !g_homebases) return false;
var base = g_homebases[Contained()->GetOwner()];
if (base)
{
var base_set = this.gidl_base_animation_set, new_set;
this.animation_set = new_set = new base_set {};
if (GetType(base_set.LoadTime)) new_set.LoadTime = Max(1, base_set.LoadTime * base.tech_load_speed_multiplier / 100);
if (GetType(base_set.LoadTime2)) new_set.LoadTime2 = Max(1, base_set.LoadTime2 * base.tech_load_speed_multiplier / 100); // Bow: add arrow
if (GetType(base_set.ShootTime)) new_set.ShootTime = Max(1, base_set.ShootTime * base.tech_load_speed_multiplier / 100);
if (GetType(base_set.ShootTime2)) new_set.ShootTime2 = Max(1, base_set.ShootTime2 * base.tech_load_speed_multiplier / 100);
if (new_set.ShootTime <= new_set.ShootTime2)
new_set.ShootTime = new_set.ShootTime2 + 1;
}
return true;
}
public func Guardians_UpdateShootingStrength()
{
if (!Contained() || !g_homebases) return false;
if (GetID() == Blunderbuss) return false; // Update not for blunderbusses
var base = g_homebases[Contained()->GetOwner()];
if (base)
{
this.shooting_strength = orig_shooting_strength + orig_shooting_strength * base.tech_shooting_strength_multiplier / 100;
}
return true;
}
public func Gidl_IsRangedWeapon() { return true; }