|
/* Apply tech upgrades to clonk */
|
|
|
|
#appendto Clonk
|
|
|
|
func Construction(...)
|
|
{
|
|
if (g_homebases)
|
|
{
|
|
var base = g_homebases[GetOwner()];
|
|
if (base)
|
|
{
|
|
// Apply max energy
|
|
this.MaxEnergy = this.Prototype.MaxEnergy * base.tech_life;
|
|
}
|
|
}
|
|
return _inherited(...);
|
|
}
|